mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 01:05:48 +01:00 
			
		
		
		
	Cleanup some header inclusions to improve compilation times
This commit is contained in:
		@@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#include "localplayer.h"
 | 
			
		||||
#include "hud.h"
 | 
			
		||||
#include "particles.h"
 | 
			
		||||
#include "mapnode.h"
 | 
			
		||||
 | 
			
		||||
struct MeshMakeData;
 | 
			
		||||
class MapBlockMesh;
 | 
			
		||||
 
 | 
			
		||||
@@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#include "profiler.h"
 | 
			
		||||
#include "raycast.h"
 | 
			
		||||
#include "voxelalgorithms.h"
 | 
			
		||||
#include "settings.h"
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
	ClientEnvironment
 | 
			
		||||
 
 | 
			
		||||
@@ -36,12 +36,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#include "irr_v3d.h"
 | 
			
		||||
#include "activeobject.h"
 | 
			
		||||
#include "util/numeric.h"
 | 
			
		||||
#include "mapnode.h"
 | 
			
		||||
#include "mapblock.h"
 | 
			
		||||
#include "threading/mutex.h"
 | 
			
		||||
#include "threading/atomic.h"
 | 
			
		||||
#include "network/networkprotocol.h" // for AccessDeniedCode
 | 
			
		||||
 | 
			
		||||
class Map;
 | 
			
		||||
 | 
			
		||||
class Environment
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
 
 | 
			
		||||
@@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#include <stack>
 | 
			
		||||
 | 
			
		||||
#include "irrlichttypes_extrabloated.h"
 | 
			
		||||
#include "inventory.h"
 | 
			
		||||
#include "inventorymanager.h"
 | 
			
		||||
#include "modalMenu.h"
 | 
			
		||||
#include "guiTable.h"
 | 
			
		||||
 
 | 
			
		||||
@@ -655,6 +655,17 @@ v3s16 LocalPlayer::getStandingNodePos()
 | 
			
		||||
	return floatToInt(getPosition() - v3f(0, BS, 0), BS);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
v3s16 LocalPlayer::getLightPosition() const
 | 
			
		||||
{
 | 
			
		||||
	return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
v3f LocalPlayer::getEyeOffset() const
 | 
			
		||||
{
 | 
			
		||||
	float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f;
 | 
			
		||||
	return v3f(0, BS * eye_height, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Horizontal acceleration (X and Z), Y direction is ignored
 | 
			
		||||
void LocalPlayer::accelerateHorizontal(const v3f &target_speed, const f32 max_increase)
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -105,10 +105,7 @@ public:
 | 
			
		||||
	u16 getBreath() const { return m_breath; }
 | 
			
		||||
	void setBreath(u16 breath) { m_breath = breath; }
 | 
			
		||||
 | 
			
		||||
	v3s16 getLightPosition() const
 | 
			
		||||
	{
 | 
			
		||||
		return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
 | 
			
		||||
	}
 | 
			
		||||
	v3s16 getLightPosition() const;
 | 
			
		||||
 | 
			
		||||
	void setYaw(f32 yaw)
 | 
			
		||||
	{
 | 
			
		||||
@@ -131,11 +128,7 @@ public:
 | 
			
		||||
 | 
			
		||||
	v3f getPosition() const { return m_position; }
 | 
			
		||||
	v3f getEyePosition() const { return m_position + getEyeOffset(); }
 | 
			
		||||
	v3f getEyeOffset() const
 | 
			
		||||
	{
 | 
			
		||||
		float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f;
 | 
			
		||||
		return v3f(0, BS * eye_height, 0);
 | 
			
		||||
	}
 | 
			
		||||
	v3f getEyeOffset() const;
 | 
			
		||||
private:
 | 
			
		||||
	void accelerateHorizontal(const v3f &target_speed, const f32 max_increase);
 | 
			
		||||
	void accelerateVertical(const v3f &target_speed, const f32 max_increase);
 | 
			
		||||
 
 | 
			
		||||
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#include "porting.h"
 | 
			
		||||
#include "util/numeric.h"
 | 
			
		||||
#include "util/string.h"
 | 
			
		||||
#include "mapblock.h"
 | 
			
		||||
#include <math.h>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#include "content_abm.h"
 | 
			
		||||
#include "content_sao.h"
 | 
			
		||||
#include "emerge.h"
 | 
			
		||||
#include "mapblock.h"
 | 
			
		||||
#include "nodedef.h"
 | 
			
		||||
#include "player.h"
 | 
			
		||||
#include "rollback_interface.h"
 | 
			
		||||
 
 | 
			
		||||
@@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
 | 
			
		||||
#include "irrlichttypes_bloated.h"
 | 
			
		||||
#include "inventory.h"
 | 
			
		||||
#include "constants.h" // BS
 | 
			
		||||
#include "threading/mutex.h"
 | 
			
		||||
#include <list>
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -21,6 +21,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#define SERVER_ENVIRONMENT_HEADER
 | 
			
		||||
 | 
			
		||||
#include "environment.h"
 | 
			
		||||
#include "mapnode.h"
 | 
			
		||||
#include "mapblock.h"
 | 
			
		||||
#include <set>
 | 
			
		||||
 | 
			
		||||
class IGameDef;
 | 
			
		||||
class ServerMap;
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user