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Get rid of MapblockMeshGenerator::cur_node.scale
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@@ -66,7 +66,6 @@ private:
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LightPair light;
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LightFrame frame;
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video::SColor color;
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f32 scale;
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} cur_node;
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// lighting
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@@ -137,6 +136,7 @@ private:
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struct PlantlikeData {
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PlantlikeStyle draw_style;
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v3f offset;
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float scale;
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float rotate_degree;
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bool random_offset_Y;
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int face_num;
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