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	Get rid of MapblockMeshGenerator::cur_node.scale
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		@@ -1108,7 +1108,7 @@ void MapblockMeshGenerator::drawSignlikeNode()
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void MapblockMeshGenerator::drawPlantlikeQuad(const TileSpec &tile,
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		float rotation, float quad_offset, bool offset_top_only)
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{
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	const f32 scale = cur_node.scale;
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	const f32 scale = cur_plant.scale;
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	v3f vertices[4] = {
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		v3f(-scale, -BS / 2 + 2.0 * scale * cur_plant.plant_height, 0),
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		v3f( scale, -BS / 2 + 2.0 * scale * cur_plant.plant_height, 0),
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@@ -1164,8 +1164,8 @@ void MapblockMeshGenerator::drawPlantlikeQuad(const TileSpec &tile,
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void MapblockMeshGenerator::drawPlantlike(const TileSpec &tile, bool is_rooted)
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{
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	cur_plant.draw_style = PLANT_STYLE_CROSS;
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	cur_node.scale = BS / 2 * cur_node.f->visual_scale;
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	cur_plant.offset = v3f(0, 0, 0);
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	cur_plant.scale = BS / 2 * cur_node.f->visual_scale;
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	cur_plant.rotate_degree = 0.0f;
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	cur_plant.random_offset_Y = false;
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	cur_plant.face_num = 0;
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@@ -1175,7 +1175,7 @@ void MapblockMeshGenerator::drawPlantlike(const TileSpec &tile, bool is_rooted)
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	case CPT2_MESHOPTIONS:
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		cur_plant.draw_style = PlantlikeStyle(cur_node.n.param2 & MO_MASK_STYLE);
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		if (cur_node.n.param2 & MO_BIT_SCALE_SQRT2)
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			cur_node.scale *= 1.41421;
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			cur_plant.scale *= 1.41421;
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		if (cur_node.n.param2 & MO_BIT_RANDOM_OFFSET) {
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			PseudoRandom rng(cur_node.p.X << 8 | cur_node.p.Z | cur_node.p.Y << 16);
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			cur_plant.offset.X = BS * ((rng.next() % 16 / 16.0) * 0.29 - 0.145);
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@@ -1274,7 +1274,7 @@ void MapblockMeshGenerator::drawPlantlikeRootedNode()
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void MapblockMeshGenerator::drawFirelikeQuad(const TileSpec &tile, float rotation,
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		float opening_angle, float offset_h, float offset_v)
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{
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	const f32 scale = cur_node.scale;
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	const f32 scale = BS / 2 * cur_node.f->visual_scale;
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	v3f vertices[4] = {
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		v3f(-scale, -BS / 2 + scale * 2, 0),
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		v3f( scale, -BS / 2 + scale * 2, 0),
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@@ -1295,7 +1295,6 @@ void MapblockMeshGenerator::drawFirelikeNode()
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{
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	TileSpec tile;
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	useTile(&tile);
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	cur_node.scale = BS / 2 * cur_node.f->visual_scale;
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	// Check for adjacent nodes
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	bool neighbors = false;
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@@ -66,7 +66,6 @@ private:
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		LightPair light;
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		LightFrame frame;
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		video::SColor color;
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		f32 scale;
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	} cur_node;
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// lighting
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@@ -137,6 +136,7 @@ private:
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	struct PlantlikeData {
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		PlantlikeStyle draw_style;
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		v3f offset;
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		float scale;
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		float rotate_degree;
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		bool random_offset_Y;
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		int face_num;
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