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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-16 09:55:22 +02:00

Initialization cleanup

This commit is contained in:
Gregor Parzefall
2024-03-15 19:15:50 +01:00
parent 1503534bd0
commit 331b1151a6
2 changed files with 80 additions and 113 deletions

View File

@@ -47,7 +47,27 @@ using namespace irr::core;
TouchScreenGUI *g_touchscreengui;
static void load_button_texture(IGUIButton *gui_button, const std::string &path,
const rect<s32> &button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver);
const rect<s32> &button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
{
video::ITexture *texture = guiScalingImageButton(driver,
tsrc->getTexture(path), button_rect.getWidth(),
button_rect.getHeight());
if (texture) {
gui_button->setUseAlphaChannel(true);
if (g_settings->getBool("gui_scaling_filter")) {
rect<s32> txr_rect = rect<s32>(0, 0, button_rect.getWidth(), button_rect.getHeight());
gui_button->setImage(texture, txr_rect);
gui_button->setPressedImage(texture, txr_rect);
gui_button->setScaleImage(false);
} else {
gui_button->setImage(texture);
gui_button->setPressedImage(texture);
gui_button->setScaleImage(true);
}
gui_button->setDrawBorder(false);
gui_button->setText(L"");
}
}
void button_info::emitAction(bool action, video::IVideoDriver *driver,
IEventReceiver *receiver, ISimpleTextureSource *tsrc)
@@ -244,33 +264,9 @@ static EKEY_CODE id_to_keycode(touch_gui_button_id id)
return code;
}
static void load_button_texture(IGUIButton *gui_button, const std::string &path,
const rect<s32> &button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
{
u32 tid;
video::ITexture *texture = guiScalingImageButton(driver,
tsrc->getTexture(path, &tid), button_rect.getWidth(),
button_rect.getHeight());
if (texture) {
gui_button->setUseAlphaChannel(true);
if (g_settings->getBool("gui_scaling_filter")) {
rect<s32> txr_rect = rect<s32>(0, 0, button_rect.getWidth(), button_rect.getHeight());
gui_button->setImage(texture, txr_rect);
gui_button->setPressedImage(texture, txr_rect);
gui_button->setScaleImage(false);
} else {
gui_button->setImage(texture);
gui_button->setPressedImage(texture);
gui_button->setScaleImage(true);
}
gui_button->setDrawBorder(false);
gui_button->setText(L"");
}
}
AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device, ISimpleTextureSource *tsrc,
const std::string &starter_img, touch_gui_button_id starter_id,
core::recti starter_rect, autohide_button_bar_dir dir, float timeout) :
touch_gui_button_id starter_id, const std::string &starter_img,
core::recti starter_rect, autohide_button_bar_dir dir) :
m_driver(device->getVideoDriver()),
m_guienv(device->getGUIEnvironment()),
m_receiver(device->getEventReceiver()),
@@ -281,21 +277,14 @@ AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device, ISimpleTextureSourc
IGUIButton *starter_gui_button = m_guienv->addButton(starter_rect, nullptr,
starter_id, L"", nullptr);
m_starter.gui_button.grab(starter_gui_button);
m_starter.repeat_counter = -1.0f;
m_starter.keycode = KEY_OEM_8; // use invalid keycode as it's not relevant
m_starter.pointer_ids.clear();
load_button_texture(starter_gui_button, starter_img, starter_rect,
m_texturesource, m_driver);
m_starter.grab(starter_gui_button);
