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				https://github.com/luanti-org/luanti.git
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	GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText
Other enhancements: * C++ friendlyness for addStaticText() -> move to static StaticText::add()
This commit is contained in:
		@@ -19,7 +19,55 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "gameui.h"
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#include "settings.h"
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#include <irrlicht_changes/static_text.h>
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#include "gui/mainmenumanager.h"
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#include "client.h"
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#include "fontengine.h"
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#include "clientmap.h"
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#include "version.h"
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#include "renderingengine.h"
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void GameUI::init()
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{
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	// First line of debug text
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	m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
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		core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
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}
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void GameUI::update(const RunStats &stats, Client *client,
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	const MapDrawControl *draw_control)
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{
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	if (m_flags.show_debug) {
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		static float drawtime_avg = 0;
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		drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
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		u16 fps = 1.0 / stats.dtime_jitter.avg;
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		std::ostringstream os(std::ios_base::binary);
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		os << std::fixed
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			<< PROJECT_NAME_C " " << g_version_hash
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			<< ", FPS: " << fps
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			<< std::setprecision(0)
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			<< ", drawtime: " << drawtime_avg << "ms"
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			<< std::setprecision(1)
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			<< ", dtime jitter: "
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			<< (stats.dtime_jitter.max_fraction * 100.0) << "%"
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			<< std::setprecision(1)
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			<< ", view range: "
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			<< (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
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			<< std::setprecision(3)
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			<< ", RTT: " << client->getRTT() << "s";
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		setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
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		m_guitext->setVisible(true);
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	} else {
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		m_guitext->setVisible(false);
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	}
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	if (m_guitext->isVisible()) {
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		v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
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		m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
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			5 + g_fontengine->getTextHeight()));
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	}
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}
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void GameUI::initFlags()
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{
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@@ -29,7 +77,7 @@ void GameUI::initFlags()
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	m_flags.show_debug = g_settings->getBool("show_debug");
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}
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void GameUI::showMinimap(const bool show)
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void GameUI::showMinimap(bool show)
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{
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	m_flags.show_minimap = show;
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}
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@@ -20,9 +20,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include "IGUIEnvironment.h"
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#include <IGUIEnvironment.h>
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#include "game.h"
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using namespace irr;
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class Client;
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struct MapDrawControl;
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class GameUI
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{
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@@ -30,6 +33,9 @@ class GameUI
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	friend class Game;
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public:
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	GameUI() = default;
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	~GameUI() = default;
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	// Flags that can, or may, change during main game loop
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	struct Flags
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	{
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@@ -42,16 +48,19 @@ public:
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		bool disable_camera_update;
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	};
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	void init();
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	void update(const RunStats &stats, Client *client, const MapDrawControl *draw_control);
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	void initFlags();
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	const Flags &getFlags() const { return m_flags; }
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	void showMinimap(const bool show);
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	void showMinimap(bool show);
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private:
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	Flags m_flags;
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	gui::IGUIStaticText *m_guitext;          // First line of debug text
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	// @TODO future move
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	//	gui::IGUIStaticText *m_guitext;          // First line of debug text
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	//	gui::IGUIStaticText *m_guitext2;         // Second line of debug text
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	//	gui::IGUIStaticText *m_guitext_info;     // At the middle of the screen
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	//	gui::IGUIStaticText *m_guitext_status;
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										60
									
								
								src/game.cpp
									
									
									
									
									
								
							
							
						
						
									
										60
									
								
								src/game.cpp
									
									
									
									
									
