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				synced 2025-11-04 01:05:48 +01:00 
			
		
		
		
	* truncate speed to prevent inf result * code styling * change truncate() input parameters
This commit is contained in:
		@@ -66,6 +66,22 @@ struct NearbyCollisionInfo {
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	aabb3f box;
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};
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// Helper functions:
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// Truncate floating point numbers to specified number of decimal places
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// in order to move all the floating point error to one side of the correct value
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static inline f32 truncate(const f32 val, const f32 factor)
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{
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	return truncf(val * factor) / factor;
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}
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static inline v3f truncate(const v3f& vec, const f32 factor)
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{
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	return v3f(
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		truncate(vec.X, factor),
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		truncate(vec.Y, factor),
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		truncate(vec.Z, factor)
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	);
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}
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// Helper function:
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// Checks for collision of a moving aabbox with a static aabbox
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@@ -78,70 +94,70 @@ CollisionAxis axisAlignedCollision(
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	//TimeTaker tt("axisAlignedCollision");
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	aabb3f relbox(
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			movingbox.MaxEdge.X - movingbox.MinEdge.X + staticbox.MaxEdge.X - staticbox.MinEdge.X,						// sum of the widths
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			movingbox.MaxEdge.Y - movingbox.MinEdge.Y + staticbox.MaxEdge.Y - staticbox.MinEdge.Y,
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			movingbox.MaxEdge.Z - movingbox.MinEdge.Z + staticbox.MaxEdge.Z - staticbox.MinEdge.Z,
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			(movingbox.MaxEdge.X - movingbox.MinEdge.X) + (staticbox.MaxEdge.X - staticbox.MinEdge.X),						// sum of the widths
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			(movingbox.MaxEdge.Y - movingbox.MinEdge.Y) + (staticbox.MaxEdge.Y - staticbox.MinEdge.Y),
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			(movingbox.MaxEdge.Z - movingbox.MinEdge.Z) + (staticbox.MaxEdge.Z - staticbox.MinEdge.Z),
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			std::max(movingbox.MaxEdge.X, staticbox.MaxEdge.X) - std::min(movingbox.MinEdge.X, staticbox.MinEdge.X),	//outer bounding 'box' dimensions
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			std::max(movingbox.MaxEdge.Y, staticbox.MaxEdge.Y) - std::min(movingbox.MinEdge.Y, staticbox.MinEdge.Y),
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			std::max(movingbox.MaxEdge.Z, staticbox.MaxEdge.Z) - std::min(movingbox.MinEdge.Z, staticbox.MinEdge.Z)
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	);
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	const f32 dtime_max = *dtime;
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	const f32 inner_margin = -1.5f;
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	f32 inner_margin;		// the distance of clipping recovery
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	f32 distance;
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	f32 time;
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	if (speed.X) {
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		distance = relbox.MaxEdge.X - relbox.MinEdge.X;
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		*dtime = distance >= 0 ? std::abs(distance / speed.X) : -std::abs(distance / speed.X);
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	if (speed.Y) {
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		distance = relbox.MaxEdge.Y - relbox.MinEdge.Y;
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		*dtime = distance / std::abs(speed.Y);
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		time = std::max(*dtime, 0.0f);
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		if (distance > inner_margin) {
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			if (*dtime <= dtime_max) {
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				if ((speed.X > 0 && staticbox.MaxEdge.X > movingbox.MaxEdge.X) ||
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						(speed.X < 0 && staticbox.MinEdge.X < movingbox.MinEdge.X)) {
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					if (
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						(std::max(movingbox.MaxEdge.Y + speed.Y * time, staticbox.MaxEdge.Y)
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							- std::min(movingbox.MinEdge.Y + speed.Y * time, staticbox.MinEdge.Y)
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							- relbox.MinEdge.Y < 0) &&
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		if (*dtime <= dtime_max) {
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			inner_margin = std::max(-0.5f * (staticbox.MaxEdge.Y - staticbox.MinEdge.Y), -2.0f);
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			if ((speed.Y > 0 && staticbox.MinEdge.Y - movingbox.MaxEdge.Y > inner_margin) ||
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				(speed.Y < 0 && movingbox.MinEdge.Y - staticbox.MaxEdge.Y > inner_margin)) {
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				if (
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					(std::max(movingbox.MaxEdge.X + speed.X * time, staticbox.MaxEdge.X)
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						- std::min(movingbox.MinEdge.X + speed.X * time, staticbox.MinEdge.X)
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						- relbox.MinEdge.X < 0) &&
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						(std::max(movingbox.MaxEdge.Z + speed.Z * time, staticbox.MaxEdge.Z)
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							- std::min(movingbox.MinEdge.Z + speed.Z * time, staticbox.MinEdge.Z)
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							- relbox.MinEdge.Z < 0)
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						) 
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						return COLLISION_AXIS_X;
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				}
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			} else {
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				return COLLISION_AXIS_NONE;
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					)
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					return COLLISION_AXIS_Y;
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			}
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		}
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		else {
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			return COLLISION_AXIS_NONE;
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		}
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	}
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	// NO else if here
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	if (speed.Y) {
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		distance = relbox.MaxEdge.Y - relbox.MinEdge.Y;
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		*dtime = distance >= 0 ? std::abs(distance / speed.Y) : -std::abs(distance / speed.Y);
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	if (speed.X) {
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		distance = relbox.MaxEdge.X - relbox.MinEdge.X;
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		*dtime = distance / std::abs(speed.X);
