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GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText
Other enhancements: * C++ friendlyness for addStaticText() -> move to static StaticText::add()
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@@ -149,9 +149,8 @@ GUIEngine::GUIEngine(JoystickController *joystick,
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g_fontengine->getTextHeight());
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rect += v2s32(4, 0);
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m_irr_toplefttext =
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addStaticText(RenderingEngine::get_gui_env(), m_toplefttext,
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rect, false, true, 0, -1);
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m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(),
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m_toplefttext, rect, false, true, 0, -1);
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//create formspecsource
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m_formspecgui = new FormspecFormSource("");
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@@ -560,9 +559,8 @@ void GUIEngine::updateTopLeftTextSize()
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rect += v2s32(4, 0);
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m_irr_toplefttext->remove();
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m_irr_toplefttext =
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addStaticText(RenderingEngine::get_gui_env(), m_toplefttext,
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rect, false, true, 0, -1);
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m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(),
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m_toplefttext, rect, false, true, 0, -1);
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}
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/******************************************************************************/
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