								
							@@ -1174,16 +1174,6 @@ struct GameRunData {
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	float time_of_day_smooth;
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};
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struct Jitter {
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	f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
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};
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struct RunStats {
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	u32 drawtime;
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	Jitter dtime_jitter, busy_time_jitter;
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};
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class Game;
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struct ClientEventHandler
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@@ -1452,7 +1442,6 @@ private:
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	/* GUI stuff
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	 */
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	gui::IGUIStaticText *guitext;          // First line of debug text
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	gui::IGUIStaticText *guitext2;         // Second line of debug text
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	gui::IGUIStaticText *guitext_info;     // At the middle of the screen
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	gui::IGUIStaticText *guitext_status;
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@@ -1998,34 +1987,30 @@ bool Game::createClient(const std::string &playername,
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bool Game::initGui()
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{
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	// First line of debug text
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	guitext = addStaticText(guienv,
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			utf8_to_wide(PROJECT_NAME_C).c_str(),
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			core::rect<s32>(0, 0, 0, 0),
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			false, false, guiroot);
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	m_game_ui->init();
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	// Second line of debug text
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	guitext2 = addStaticText(guienv,
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	guitext2 = gui::StaticText::add(guienv,
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			L"",
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			core::rect<s32>(0, 0, 0, 0),
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			false, false, guiroot);
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	// At the middle of the screen
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	// Object infos are shown in this
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	guitext_info = addStaticText(guienv,
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	guitext_info = gui::StaticText::add(guienv,
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			L"",
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			core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
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			false, true, guiroot);
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	// Status text (displays info when showing and hiding GUI stuff, etc.)
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	guitext_status = addStaticText(guienv,
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	guitext_status = gui::StaticText::add(guienv,
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			L"<Status>",
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			core::rect<s32>(0, 0, 0, 0),
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			false, false, guiroot);
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	guitext_status->setVisible(false);
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	// Chat text
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	guitext_chat = addStaticText(
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	guitext_chat = gui::StaticText::add(
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			guienv,
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			L"",
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			core::rect<s32>(0, 0, 0, 0),
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@@ -2048,7 +2033,7 @@ bool Game::initGui()
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	}
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	// Profiler text (size is updated when text is updated)
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	guitext_profiler = addStaticText(guienv,
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	guitext_profiler = gui::StaticText::add(guienv,
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			L"<Profiler>",
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			core::rect<s32>(0, 0, 0, 0),
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			false, false, guiroot);
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@@ -4410,38 +4395,7 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
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	LocalPlayer *player = client->getEnv().getLocalPlayer();
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	v3f player_position = player->getPosition();
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	if (m_game_ui->m_flags.show_debug) {
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		static float drawtime_avg = 0;
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		drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
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		u16 fps = 1.0 / stats.dtime_jitter.avg;
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		std::ostringstream os(std::ios_base::binary);
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		os << std::fixed
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			<< PROJECT_NAME_C " " << g_version_hash
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			<< ", FPS: " << fps
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			<< std::setprecision(0)
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			<< ", drawtime: " << drawtime_avg << "ms"
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			<< std::setprecision(1)
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			<< ", dtime jitter: "
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			<< (stats.dtime_jitter.max_fraction * 100.0) << "%"
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			<< std::setprecision(1)
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			<< ", view range: "
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			<< (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
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			<< std::setprecision(3)
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			<< ", RTT: " << client->getRTT() << "s";
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		setStaticText(guitext, utf8_to_wide(os.str()).c_str());
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		guitext->setVisible(true);
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	} else {
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		guitext->setVisible(false);
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	}
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	if (guitext->isVisible()) {
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		core::rect<s32> rect(
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				5,              5,
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				screensize.X,   5 + g_fontengine->getTextHeight()
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		);
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		guitext->setRelativePosition(rect);
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	}
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	m_game_ui->update(stats, client, draw_control);
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	if (m_game_ui->m_flags.show_debug) {
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		std::ostringstream os(std::ios_base::binary);
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										10
									
								
								src/game.h
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								src/game.h
									
									
									
									
									
								
							@@ -26,6 +26,16 @@ class InputHandler;
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class ChatBackend;  /* to avoid having to include chat.h */
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struct SubgameSpec;
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struct Jitter {
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	f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
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};
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struct RunStats {
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	u32 drawtime;
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	Jitter dtime_jitter, busy_time_jitter;
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};
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void the_game(bool *kill,
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		bool random_input,
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		InputHandler *input,
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@@ -149,9 +149,8 @@ GUIEngine::GUIEngine(JoystickController *joystick,
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		g_fontengine->getTextHeight());
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	rect += v2s32(4, 0);
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	m_irr_toplefttext =
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		addStaticText(RenderingEngine::get_gui_env(), m_toplefttext,
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			rect, false, true, 0, -1);
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	m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(),
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			m_toplefttext, rect, false, true, 0, -1);
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	//create formspecsource
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	m_formspecgui = new FormspecFormSource("");
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@@ -560,9 +559,8 @@ void GUIEngine::updateTopLeftTextSize()
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	rect += v2s32(4, 0);
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	m_irr_toplefttext->remove();
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	m_irr_toplefttext =
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		addStaticText(RenderingEngine::get_gui_env(), m_toplefttext,
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			rect, false, true, 0, -1);
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	m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(),
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			m_toplefttext, rect, false, true, 0, -1);
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}
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/******************************************************************************/
 | 
			
