mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-16 18:05:22 +02:00
Initialization cleanup
This commit is contained in:
@@ -47,7 +47,27 @@ using namespace irr::core;
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TouchScreenGUI *g_touchscreengui;
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static void load_button_texture(IGUIButton *gui_button, const std::string &path,
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const rect<s32> &button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver);
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const rect<s32> &button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
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{
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video::ITexture *texture = guiScalingImageButton(driver,
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tsrc->getTexture(path), button_rect.getWidth(),
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button_rect.getHeight());
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if (texture) {
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gui_button->setUseAlphaChannel(true);
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if (g_settings->getBool("gui_scaling_filter")) {
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rect<s32> txr_rect = rect<s32>(0, 0, button_rect.getWidth(), button_rect.getHeight());
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gui_button->setImage(texture, txr_rect);
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gui_button->setPressedImage(texture, txr_rect);
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gui_button->setScaleImage(false);
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} else {
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gui_button->setImage(texture);
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gui_button->setPressedImage(texture);
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gui_button->setScaleImage(true);
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}
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gui_button->setDrawBorder(false);
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gui_button->setText(L"");
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}
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}
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void button_info::emitAction(bool action, video::IVideoDriver *driver,
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IEventReceiver *receiver, ISimpleTextureSource *tsrc)
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@@ -244,33 +264,9 @@ static EKEY_CODE id_to_keycode(touch_gui_button_id id)
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return code;
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}
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static void load_button_texture(IGUIButton *gui_button, const std::string &path,
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const rect<s32> &button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
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{
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u32 tid;
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video::ITexture *texture = guiScalingImageButton(driver,
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tsrc->getTexture(path, &tid), button_rect.getWidth(),
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button_rect.getHeight());
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if (texture) {
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gui_button->setUseAlphaChannel(true);
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if (g_settings->getBool("gui_scaling_filter")) {
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rect<s32> txr_rect = rect<s32>(0, 0, button_rect.getWidth(), button_rect.getHeight());
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gui_button->setImage(texture, txr_rect);
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gui_button->setPressedImage(texture, txr_rect);
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gui_button->setScaleImage(false);
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} else {
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gui_button->setImage(texture);
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gui_button->setPressedImage(texture);
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gui_button->setScaleImage(true);
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}
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gui_button->setDrawBorder(false);
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gui_button->setText(L"");
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}
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}
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AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device, ISimpleTextureSource *tsrc,
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const std::string &starter_img, touch_gui_button_id starter_id,
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core::recti starter_rect, autohide_button_bar_dir dir, float timeout) :
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touch_gui_button_id starter_id, const std::string &starter_img,
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core::recti starter_rect, autohide_button_bar_dir dir) :
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m_driver(device->getVideoDriver()),
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m_guienv(device->getGUIEnvironment()),
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m_receiver(device->getEventReceiver()),
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@@ -281,21 +277,14 @@ AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device, ISimpleTextureSourc
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IGUIButton *starter_gui_button = m_guienv->addButton(starter_rect, nullptr,
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starter_id, L"", nullptr);
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m_starter.gui_button.grab(starter_gui_button);
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m_starter.repeat_counter = -1.0f;
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m_starter.keycode = KEY_OEM_8; // use invalid keycode as it's not relevant
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m_starter.pointer_ids.clear();
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load_button_texture(starter_gui_button, starter_img, starter_rect,
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m_texturesource, m_driver);
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m_starter.grab(starter_gui_button);
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m_dir = dir;
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m_timeout_value = timeout;
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}
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void AutoHideButtonBar::addButton(touch_gui_button_id button_id, const wchar_t *caption,
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const std::string &btn_image)
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void AutoHideButtonBar::addButton(touch_gui_button_id id, const std::string &image)
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{
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int button_size = 0;
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@@ -338,30 +327,25 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id, const wchar_t *
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current_button = rect<s32>(m_upper_left.X, y_start, m_lower_right.Y, y_end);
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}
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IGUIButton *btn_gui_button = m_guienv->addButton(current_button, nullptr, button_id,
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caption, nullptr);
