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https://github.com/luanti-org/luanti.git
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@@ -780,8 +780,8 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
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#ifndef SERVER
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// Client API limitations
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if (getClient(L))
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radius = getClient(L)->CSMClampRadius(pos, radius);
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if (Client *client = getClient(L))
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radius = client->CSMClampRadius(pos, radius);
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#endif
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for (int d = start_radius; d <= radius; d++) {
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@@ -811,9 +811,9 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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#ifndef SERVER
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if (getClient(L)) {
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minp = getClient(L)->CSMClampPos(minp);
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maxp = getClient(L)->CSMClampPos(maxp);
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if (Client *client = getClient(L)) {
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minp = client->CSMClampPos(minp);
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maxp = client->CSMClampPos(maxp);
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}
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#endif
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@@ -887,9 +887,9 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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#ifndef SERVER
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if (getClient(L)) {
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minp = getClient(L)->CSMClampPos(minp);
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maxp = getClient(L)->CSMClampPos(maxp);
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if (Client *client = getClient(L)) {
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minp = client->CSMClampPos(minp);
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maxp = client->CSMClampPos(maxp);
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}
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#endif
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