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 | 
			
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@@ -950,12 +950,12 @@ void GUIFormSpecMenu::parsePwdField(parserData* data, const std::string &element
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			Environment->setFocus(e);
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		}
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		if (label.length() >= 1)
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		{
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		if (label.length() >= 1) {
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			int font_height = g_fontengine->getTextHeight();
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			rect.UpperLeftCorner.Y -= font_height;
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			rect.LowerRightCorner.Y = rect.UpperLeftCorner.Y + font_height;
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			addStaticText(Environment, spec.flabel.c_str(), rect, false, true, this, 0);
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			gui::StaticText::add(Environment, spec.flabel.c_str(), rect, false, true,
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				this, 0);
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		}
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		e->setPasswordBox(true,L'*');
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@@ -1017,7 +1017,8 @@ void GUIFormSpecMenu::parseSimpleField(parserData* data,
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	if (name.empty()) {
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		// spec field id to 0, this stops submit searching for a value that isn't there
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		addStaticText(Environment, spec.flabel.c_str(), rect, false, true, this, spec.fid);
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		gui::StaticText::add(Environment, spec.flabel.c_str(), rect, false, true, this,
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			spec.fid);
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	} else {
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		spec.send = true;
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		gui::IGUIElement *e;
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@@ -1050,7 +1051,8 @@ void GUIFormSpecMenu::parseSimpleField(parserData* data,
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			int font_height = g_fontengine->getTextHeight();
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			rect.UpperLeftCorner.Y -= font_height;
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			rect.LowerRightCorner.Y = rect.UpperLeftCorner.Y + font_height;
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			addStaticText(Environment, spec.flabel.c_str(), rect, false, true, this, 0);
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			gui::StaticText::add(Environment, spec.flabel.c_str(), rect, false, true,
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				this, 0);
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		}
 | 
			
		||||
	}
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@@ -1162,7 +1164,8 @@ void GUIFormSpecMenu::parseTextArea(parserData* data, std::vector<std::string>&
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		int font_height = g_fontengine->getTextHeight();
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		rect.UpperLeftCorner.Y -= font_height;
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		rect.LowerRightCorner.Y = rect.UpperLeftCorner.Y + font_height;
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		||||
		addStaticText(Environment, spec.flabel.c_str(), rect, false, true, this, 0);
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		gui::StaticText::add(Environment, spec.flabel.c_str(), rect, false, true,
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		||||
			this, 0);
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	}
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		||||
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	if (parts.size() >= 6) {
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@@ -1237,11 +1240,9 @@ void GUIFormSpecMenu::parseLabel(parserData* data, const std::string &element)
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				L"",
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				258+m_fields.size()
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			);
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			gui::IGUIStaticText *e =
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				addStaticText(Environment, spec.flabel.c_str(),
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					rect, false, false, this, spec.fid);
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			e->setTextAlignment(gui::EGUIA_UPPERLEFT,
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						gui::EGUIA_CENTER);
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			gui::IGUIStaticText *e = gui::StaticText::add(Environment,
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				spec.flabel.c_str(), rect, false, false, this, spec.fid);
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			e->setTextAlignment(gui::EGUIA_UPPERLEFT, gui::EGUIA_CENTER);
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			m_fields.push_back(spec);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
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@@ -1291,8 +1292,8 @@ void GUIFormSpecMenu::parseVertLabel(parserData* data, const std::string &elemen
 | 
			
		||||
			L"",
 | 
			
		||||
			258+m_fields.size()
 | 
			
		||||
		);
 | 
			
		||||
		gui::IGUIStaticText *t =
 | 
			
		||||
				addStaticText(Environment, spec.flabel.c_str(), rect, false, false, this, spec.fid);
 | 
			
		||||
		gui::IGUIStaticText *t = gui::StaticText::add(Environment, spec.flabel.c_str(),
 | 
			
		||||
			rect, false, false, this, spec.fid);
 | 
			
		||||
		t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
 | 
			
		||||
		m_fields.push_back(spec);
 | 
			
		||||
		return;
 | 
			
		||||
@@ -2024,7 +2025,8 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
 | 
			
		||||
	{
 | 
			
		||||
		assert(!m_tooltip_element);
 | 
			
		||||
		// Note: parent != this so that the tooltip isn't clipped by the menu rectangle
 | 
			
		||||
		m_tooltip_element = addStaticText(Environment, L"",core::rect<s32>(0,0,110,18));
 | 
			
		||||
		m_tooltip_element = gui::StaticText::add(Environment, L"",
 | 
			
		||||
			core::rect<s32>(0,0,110,18));
 | 
			
		||||
		m_tooltip_element->enableOverrideColor(true);
 | 
			
		||||
		m_tooltip_element->setBackgroundColor(m_default_tooltip_bgcolor);
 | 
			
		||||
		m_tooltip_element->setDrawBackground(true);
 | 
			
		||||
@@ -3669,14 +3671,14 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
 | 
			
