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https://github.com/luanti-org/luanti.git
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Initialization cleanup
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@@ -90,6 +90,7 @@ typedef enum
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#define BUTTON_REPEAT_DELAY 0.5f
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#define BUTTON_REPEAT_INTERVAL 0.333f
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#define BUTTONBAR_HIDE_DELAY 3.0f
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#define SETTINGS_BAR_Y_OFFSET 5
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#define RARE_CONTROLS_BAR_Y_OFFSET 5
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@@ -123,21 +124,16 @@ class AutoHideButtonBar
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{
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public:
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AutoHideButtonBar(IrrlichtDevice *device, ISimpleTextureSource *tsrc,
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const std::string &starter_img, touch_gui_button_id starter_id,
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core::recti starter_rect, autohide_button_bar_dir dir, float timeout);
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touch_gui_button_id starter_id, const std::string &starter_image,
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core::recti starter_rect, autohide_button_bar_dir dir);
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// add button to be shown
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void addButton(touch_gui_button_id id, const wchar_t *caption,
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const std::string &btn_image);
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// add toggle button to be shown
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void addToggleButton(touch_gui_button_id id, const wchar_t *caption,
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const std::string &btn_image_1, const std::string &btn_image_2);
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void addButton(touch_gui_button_id id, const std::string &image);
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void addToggleButton(touch_gui_button_id id,
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const std::string &image_1, const std::string &image_2);
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bool handlePress(size_t pointer_id, IGUIElement *element);
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bool handleRelease(size_t pointer_id);
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// step handler
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void step(float dtime);
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void activate();
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@@ -154,19 +150,15 @@ private:
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IGUIEnvironment *m_guienv = nullptr;
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IEventReceiver *m_receiver = nullptr;
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ISimpleTextureSource *m_texturesource = nullptr;
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button_info m_starter;
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irr_ptr<IGUIButton> m_starter;
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std::vector<button_info> m_buttons;
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v2s32 m_upper_left;
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v2s32 m_lower_right;
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// show button bar
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bool m_active = false;
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bool m_visible = true;
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// button bar timeout
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float m_timeout = 0.0f;
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float m_timeout_value = 3.0f;
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autohide_button_bar_dir m_dir = AHBB_Dir_Right_Left;
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void updateVisibility();
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@@ -268,13 +260,12 @@ private:
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void handleChangedButton(const SEvent &event);
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// initialize a button
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void initButton(touch_gui_button_id id, const rect<s32> &button_rect,
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const std::wstring &caption, bool immediate_release,
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float repeat_delay = BUTTON_REPEAT_DELAY);
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void addButton(touch_gui_button_id id, const std::string &image,
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const rect<s32> &rect);
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// initialize a joystick button
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IGUIButton *initJoystickButton(touch_gui_button_id id,
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const rect<s32> &button_rect, bool visible);
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IGUIButton *makeJoystickButton(touch_gui_button_id id,
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const rect<s32> &rect, bool visible);
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// handle pressing hotbar items
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bool isHotbarButton(const SEvent &event);
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