m_dir = dir;
m_timeout_value = timeout;
}
void AutoHideButtonBar::addButton(touch_gui_button_id button_id, const wchar_t *caption,
const std::string &btn_image)
void AutoHideButtonBar::addButton(touch_gui_button_id id, const std::string &image)
{
int button_size = 0;
@@ -338,30 +327,25 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id, const wchar_t *
current_button = rect<s32>(m_upper_left.X, y_start, m_lower_right.Y, y_end);
}
IGUIButton *btn_gui_button = m_guienv->addButton(current_button, nullptr, button_id,
caption, nullptr);
IGUIButton *btn_gui_button = m_guienv->addButton(current_button, nullptr, id);
btn_gui_button->setVisible(false);
btn_gui_button->setEnabled(false);
load_button_texture(btn_gui_button, image, current_button, m_texturesource, m_driver);
button_info btn;
button_info btn{};
btn.keycode = id_to_keycode(id);
btn.gui_button.grab(btn_gui_button);
btn.gui_button->setVisible(false);
btn.gui_button->setEnabled(false);
btn.repeat_counter = -1.0f;
btn.keycode = id_to_keycode(button_id);
btn.pointer_ids.clear();
load_button_texture(btn_gui_button, btn_image, current_button, m_texturesource, m_driver);
m_buttons.push_back(btn);
}
void AutoHideButtonBar::addToggleButton(touch_gui_button_id button_id, const wchar_t *caption,
const std::string &btn_image_1, const std::string &btn_image_2)
void AutoHideButtonBar::addToggleButton(touch_gui_button_id id,
const std::string &image_1, const std::string &image_2)
{
addButton(button_id, caption, btn_image_1);
addButton(id, image_1);
button_info &btn = m_buttons.back();
btn.toggleable = button_info::FIRST_TEXTURE;
btn.toggle_textures[0] = btn_image_1;
btn.toggle_textures[1] = btn_image_2;
btn.toggle_textures[0] = image_1;
btn.toggle_textures[1] = image_2;
}
bool AutoHideButtonBar::handlePress(size_t pointer_id, IGUIElement *element)
@@ -370,7 +354,7 @@ bool AutoHideButtonBar::handlePress(size_t pointer_id, IGUIElement *element)
return buttons_handlePress(m_buttons, pointer_id, element, m_driver,
m_receiver, m_texturesource);
}
if (m_starter.gui_button.get() == element) {
if (m_starter.get() == element) {
activate();
return true;
}
@@ -391,7 +375,7 @@ void AutoHideButtonBar::step(float dtime)
if (!has_pointers) {
m_timeout += dtime;
if (m_timeout > m_timeout_value)
if (m_timeout > BUTTONBAR_HIDE_DELAY)
deactivate();
} else {
m_timeout = 0.0f;
@@ -404,8 +388,8 @@ void AutoHideButtonBar::updateVisibility() {
bool starter_visible = m_visible && !m_active;
bool inner_visible = m_visible && m_active;
m_starter.gui_button->setVisible(starter_visible);
m_starter.gui_button->setEnabled(starter_visible);
m_starter->setVisible(starter_visible);
m_starter->setEnabled(starter_visible);
for (auto &button : m_buttons) {
button.gui_button->setVisible(inner_visible);
@@ -439,7 +423,7 @@ void AutoHideButtonBar::hide()
}
bool AutoHideButtonBar::operator!=(const AutoHideButtonBar &other) {
return m_starter.gui_button != other.m_starter.gui_button;
return m_starter.get() != other.m_starter.get();
}
TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, ISimpleTextureSource *tsrc):
@@ -460,70 +444,67 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, ISimpleTextureSource *tsr
// Initialize joystick display "button".
// Joystick is placed on the bottom left of screen.
