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	Fix player getting thrown underground after connecting
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		@@ -1974,8 +1974,7 @@ void ClientEnvironment::step(float dtime)
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	*/
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	bool is_climbing = lplayer->is_climbing;
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	f32 player_speed = 0.001; // just some small value
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	player_speed = lplayer->getSpeed().getLength();
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	f32 player_speed = lplayer->getSpeed().getLength();
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	/*
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		Maximum position increment
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@@ -1985,7 +1984,9 @@ void ClientEnvironment::step(float dtime)
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	// Maximum time increment (for collision detection etc)
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	// time = distance / speed
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	f32 dtime_max_increment = position_max_increment / player_speed;
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	f32 dtime_max_increment = 1;
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	if(player_speed > 0.001)
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		dtime_max_increment = position_max_increment / player_speed;
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	// Maximum time increment is 10ms or lower
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	if(dtime_max_increment > 0.01)
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