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	Old enable_touch was used instead of new touch_gui.
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		@@ -66,13 +66,13 @@ local function get_formspec(self)
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	local content, prepend = tab.get_formspec(self, tab.name, tab.tabdata, tab.tabsize)
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	local ENABLE_TOUCH = core.settings:get_bool("enable_touch")
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	local TOUCH_GUI = core.settings:get_bool("touch_gui")
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	local orig_tsize = tab.tabsize or { width = self.width, height = self.height }
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	local tsize = { width = orig_tsize.width, height = orig_tsize.height }
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	tsize.height = tsize.height
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		+ TABHEADER_H -- tabheader included in formspec size
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		+ (ENABLE_TOUCH and GAMEBAR_OFFSET_TOUCH or GAMEBAR_OFFSET_DESKTOP)
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		+ (TOUCH_GUI and GAMEBAR_OFFSET_TOUCH or GAMEBAR_OFFSET_DESKTOP)
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		+ GAMEBAR_H -- gamebar included in formspec size
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	if self.parent == nil and not prepend then
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@@ -92,11 +92,11 @@ function singleplayer_refresh_gamebar()
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		end
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	end
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	local ENABLE_TOUCH = core.settings:get_bool("enable_touch")
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	local TOUCH_GUI = core.settings:get_bool("touch_gui")
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	local gamebar_pos_y = MAIN_TAB_H
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		+ TABHEADER_H -- tabheader included in formspec size
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		+ (ENABLE_TOUCH and GAMEBAR_OFFSET_TOUCH or GAMEBAR_OFFSET_DESKTOP)
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		+ (TOUCH_GUI and GAMEBAR_OFFSET_TOUCH or GAMEBAR_OFFSET_DESKTOP)
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	local btnbar = buttonbar_create(
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			"game_button_bar",
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