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		time = std::max(*dtime, 0.0f);
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		if (distance > inner_margin) {
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			if (*dtime <= dtime_max) {
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				if ((speed.Y > 0 && staticbox.MaxEdge.Y > movingbox.MaxEdge.Y) ||
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						(speed.Y < 0 && staticbox.MinEdge.Y < movingbox.MinEdge.Y)) {
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					if (
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						(std::max(movingbox.MaxEdge.X + speed.X * time, staticbox.MaxEdge.X)
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							- std::min(movingbox.MinEdge.X + speed.X * time, staticbox.MinEdge.X)
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							- relbox.MinEdge.X < 0) &&
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		if (*dtime <= dtime_max) {
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			inner_margin = std::max(-0.5f * (staticbox.MaxEdge.X - staticbox.MinEdge.X), -2.0f);
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			if ((speed.X > 0 && staticbox.MinEdge.X - movingbox.MaxEdge.X > inner_margin) ||
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				(speed.X < 0 && movingbox.MinEdge.X - staticbox.MaxEdge.X > inner_margin)) {
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				if (
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					(std::max(movingbox.MaxEdge.Y + speed.Y * time, staticbox.MaxEdge.Y)
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						- std::min(movingbox.MinEdge.Y + speed.Y * time, staticbox.MinEdge.Y)
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						- relbox.MinEdge.Y < 0) &&
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						(std::max(movingbox.MaxEdge.Z + speed.Z * time, staticbox.MaxEdge.Z)
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							- std::min(movingbox.MinEdge.Z + speed.Z * time, staticbox.MinEdge.Z)
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							- relbox.MinEdge.Z < 0)
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						) 
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						return COLLISION_AXIS_Y;
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				}
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			} else {
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				return COLLISION_AXIS_NONE;
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					) 
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					return COLLISION_AXIS_X;
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			}
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		} else {
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			return COLLISION_AXIS_NONE;
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		}
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	}
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@@ -149,24 +165,23 @@ CollisionAxis axisAlignedCollision(
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	if (speed.Z) {
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		distance = relbox.MaxEdge.Z - relbox.MinEdge.Z;
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		*dtime = distance >= 0 ? std::abs(distance / speed.Z) : -std::abs(distance / speed.Z);
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		*dtime = distance / std::abs(speed.Z);
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		time = std::max(*dtime, 0.0f);
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		if (distance > inner_margin) {
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			if (*dtime <= dtime_max) {
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				if ((speed.Z > 0 && staticbox.MaxEdge.Z > movingbox.MaxEdge.Z) ||
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						(speed.Z < 0 && staticbox.MinEdge.Z < movingbox.MinEdge.Z)) {
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					if (
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						(std::max(movingbox.MaxEdge.X + speed.X * time, staticbox.MaxEdge.X)
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							- std::min(movingbox.MinEdge.X + speed.X * time, staticbox.MinEdge.X)
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							- relbox.MinEdge.X < 0) &&
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		if (*dtime <= dtime_max) {
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			inner_margin = std::max(-0.5f * (staticbox.MaxEdge.Z - staticbox.MinEdge.Z), -2.0f);
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			if ((speed.Z > 0 && staticbox.MinEdge.Z - movingbox.MaxEdge.Z > inner_margin) ||
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				(speed.Z < 0 && movingbox.MinEdge.Z - staticbox.MaxEdge.Z > inner_margin)) {
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				if (
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					(std::max(movingbox.MaxEdge.X + speed.X * time, staticbox.MaxEdge.X)
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						- std::min(movingbox.MinEdge.X + speed.X * time, staticbox.MinEdge.X)
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						- relbox.MinEdge.X < 0) &&
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						(std::max(movingbox.MaxEdge.Y + speed.Y * time, staticbox.MaxEdge.Y)
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							- std::min(movingbox.MinEdge.Y + speed.Y * time, staticbox.MinEdge.Y)
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							- relbox.MinEdge.Y < 0)
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						) 
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						return COLLISION_AXIS_Z;
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				}
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					) 
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					return COLLISION_AXIS_Z;
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			}
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		}
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	}
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@@ -245,6 +260,8 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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	speed_f->X = rangelim(speed_f->X, -5000, 5000);
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	speed_f->Z = rangelim(speed_f->Z, -5000, 5000);
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	*speed_f = truncate(*speed_f, 10000.0f);
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	/*
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		Collect node boxes in movement range
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	*/
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@@ -464,7 +481,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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		if (nearest_collided == COLLISION_AXIS_NONE) {
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			// No collision with any collision box.
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			*pos_f += *speed_f * dtime;
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			*pos_f += truncate(*speed_f * dtime, 100.0f);
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			dtime = 0;  // Set to 0 to avoid "infinite" loop due to small FP numbers
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		} else {
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			// Otherwise, a collision occurred.
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@@ -500,7 +517,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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						pos_f->Z += speed_f->Z * nearest_dtime;
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				}
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			} else {
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				*pos_f += *speed_f * nearest_dtime;
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				*pos_f += truncate(*speed_f * nearest_dtime, 100.0f);
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				dtime -= nearest_dtime;
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			}
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