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	Don't handle PlayerPos packet coming from client if player is dead
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		@@ -555,6 +555,11 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
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		return;
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	}
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	// If player is dead we don't care of this packet
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	if (player->hp == 0) {
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		return;
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	}
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	PlayerSAO *playersao = player->getPlayerSAO();
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	if (playersao == NULL) {
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		errorstream << "Server::ProcessData(): Cancelling: "
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