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GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText

Other enhancements:
* C++ friendlyness for addStaticText() -> move to static StaticText::add()
This commit is contained in:
Loic Blot
2018-01-03 17:28:57 +01:00
committed by Loïc Blot
parent 0ebaed430a
commit 3a772e7ed6
8 changed files with 159 additions and 134 deletions

View File

@@ -149,9 +149,8 @@ GUIEngine::GUIEngine(JoystickController *joystick,
g_fontengine->getTextHeight());
rect += v2s32(4, 0);
m_irr_toplefttext =
addStaticText(RenderingEngine::get_gui_env(), m_toplefttext,
rect, false, true, 0, -1);
m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(),
m_toplefttext, rect, false, true, 0, -1);
//create formspecsource
m_formspecgui = new FormspecFormSource("");
@@ -560,9 +559,8 @@ void GUIEngine::updateTopLeftTextSize()
rect += v2s32(4, 0);
m_irr_toplefttext->remove();
m_irr_toplefttext =
addStaticText(RenderingEngine::get_gui_env(), m_toplefttext,
rect, false, true, 0, -1);
m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(),
m_toplefttext, rect, false, true, 0, -1);
}
/******************************************************************************/