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IGUIButton *btn_gui_button = m_guienv->addButton(current_button, nullptr, id);
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btn_gui_button->setVisible(false);
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btn_gui_button->setEnabled(false);
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load_button_texture(btn_gui_button, image, current_button, m_texturesource, m_driver);
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button_info btn;
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button_info btn{};
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btn.keycode = id_to_keycode(id);
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btn.gui_button.grab(btn_gui_button);
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btn.gui_button->setVisible(false);
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btn.gui_button->setEnabled(false);
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btn.repeat_counter = -1.0f;
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btn.keycode = id_to_keycode(button_id);
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btn.pointer_ids.clear();
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load_button_texture(btn_gui_button, btn_image, current_button, m_texturesource, m_driver);
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m_buttons.push_back(btn);
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}
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void AutoHideButtonBar::addToggleButton(touch_gui_button_id button_id, const wchar_t *caption,
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const std::string &btn_image_1, const std::string &btn_image_2)
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void AutoHideButtonBar::addToggleButton(touch_gui_button_id id,
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const std::string &image_1, const std::string &image_2)
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{
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addButton(button_id, caption, btn_image_1);
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addButton(id, image_1);
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button_info &btn = m_buttons.back();
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btn.toggleable = button_info::FIRST_TEXTURE;
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btn.toggle_textures[0] = btn_image_1;
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btn.toggle_textures[1] = btn_image_2;
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btn.toggle_textures[0] = image_1;
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btn.toggle_textures[1] = image_2;
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}
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bool AutoHideButtonBar::handlePress(size_t pointer_id, IGUIElement *element)
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@@ -370,7 +354,7 @@ bool AutoHideButtonBar::handlePress(size_t pointer_id, IGUIElement *element)
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return buttons_handlePress(m_buttons, pointer_id, element, m_driver,
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m_receiver, m_texturesource);
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}
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if (m_starter.gui_button.get() == element) {
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if (m_starter.get() == element) {
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activate();
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return true;
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}
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@@ -391,7 +375,7 @@ void AutoHideButtonBar::step(float dtime)
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if (!has_pointers) {
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m_timeout += dtime;
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if (m_timeout > m_timeout_value)
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if (m_timeout > BUTTONBAR_HIDE_DELAY)
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deactivate();
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} else {
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m_timeout = 0.0f;
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@@ -404,8 +388,8 @@ void AutoHideButtonBar::updateVisibility() {
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bool starter_visible = m_visible && !m_active;
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bool inner_visible = m_visible && m_active;
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m_starter.gui_button->setVisible(starter_visible);
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m_starter.gui_button->setEnabled(starter_visible);
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m_starter->setVisible(starter_visible);
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m_starter->setEnabled(starter_visible);
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for (auto &button : m_buttons) {
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button.gui_button->setVisible(inner_visible);
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@@ -439,7 +423,7 @@ void AutoHideButtonBar::hide()
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}
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bool AutoHideButtonBar::operator!=(const AutoHideButtonBar &other) {
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return m_starter.gui_button != other.m_starter.gui_button;
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return m_starter.get() != other.m_starter.get();
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}
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TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, ISimpleTextureSource *tsrc):
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@@ -460,70 +444,67 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, ISimpleTextureSource *tsr
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// Initialize joystick display "button".
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// Joystick is placed on the bottom left of screen.
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if (m_fixed_joystick) {
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m_joystick_btn_off.grab(initJoystickButton(joystick_off_id,
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m_joystick_btn_off.grab(makeJoystickButton(joystick_off_id,
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rect<s32>(m_button_size,
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m_screensize.Y - m_button_size * 4,
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m_button_size * 4,
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m_screensize.Y - m_button_size), true));
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} else {
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m_joystick_btn_off.grab(initJoystickButton(joystick_off_id,
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m_joystick_btn_off.grab(makeJoystickButton(joystick_off_id,
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rect<s32>(m_button_size,
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m_screensize.Y - m_button_size * 3,
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m_button_size * 3,
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m_screensize.Y - m_button_size), true));
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}
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m_joystick_btn_bg.grab(initJoystickButton(joystick_bg_id,
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m_joystick_btn_bg.grab(makeJoystickButton(joystick_bg_id,
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rect<s32>(m_button_size,
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m_screensize.Y - m_button_size * 4,