if (m_fixed_joystick) {
m_joystick_btn_off.grab(initJoystickButton(joystick_off_id,
m_joystick_btn_off.grab(makeJoystickButton(joystick_off_id,
rect<s32>(m_button_size,
m_screensize.Y - m_button_size * 4,
m_button_size * 4,
m_screensize.Y - m_button_size), true));
} else {
m_joystick_btn_off.grab(initJoystickButton(joystick_off_id,
m_joystick_btn_off.grab(makeJoystickButton(joystick_off_id,
rect<s32>(m_button_size,
m_screensize.Y - m_button_size * 3,
m_button_size * 3,
m_screensize.Y - m_button_size), true));
}
m_joystick_btn_bg.grab(initJoystickButton(joystick_bg_id,
m_joystick_btn_bg.grab(makeJoystickButton(joystick_bg_id,
rect<s32>(m_button_size,
m_screensize.Y - m_button_size * 4,
m_button_size * 4,
m_screensize.Y - m_button_size), false));
m_joystick_btn_center.grab(initJoystickButton(joystick_center_id,
m_joystick_btn_center.grab(makeJoystickButton(joystick_center_id,
rect<s32>(0, 0, m_button_size, m_button_size), false));
// init jump button
initButton(jump_id,
addButton(jump_id, button_image_names[jump_id],
rect<s32>(m_screensize.X - 1.75f * m_button_size,
m_screensize.Y - m_button_size,
m_screensize.X - 0.25f * m_button_size,
m_screensize.Y),
L"x", false);
m_screensize.Y));
// init sneak button
initButton(sneak_id,
addButton(sneak_id, button_image_names[sneak_id],
rect<s32>(m_screensize.X - 3.25f * m_button_size,
m_screensize.Y - m_button_size,
m_screensize.X - 1.75f * m_button_size,
m_screensize.Y),
L"H", false);
m_screensize.Y));
// init zoom button
initButton(zoom_id,
addButton(zoom_id, button_image_names[zoom_id],
rect<s32>(m_screensize.X - 1.25f * m_button_size,
m_screensize.Y - 4 * m_button_size,
m_screensize.X - 0.25f * m_button_size,
m_screensize.Y - 3 * m_button_size),
L"z", false);
m_screensize.Y - 3 * m_button_size));
// init aux1 button
if (!m_joystick_triggers_aux1)
initButton(aux1_id,
addButton(aux1_id, button_image_names[aux1_id],
rect<s32>(m_screensize.X - 1.25f * m_button_size,
m_screensize.Y - 2.5f * m_button_size,
m_screensize.X - 0.25f * m_button_size,
m_screensize.Y - 1.5f * m_button_size),
L"spc1", false);
m_screensize.Y - 1.5f * m_button_size));
AutoHideButtonBar &settings_bar = m_buttonbars.emplace_back(m_device, m_texturesource,
"gear_icon.png", settings_starter_id,
settings_starter_id, button_image_names[settings_starter_id],
core::recti(m_screensize.X - 1.25f * m_button_size,
m_screensize.Y - (SETTINGS_BAR_Y_OFFSET + 1.0f) * m_button_size
+ 0.5f * m_button_size,
m_screensize.X - 0.25f * m_button_size,
m_screensize.Y - SETTINGS_BAR_Y_OFFSET * m_button_size
+ 0.5f * m_button_size),
AHBB_Dir_Right_Left, 3.0f);
AHBB_Dir_Right_Left);
const static std::vector<touch_gui_button_id> settings_bar_buttons {
fly_id, noclip_id, fast_id, debug_id, camera_id, range_id, minimap_id,
@@ -531,22 +512,22 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, ISimpleTextureSource *tsr
for (auto id : settings_bar_buttons) {
if (id_to_keycode(id) == KEY_UNKNOWN)
continue;
settings_bar.addButton(id, L"", button_image_names[id]);
settings_bar.addButton(id, button_image_names[id]);
}
// Chat is shown by default, so chat_hide_btn.png is shown first.
settings_bar.addToggleButton(toggle_chat_id, L"togglechat",
settings_bar.addToggleButton(toggle_chat_id,
"chat_hide_btn.png", "chat_show_btn.png");
AutoHideButtonBar &rare_controls_bar = m_buttonbars.emplace_back(m_device, m_texturesource,
"rare_controls.png", rare_controls_starter_id,
rare_controls_starter_id, button_image_names[rare_controls_starter_id],
core::recti(0.25f * m_button_size,
m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET + 1.0f) * m_button_size
+ 0.5f * m_button_size,
0.75f * m_button_size,
m_screensize.Y - RARE_CONTROLS_BAR_Y_OFFSET * m_button_size
+ 0.5f * m_button_size),
AHBB_Dir_Left_Right, 2.0f);
AHBB_Dir_Left_Right);
const static std::vector<touch_gui_button_id> rare_controls_bar_buttons {
chat_id, inventory_id, drop_id, exit_id,