		||||
			m_invmgr->inventoryAction(a);
 | 
			
		||||
		} else if (craft_amount > 0) {
 | 
			
		||||
			assert(s.isValid());
 | 
			
		||||
			
 | 
			
		||||
 | 
			
		||||
			// if there are no items selected or the selected item
 | 
			
		||||
			// belongs to craftresult list, proceed with crafting
 | 
			
		||||
			if (m_selected_item == NULL ||
 | 
			
		||||
					!m_selected_item->isValid() || m_selected_item->listname == "craftresult") {
 | 
			
		||||
				
 | 
			
		||||
 | 
			
		||||
				m_selected_content_guess = ItemStack(); // Clear
 | 
			
		||||
				
 | 
			
		||||
 | 
			
		||||
				assert(inv_s);
 | 
			
		||||
 | 
			
		||||
				// Send IACTION_CRAFT
 | 
			
		||||
 
 | 
			
		||||
@@ -42,6 +42,59 @@ namespace gui
 | 
			
		||||
		//! destructor
 | 
			
		||||
		virtual ~StaticText();
 | 
			
		||||
 | 
			
		||||
		static irr::gui::IGUIStaticText *add(
 | 
			
		||||
			irr::gui::IGUIEnvironment *guienv,
 | 
			
		||||
			const EnrichedString &text,
 | 
			
		||||
			const core::rect< s32 > &rectangle,
 | 
			
		||||
			bool border = false,
 | 
			
		||||
			bool wordWrap = true,
 | 
			
		||||
			irr::gui::IGUIElement *parent = NULL,
 | 
			
		||||
			s32 id = -1,
 | 
			
		||||
			bool fillBackground = false)
 | 
			
		||||
		{
 | 
			
		||||
			if (parent == NULL) {
 | 
			
		||||
				// parent is NULL, so we must find one, or we need not to drop
 | 
			
		||||
				// result, but then there will be a memory leak.
 | 
			
		||||
				//
 | 
			
		||||
				// What Irrlicht does is to use guienv as a parent, but the problem
 | 
			
		||||
				// is that guienv is here only an IGUIEnvironment, while it is a
 | 
			
		||||
				// CGUIEnvironment in Irrlicht, which inherits from both IGUIElement
 | 
			
		||||
				// and IGUIEnvironment.
 | 
			
		||||
				//
 | 
			
		||||
				// A solution would be to dynamic_cast guienv to a
 | 
			
		||||
				// IGUIElement*, but Irrlicht is shipped without rtti support
 | 
			
		||||
				// in some distributions, causing the dymanic_cast to segfault.
 | 
			
		||||
				//
 | 
			
		||||
				// Thus, to find the parent, we create a dummy StaticText and ask
 | 
			
		||||
				// for its parent, and then remove it.
 | 
			
		||||
				irr::gui::IGUIStaticText *dummy_text =
 | 
			
		||||
					guienv->addStaticText(L"", rectangle, border, wordWrap,
 | 
			
		||||
						parent, id, fillBackground);
 | 
			
		||||
				parent = dummy_text->getParent();
 | 
			
		||||
				dummy_text->remove();
 | 
			
		||||
			}
 | 
			
		||||
			irr::gui::IGUIStaticText *result = new irr::gui::StaticText(
 | 
			
		||||
				text, border, guienv, parent,
 | 
			
		||||
				id, rectangle, fillBackground);
 | 
			
		||||
 | 
			
		||||
			result->setWordWrap(wordWrap);
 | 
			
		||||
			result->drop();
 | 
			
		||||
			return result;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		static irr::gui::IGUIStaticText *add(
 | 
			
		||||
			irr::gui::IGUIEnvironment *guienv,
 | 
			
		||||
			const wchar_t *text,
 | 
			
		||||
			const core::rect< s32 > &rectangle,
 | 
			
		||||
			bool border = false,
 | 
			
		||||
			bool wordWrap = true,
 | 
			
		||||
			irr::gui::IGUIElement *parent = NULL,
 | 
			
		||||
			s32 id = -1,
 | 
			
		||||
			bool fillBackground = false)
 | 
			
		||||
		{
 | 
			
		||||
			return add(guienv, EnrichedString(text), rectangle, border, wordWrap, parent, id, fillBackground);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		//! draws the element and its children
 | 
			