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m_button_size * 4,
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m_screensize.Y - m_button_size), false));
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m_joystick_btn_center.grab(initJoystickButton(joystick_center_id,
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m_joystick_btn_center.grab(makeJoystickButton(joystick_center_id,
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rect<s32>(0, 0, m_button_size, m_button_size), false));
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// init jump button
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initButton(jump_id,
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addButton(jump_id, button_image_names[jump_id],
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rect<s32>(m_screensize.X - 1.75f * m_button_size,
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m_screensize.Y - m_button_size,
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m_screensize.X - 0.25f * m_button_size,
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m_screensize.Y),
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L"x", false);
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m_screensize.Y));
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// init sneak button
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initButton(sneak_id,
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addButton(sneak_id, button_image_names[sneak_id],
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rect<s32>(m_screensize.X - 3.25f * m_button_size,
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m_screensize.Y - m_button_size,
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m_screensize.X - 1.75f * m_button_size,
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m_screensize.Y),
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L"H", false);
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m_screensize.Y));
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// init zoom button
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initButton(zoom_id,
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addButton(zoom_id, button_image_names[zoom_id],
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rect<s32>(m_screensize.X - 1.25f * m_button_size,
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m_screensize.Y - 4 * m_button_size,
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m_screensize.X - 0.25f * m_button_size,
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m_screensize.Y - 3 * m_button_size),
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L"z", false);
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m_screensize.Y - 3 * m_button_size));
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// init aux1 button
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if (!m_joystick_triggers_aux1)
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initButton(aux1_id,
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addButton(aux1_id, button_image_names[aux1_id],
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rect<s32>(m_screensize.X - 1.25f * m_button_size,
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m_screensize.Y - 2.5f * m_button_size,
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m_screensize.X - 0.25f * m_button_size,
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m_screensize.Y - 1.5f * m_button_size),
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L"spc1", false);
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m_screensize.Y - 1.5f * m_button_size));
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AutoHideButtonBar &settings_bar = m_buttonbars.emplace_back(m_device, m_texturesource,
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"gear_icon.png", settings_starter_id,
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settings_starter_id, button_image_names[settings_starter_id],
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core::recti(m_screensize.X - 1.25f * m_button_size,
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m_screensize.Y - (SETTINGS_BAR_Y_OFFSET + 1.0f) * m_button_size
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+ 0.5f * m_button_size,
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m_screensize.X - 0.25f * m_button_size,
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m_screensize.Y - SETTINGS_BAR_Y_OFFSET * m_button_size
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+ 0.5f * m_button_size),
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AHBB_Dir_Right_Left, 3.0f);
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AHBB_Dir_Right_Left);
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const static std::vector<touch_gui_button_id> settings_bar_buttons {
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fly_id, noclip_id, fast_id, debug_id, camera_id, range_id, minimap_id,
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@@ -531,22 +512,22 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, ISimpleTextureSource *tsr
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for (auto id : settings_bar_buttons) {
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if (id_to_keycode(id) == KEY_UNKNOWN)
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continue;
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settings_bar.addButton(id, L"", button_image_names[id]);
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settings_bar.addButton(id, button_image_names[id]);
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}
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// Chat is shown by default, so chat_hide_btn.png is shown first.
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settings_bar.addToggleButton(toggle_chat_id, L"togglechat",
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settings_bar.addToggleButton(toggle_chat_id,
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"chat_hide_btn.png", "chat_show_btn.png");
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AutoHideButtonBar &rare_controls_bar = m_buttonbars.emplace_back(m_device, m_texturesource,
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"rare_controls.png", rare_controls_starter_id,
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rare_controls_starter_id, button_image_names[rare_controls_starter_id],
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core::recti(0.25f * m_button_size,
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m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET + 1.0f) * m_button_size
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+ 0.5f * m_button_size,
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0.75f * m_button_size,
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m_screensize.Y - RARE_CONTROLS_BAR_Y_OFFSET * m_button_size
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+ 0.5f * m_button_size),
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AHBB_Dir_Left_Right, 2.0f);
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AHBB_Dir_Left_Right);
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const static std::vector<touch_gui_button_id> rare_controls_bar_buttons {
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chat_id, inventory_id, drop_id, exit_id,
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@@ -554,31 +535,26 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, ISimpleTextureSource *tsr
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for (auto id : rare_controls_bar_buttons) {
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if (id_to_keycode(id) == KEY_UNKNOWN)
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continue;
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rare_controls_bar.addButton(id, L"", button_image_names[id]);
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rare_controls_bar.addButton(id, button_image_names[id]);
