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	Fix inventory drag drop flag (#6416)
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		@@ -3449,7 +3449,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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						// no shift: select item
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						m_selected_amount = count;
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						m_selected_dragging = true;
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						m_rmouse_auto_place = false;
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						m_auto_place = false;
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					} else {
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						// shift pressed: move item
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						if (button != 1)
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@@ -3507,11 +3507,11 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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			}
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			m_selected_dragging = false;
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			// Keep count of how many times right mouse button has been
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			// clicked. One click is drag without dropping. Click + release
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			// + click changes to drop one item when moved mode
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			if (button == 1 && m_selected_item != NULL)
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				m_rmouse_auto_place = !m_rmouse_auto_place;
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			// Keep track of whether the mouse button be released
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			// One click is drag without dropping. Click + release
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			// + click changes to drop item when moved mode
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			if (m_selected_item)
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				m_auto_place = true;
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		} else if (updown == -1) {
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			// Mouse has been moved and rmb is down and mouse pointer just
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			// entered a new inventory field (checked in the entry-if, this
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@@ -3519,7 +3519,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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			if (m_selected_item != NULL && s.isValid()) {
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				// Move 1 item
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				// TODO: middle mouse to move 10 items might be handy
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				if (m_rmouse_auto_place) {
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				if (m_auto_place) {
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					// Only move an item if the destination slot is empty
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					// or contains the same item type as what is going to be
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					// moved
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@@ -411,7 +411,7 @@ protected:
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	u64 m_hovered_time = 0;
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	s32 m_old_tooltip_id = -1;
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	bool m_rmouse_auto_place = false;
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	bool m_auto_place = false;
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	bool m_allowclose = true;
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	bool m_lock = false;
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