		||||
		virtual void draw();
 | 
			
		||||
 | 
			
		||||
@@ -171,46 +224,6 @@ namespace gui
 | 
			
		||||
 | 
			
		||||
} // end namespace irr
 | 
			
		||||
 | 
			
		||||
inline irr::gui::IGUIStaticText *addStaticText(
 | 
			
		||||
		irr::gui::IGUIEnvironment *guienv,
 | 
			
		||||
		const EnrichedString &text,
 | 
			
		||||
		const core::rect< s32 > &rectangle,
 | 
			
		||||
		bool border = false,
 | 
			
		||||
		bool wordWrap = true,
 | 
			
		||||
		irr::gui::IGUIElement *parent = NULL,
 | 
			
		||||
		s32 id = -1,
 | 
			
		||||
		bool fillBackground = false)
 | 
			
		||||
{
 | 
			
		||||
	if (parent == NULL) {
 | 
			
		||||
		// parent is NULL, so we must find one, or we need not to drop
 | 
			
		||||
		// result, but then there will be a memory leak.
 | 
			
		||||
		//
 | 
			
		||||
		// What Irrlicht does is to use guienv as a parent, but the problem
 | 
			
		||||
		// is that guienv is here only an IGUIEnvironment, while it is a
 | 
			
		||||
		// CGUIEnvironment in Irrlicht, which inherits from both IGUIElement
 | 
			
		||||
		// and IGUIEnvironment.
 | 
			
		||||
		//
 | 
			
		||||
		// A solution would be to dynamic_cast guienv to a
 | 
			
		||||
		// IGUIElement*, but Irrlicht is shipped without rtti support
 | 
			
		||||
		// in some distributions, causing the dymanic_cast to segfault.
 | 
			
		||||
		//
 | 
			
		||||
		// Thus, to find the parent, we create a dummy StaticText and ask
 | 
			
		||||
		// for its parent, and then remove it.
 | 
			
		||||
		irr::gui::IGUIStaticText *dummy_text =
 | 
			
		||||
			guienv->addStaticText(L"", rectangle, border, wordWrap,
 | 
			
		||||
			parent, id, fillBackground);
 | 
			
		||||
		parent = dummy_text->getParent();
 | 
			
		||||
		dummy_text->remove();
 | 
			
		||||
	}
 | 
			
		||||
	irr::gui::IGUIStaticText *result = new irr::gui::StaticText(
 | 
			
		||||
		text, border, guienv, parent,
 | 
			
		||||
		id, rectangle, fillBackground);
 | 
			
		||||
 | 
			
		||||
	result->setWordWrap(wordWrap);
 | 
			
		||||
	result->drop();
 | 
			
		||||
	return result;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline void setStaticText(irr::gui::IGUIStaticText *static_text, const EnrichedString &text)
 | 
			
		||||
{
 | 
			
		||||
	// dynamic_cast not possible due to some distributions shipped
 | 
			
		||||
@@ -245,18 +258,6 @@ inline void setStaticText(irr::gui::IGUIStaticText *static_text, const EnrichedS
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
inline irr::gui::IGUIStaticText *addStaticText(
 | 
			
		||||
		irr::gui::IGUIEnvironment *guienv,
 | 
			
		||||
		const wchar_t *text,
 | 
			
		||||
		const core::rect< s32 > &rectangle,
 | 
			
		||||
		bool border = false,
 | 
			
		||||
		bool wordWrap = true,
 | 
			
		||||
		irr::gui::IGUIElement *parent = NULL,
 | 
			
		||||
		s32 id = -1,
 | 
			
		||||
		bool fillBackground = false) {
 | 
			
		||||
	return addStaticText(guienv, EnrichedString(text), rectangle, border, wordWrap, parent, id, fillBackground);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline void setStaticText(irr::gui::IGUIStaticText *static_text, const wchar_t *text)
 | 
			
		||||
{
 | 
			
		||||
	setStaticText(static_text, EnrichedString(text));
 | 
			
		||||
 
 | 
			
		||||
@@ -47,11 +47,14 @@ void TestGameUI::testInit()
 | 
			
		||||
	gui.initFlags();
 | 
			
		||||
	UASSERT(gui.getFlags().show_chat)
 | 
			
		||||
	UASSERT(gui.getFlags().show_hud)
 | 
			
		||||
 | 
			
		||||
	// @TODO verify if we can create non UI nulldevice to test this function
 | 
			
		||||
	gui.init();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void TestGameUI::testFlagSetters()
 | 
			
		||||
{
 | 
			
		||||
	GameUI gui;
 | 
			
		||||
	GameUI gui{};
 | 
			
		||||
	gui.showMinimap(true);
 | 
			
		||||
	UASSERT(gui.getFlags().show_minimap);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user