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}
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}
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void TouchScreenGUI::initButton(touch_gui_button_id id, const rect<s32> &button_rect,
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const std::wstring &caption, bool immediate_release, float repeat_delay)
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void TouchScreenGUI::addButton(touch_gui_button_id id, const std::string &image, const rect<s32> &rect)
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{
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IGUIButton *btn_gui_button = m_guienv->addButton(button_rect, nullptr, id, caption.c_str());
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IGUIButton *btn_gui_button = m_guienv->addButton(rect, nullptr, id);
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load_button_texture(btn_gui_button, image, rect,
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m_texturesource, m_device->getVideoDriver());
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button_info &btn = m_buttons.emplace_back();
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btn.gui_button.grab(btn_gui_button);
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btn.repeat_counter = -1.0f;
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btn.keycode = id_to_keycode(id);
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btn.pointer_ids.clear();
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load_button_texture(btn_gui_button, button_image_names[id], button_rect,
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m_texturesource, m_device->getVideoDriver());
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btn.gui_button.grab(btn_gui_button);
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}
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IGUIButton *TouchScreenGUI::initJoystickButton(touch_gui_button_id id,
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IGUIButton *TouchScreenGUI::makeJoystickButton(touch_gui_button_id id,
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const rect<s32> &button_rect, bool visible)
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{
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IGUIButton *btn_gui_button = m_guienv->addButton(button_rect, nullptr, id);
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btn_gui_button->setVisible(visible);
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load_button_texture(btn_gui_button, button_image_names[id], button_rect,
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m_texturesource, m_device->getVideoDriver());
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@@ -90,6 +90,7 @@ typedef enum
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#define BUTTON_REPEAT_DELAY 0.5f
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#define BUTTON_REPEAT_INTERVAL 0.333f
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#define BUTTONBAR_HIDE_DELAY 3.0f
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#define SETTINGS_BAR_Y_OFFSET 5
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#define RARE_CONTROLS_BAR_Y_OFFSET 5
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@@ -123,21 +124,16 @@ class AutoHideButtonBar
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{
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public:
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AutoHideButtonBar(IrrlichtDevice *device, ISimpleTextureSource *tsrc,
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const std::string &starter_img, touch_gui_button_id starter_id,
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core::recti starter_rect, autohide_button_bar_dir dir, float timeout);
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touch_gui_button_id starter_id, const std::string &starter_image,
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core::recti starter_rect, autohide_button_bar_dir dir);
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// add button to be shown
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void addButton(touch_gui_button_id id, const wchar_t *caption,
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const std::string &btn_image);
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// add toggle button to be shown
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void addToggleButton(touch_gui_button_id id, const wchar_t *caption,
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const std::string &btn_image_1, const std::string &btn_image_2);
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void addButton(touch_gui_button_id id, const std::string &image);
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void addToggleButton(touch_gui_button_id id,
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const std::string &image_1, const std::string &image_2);
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bool handlePress(size_t pointer_id, IGUIElement *element);
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bool handleRelease(size_t pointer_id);
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// step handler
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void step(float dtime);
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void activate();
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@@ -154,19 +150,15 @@ private:
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IGUIEnvironment *m_guienv = nullptr;
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IEventReceiver *m_receiver = nullptr;
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ISimpleTextureSource *m_texturesource = nullptr;
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button_info m_starter;
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irr_ptr<IGUIButton> m_starter;
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std::vector<button_info> m_buttons;
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v2s32 m_upper_left;
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v2s32 m_lower_right;
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// show button bar
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bool m_active = false;
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bool m_visible = true;
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// button bar timeout
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float m_timeout = 0.0f;
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float m_timeout_value = 3.0f;
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autohide_button_bar_dir m_dir = AHBB_Dir_Right_Left;
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void updateVisibility();
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@@ -268,13 +260,12 @@ private:
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void handleChangedButton(const SEvent &event);
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// initialize a button
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void initButton(touch_gui_button_id id, const rect<s32> &button_rect,
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const std::wstring &caption, bool immediate_release,
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float repeat_delay = BUTTON_REPEAT_DELAY);
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void addButton(touch_gui_button_id id, const std::string &image,
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const rect<s32> &rect);
|
||||
|
||||
// initialize a joystick button
|
||||
IGUIButton *initJoystickButton(touch_gui_button_id id,
|
||||
const rect<s32> &button_rect, bool visible);
|
||||
IGUIButton *makeJoystickButton(touch_gui_button_id id,
|
||||
const rect<s32> &rect, bool visible);
|
||||
|
||||
// handle pressing hotbar items
|
||||
bool isHotbarButton(const SEvent &event);
|
||||
|
Reference in New Issue
Block a user