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	Settingtypes.txt: Various language improvements, document stable mapgens (#7801)
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		@@ -667,7 +667,7 @@ formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
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#    Selection box border color (R,G,B).
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selectionbox_color (Selection box color) string (0,0,0)
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#    Width of the selectionbox's lines around nodes.
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#    Width of the selection box lines around nodes.
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selectionbox_width (Selection box width) int 2 1 5
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#    Crosshair color (R,G,B).
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@@ -699,7 +699,7 @@ mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
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#    Size of the MapBlock cache of the mesh generator. Increasing this will
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#    increase the cache hit %, reducing the data being copied from the main
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#    thread, thus reducing jitter.
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meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
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meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
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#    Enables minimap.
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enable_minimap (Minimap) bool true
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@@ -754,7 +754,7 @@ show_entity_selectionbox (Show entity selection boxes) bool true
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#    Use a cloud animation for the main menu background.
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menu_clouds (Clouds in menu) bool true
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#    Scale gui by a user specified value.
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#    Scale GUI by a user specified value.
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#    Use a nearest-neighbor-anti-alias filter to scale the GUI.
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#    This will smooth over some of the rough edges, and blend
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#    pixels when scaling down, at the cost of blurring some
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@@ -952,7 +952,7 @@ default_game (Default game) string minetest
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#    Message of the day displayed to players connecting.
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motd (Message of the day) string
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#    Maximum number of players that can connect simultaneously.
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#    Maximum number of players that can be connected simultaneously.
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max_users (Maximum users) int 15
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#    World directory (everything in the world is stored here).
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@@ -1068,13 +1068,13 @@ movement_acceleration_default (Default acceleration) float 3
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movement_acceleration_air (Acceleration in air) float 2
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movement_acceleration_fast (Fast mode acceleration) float 10
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movement_speed_walk (Walking speed) float 4
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movement_speed_crouch (Crouch speed) float 1.35
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movement_speed_crouch (Sneaking speed) float 1.35
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movement_speed_fast (Fast mode speed) float 20
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movement_speed_climb (Climbing speed) float 3
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movement_speed_jump (Jumping speed) float 6.5
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movement_liquid_fluidity (Liquid fluidity) float 1
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movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
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movement_liquid_sink (Liquid sink) float 10
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movement_liquid_sink (Liquid sinking speed) float 10
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movement_gravity (Gravity) float 9.81
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[**Advanced]
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@@ -1281,6 +1281,10 @@ profiler_print_interval (Engine profiling data print interval) int 0
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#    Name of map generator to be used when creating a new world.
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#    Creating a world in the main menu will override this.
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#    Current stable mapgens: v6, v7 (except floatlands).
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#    'stable' means the terrain shape in an existing world will not
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#    be changed in the future. Note that biomes are defined by games
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#    and may still change.
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mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
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#    Water surface level of the world.
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@@ -1361,10 +1365,10 @@ mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3,
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#    Y-level of average terrain surface.
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mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
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#    First of 2 3D noises that together define tunnels.
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#    First of two 3D noises that together define tunnels.
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mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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#    Second of 2 3D noises that together define tunnels.
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#    Second of two 3D noises that together define tunnels.
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mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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#    3D noise defining giant caverns.
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@@ -1398,16 +1402,16 @@ mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
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[**Noises]
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#    Y-level of lower terrain and lakebeds.
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#    Y-level of lower terrain and seabed.
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mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
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#    Y-level of higher (cliff-top) terrain.
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#    Y-level of higher terrain that creates cliffs.
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mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
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#    Varies steepness of cliffs.
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mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
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#    Defines areas of 'terrain_higher' (cliff-top terrain).
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#    Defines distribution of higher terrain.
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mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
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#    Varies depth of biome surface nodes.
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@@ -1484,17 +1488,17 @@ mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
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[**Noises]
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#    Y-level of higher (cliff-top) terrain.
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#    Y-level of higher terrain that creates cliffs.
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mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
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#    Y-level of lower terrain and lakebeds.
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mgv7_np_terrain_alt (Terrain alt noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
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#    Y-level of lower terrain and seabed.
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mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
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#    Varies roughness of terrain.
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#    Defines the 'persistence' value for terrain_base and terrain_alt noises.
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mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
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#    Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
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#    Defines distribution of higher terrain and steepness of cliffs.
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mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
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#    Variation of biome filler depth.
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@@ -1523,10 +1527,10 @@ mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75
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#    3D noise defining giant caverns.
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mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
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#    First of 2 3D noises that together define tunnels.
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#    First of two 3D noises that together define tunnels.
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mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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#    Second of 2 3D noises that together define tunnels.
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#    Second of two 3D noises that together define tunnels.
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mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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[*Mapgen Carpathian]
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@@ -1601,10 +1605,10 @@ mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509,
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#    3D noise for mountain overhangs, cliffs, etc. Usually small variations.
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mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
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#    First of 2 3D noises that together define tunnels.
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#    First of two 3D noises that together define tunnels.
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mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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#    Second of 2 3D noises that together define tunnels.
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#    Second of two 3D noises that together define tunnels.
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mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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#    3D noise defining giant caverns.
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@@ -1660,10 +1664,10 @@ mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5
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#    Variation of biome filler depth.
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mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
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#    First of 2 3D noises that together define tunnels.
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#    First of two 3D noises that together define tunnels.
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mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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#    Second of 2 3D noises that together define tunnels.
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#    Second of two 3D noises that together define tunnels.
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mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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[*Mapgen Fractal]
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@@ -1769,10 +1773,10 @@ mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 4190
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#    Variation of biome filler depth.
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mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
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#    First of 2 3D noises that together define tunnels.
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#    First of two 3D noises that together define tunnels.
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mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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#    Second of 2 3D noises that together define tunnels.
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#    Second of two 3D noises that together define tunnels.
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mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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[*Mapgen Valleys]
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@@ -1822,10 +1826,10 @@ mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
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[**Noises]
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#    Caves and tunnels form at the intersection of the two noises.
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#    First of two 3D noises that together define tunnels.
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mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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#    Caves and tunnels form at the intersection of the two noises.
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#    Second of two 3D noises that together define tunnels.
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mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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#    The depth of dirt or other biome filler node.
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@@ -1834,7 +1838,7 @@ mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256)
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#    3D noise defining giant caverns.
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mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
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#    River noise. Rivers occur close to noise value zero.
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#    Defines large-scale river channel structure.
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mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
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#    Base terrain height.
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