mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 01:05:48 +01:00 
			
		
		
		
	Fix some rendering glitches
- Fixes particle draworder - Fixes nodehighlighting
This commit is contained in:
		@@ -116,6 +116,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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		input = new RealInputHandler(device, receiver);
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	smgr = device->getSceneManager();
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	smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
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	guienv = device->getGUIEnvironment();
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	skin = guienv->getSkin();
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@@ -45,8 +45,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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//              (compatible with ContentFeatures). If you specified 0,0,1,1
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//              for each face, that would be the same as passing NULL.
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void makeCuboid(MeshCollector *collector, const aabb3f &box,
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	TileSpec *tiles, int tilecount,
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	video::SColor &c, const f32* txc)
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	TileSpec *tiles, int tilecount, video::SColor &c, const f32* txc)
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{
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	assert(tilecount >= 1 && tilecount <= 6);
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@@ -55,8 +54,7 @@ void makeCuboid(MeshCollector *collector, const aabb3f &box,
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	if(txc == NULL)
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	{
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	if(txc == NULL) {
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		static const f32 txc_default[24] = {
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			0,0,1,1,
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			0,0,1,1,
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@@ -160,14 +158,16 @@ void makeCuboid(MeshCollector *collector, const aabb3f &box,
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			}
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	u16 indices[] = {0,1,2,2,3,0};
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	// Add to mesh collector
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	for(s32 j=0; j<24; j+=4)
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	{
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		int tileindex = MYMIN(j/4, tilecount-1);
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		collector->append(tiles[tileindex],
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				vertices+j, 4, indices, 6);
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	for (s32 j = 0; j < 24; j += 4) {
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		int tileindex = MYMIN(j / 4, tilecount - 1);
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		collector->append(tiles[tileindex], vertices + j, 4, indices, 6);
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	}
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}
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/*
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	TODO: Fix alpha blending for special nodes
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	Currently only the last element rendered is blended correct
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*/
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void mapblock_mesh_generate_special(MeshMakeData *data,
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		MeshCollector &collector)
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{
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@@ -191,54 +191,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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	v3s16 blockpos_nodes = data->m_blockpos*MAP_BLOCKSIZE;
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	// Create selection mesh
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	v3s16 p = data->m_highlighted_pos_relative;
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	if (data->m_show_hud &&
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			(p.X >= 0) && (p.X < MAP_BLOCKSIZE) &&
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			(p.Y >= 0) && (p.Y < MAP_BLOCKSIZE) &&
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			(p.Z >= 0) && (p.Z < MAP_BLOCKSIZE)) {
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		MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
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		if(n.getContent() != CONTENT_AIR) {
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			// Get selection mesh light level
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			static const v3s16 dirs[7] = {
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					v3s16( 0, 0, 0),
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					v3s16( 0, 1, 0),
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					v3s16( 0,-1, 0),
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					v3s16( 1, 0, 0),
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					v3s16(-1, 0, 0),
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					v3s16( 0, 0, 1),
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					v3s16( 0, 0,-1)
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			};
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			u16 l = 0;
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			u16 l1 = 0;
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			for (u8 i = 0; i < 7; i++) {
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				MapNode n1 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dirs[i]);	
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				l1 = getInteriorLight(n1, -4, nodedef);
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				if (l1 > l) 
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					l = l1;
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			}
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			video::SColor c = MapBlock_LightColor(255, l, 0);
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			data->m_highlight_mesh_color = c;
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			std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
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			TileSpec h_tile;			
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			h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED;
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			h_tile.texture = tsrc->getTexture("halo.png",&h_tile.texture_id);
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			v3f pos = intToFloat(p, BS);
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			f32 d = 0.05 * BS;
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			for(std::vector<aabb3f>::iterator
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					i = boxes.begin();
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					i != boxes.end(); i++)
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			{
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				aabb3f box = *i;
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				box.MinEdge += v3f(-d, -d, -d) + pos;
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				box.MaxEdge += v3f(d, d, d) + pos;
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				makeCuboid(&collector, box, &h_tile, 1, c, NULL);
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			}
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		}
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	}
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	for(s16 z = 0; z < MAP_BLOCKSIZE; z++)
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	for(s16 y = 0; y < MAP_BLOCKSIZE; y++)
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	for(s16 x = 0; x < MAP_BLOCKSIZE; x++)
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@@ -1766,5 +1718,55 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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		break;}
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		}
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	}
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	/*
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		Caused by incorrect alpha blending, selection mesh needs to be created as
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		last element to ensure it gets blended correct over nodes with alpha channel
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	*/
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	// Create selection mesh
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	v3s16 p = data->m_highlighted_pos_relative;
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	if (data->m_show_hud &&
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			(p.X >= 0) && (p.X < MAP_BLOCKSIZE) &&
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			(p.Y >= 0) && (p.Y < MAP_BLOCKSIZE) &&
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			(p.Z >= 0) && (p.Z < MAP_BLOCKSIZE)) {
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		MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
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		if(n.getContent() != CONTENT_AIR) {
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			// Get selection mesh light level
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			static const v3s16 dirs[7] = {
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					v3s16( 0, 0, 0),
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					v3s16( 0, 1, 0),
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					v3s16( 0,-1, 0),
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					v3s16( 1, 0, 0),
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					v3s16(-1, 0, 0),
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					v3s16( 0, 0, 1),
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					v3s16( 0, 0,-1)
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			};
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			u16 l = 0;
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			u16 l1 = 0;
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			for (u8 i = 0; i < 7; i++) {
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				MapNode n1 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dirs[i]);	
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				l1 = getInteriorLight(n1, -4, nodedef);
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				if (l1 > l) 
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					l = l1;
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			}
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			video::SColor c = MapBlock_LightColor(255, l, 0);
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			data->m_highlight_mesh_color = c;
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			std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
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			TileSpec h_tile;			
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			h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED;
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			h_tile.texture = tsrc->getTexture("halo.png",&h_tile.texture_id);
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			v3f pos = intToFloat(p, BS);
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			f32 d = 0.05 * BS;
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			for (std::vector<aabb3f>::iterator i = boxes.begin();
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					i != boxes.end(); i++) {
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				aabb3f box = *i;
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				box.MinEdge += v3f(-d, -d, -d) + pos;
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				box.MaxEdge += v3f(d, d, d) + pos;
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				makeCuboid(&collector, box, &h_tile, 1, c, NULL);
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			}
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		}
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	}
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}
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@@ -107,20 +107,13 @@ Particle::~Particle()
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void Particle::OnRegisterSceneNode()
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{
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	if (IsVisible)
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	{
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		SceneManager->registerNodeForRendering
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				(this, scene::ESNRP_TRANSPARENT);
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		SceneManager->registerNodeForRendering
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				(this, scene::ESNRP_SOLID);
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	}
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		SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT_EFFECT);
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	ISceneNode::OnRegisterSceneNode();
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}
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void Particle::render()
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{
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	// TODO: Render particles in front of water and the selectionbox
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	video::IVideoDriver* driver = SceneManager->getVideoDriver();
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	driver->setMaterial(m_material);
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	driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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