@@ -554,31 +535,26 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, ISimpleTextureSource *tsr
for (auto id : rare_controls_bar_buttons) {
if (id_to_keycode(id) == KEY_UNKNOWN)
continue;
rare_controls_bar.addButton(id, L"", button_image_names[id]);
rare_controls_bar.addButton(id, button_image_names[id]);
}
}
void TouchScreenGUI::initButton(touch_gui_button_id id, const rect<s32> &button_rect,
const std::wstring &caption, bool immediate_release, float repeat_delay)
void TouchScreenGUI::addButton(touch_gui_button_id id, const std::string &image, const rect<s32> &rect)
{
IGUIButton *btn_gui_button = m_guienv->addButton(button_rect, nullptr, id, caption.c_str());
button_info &btn = m_buttons.emplace_back();
btn.gui_button.grab(btn_gui_button);
btn.repeat_counter = -1.0f;
btn.keycode = id_to_keycode(id);
btn.pointer_ids.clear();
load_button_texture(btn_gui_button, button_image_names[id], button_rect,
IGUIButton *btn_gui_button = m_guienv->addButton(rect, nullptr, id);
load_button_texture(btn_gui_button, image, rect,
m_texturesource, m_device->getVideoDriver());
button_info &btn = m_buttons.emplace_back();
btn.keycode = id_to_keycode(id);
btn.gui_button.grab(btn_gui_button);
}
IGUIButton *TouchScreenGUI::initJoystickButton(touch_gui_button_id id,
IGUIButton *TouchScreenGUI::makeJoystickButton(touch_gui_button_id id,
const rect<s32> &button_rect, bool visible)
{
IGUIButton *btn_gui_button = m_guienv->addButton(button_rect, nullptr, id);
btn_gui_button->setVisible(visible);
load_button_texture(btn_gui_button, button_image_names[id], button_rect,
m_texturesource, m_device->getVideoDriver());

View File

@@ -90,6 +90,7 @@ typedef enum
#define BUTTON_REPEAT_DELAY 0.5f
#define BUTTON_REPEAT_INTERVAL 0.333f
#define BUTTONBAR_HIDE_DELAY 3.0f
#define SETTINGS_BAR_Y_OFFSET 5
#define RARE_CONTROLS_BAR_Y_OFFSET 5
@@ -123,21 +124,16 @@ class AutoHideButtonBar
{
public:
AutoHideButtonBar(IrrlichtDevice *device, ISimpleTextureSource *tsrc,
const std::string &starter_img, touch_gui_button_id starter_id,
core::recti starter_rect, autohide_button_bar_dir dir, float timeout);
touch_gui_button_id starter_id, const std::string &starter_image,
core::recti starter_rect, autohide_button_bar_dir dir);
// add button to be shown
void addButton(touch_gui_button_id id, const wchar_t *caption,
const std::string &btn_image);
// add toggle button to be shown
void addToggleButton(touch_gui_button_id id, const wchar_t *caption,
const std::string &btn_image_1, const std::string &btn_image_2);
void addButton(touch_gui_button_id id, const std::string &image);
void addToggleButton(touch_gui_button_id id,
const std::string &image_1, const std::string &image_2);
bool handlePress(size_t pointer_id, IGUIElement *element);
bool handleRelease(size_t pointer_id);
// step handler
void step(float dtime);
void activate();
@@ -154,19 +150,15 @@ private:
IGUIEnvironment *m_guienv = nullptr;
IEventReceiver *m_receiver = nullptr;
ISimpleTextureSource *m_texturesource = nullptr;
button_info m_starter;
irr_ptr<IGUIButton> m_starter;
std::vector<button_info> m_buttons;
v2s32 m_upper_left;
v2s32 m_lower_right;
// show button bar
bool m_active = false;
bool m_visible = true;
// button bar timeout
float m_timeout = 0.0f;
float m_timeout_value = 3.0f;
autohide_button_bar_dir m_dir = AHBB_Dir_Right_Left;
void updateVisibility();
@@ -268,13 +260,12 @@ private:
void handleChangedButton(const SEvent &event);
// initialize a button
void initButton(touch_gui_button_id id, const rect<s32> &button_rect,
const std::wstring &caption, bool immediate_release,
float repeat_delay = BUTTON_REPEAT_DELAY);
void addButton(touch_gui_button_id id, const std::string &image,
const rect<s32> &rect);
// initialize a joystick button
IGUIButton *initJoystickButton(touch_gui_button_id id,
const rect<s32> &button_rect, bool visible);
IGUIButton *makeJoystickButton(touch_gui_button_id id,
const rect<s32> &rect, bool visible);
// handle pressing hotbar items
bool isHotbarButton(const SEvent &event);