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	Split CIndexBuffer from CMeshBuffer
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										89
									
								
								irr/include/CIndexBuffer.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										89
									
								
								irr/include/CIndexBuffer.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,89 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include <vector>
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#include "IIndexBuffer.h"
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namespace irr
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{
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namespace scene
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{
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//! Template implementation of the IIndexBuffer interface
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template <class T>
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class CIndexBuffer : public IIndexBuffer
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{
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public:
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	//! Default constructor for empty buffer
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	CIndexBuffer()
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	{
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#ifdef _DEBUG
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		setDebugName("CIndexBuffer");
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#endif
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	}
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	video::E_INDEX_TYPE getType() const
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	{
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		static_assert(sizeof(T) == 2 || sizeof(T) == 4, "invalid index type");
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		return sizeof(T) == 2 ? video::EIT_16BIT : video::EIT_32BIT;
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	}
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	const void *getData() const override
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	{
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		return Data.data();
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	}
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	void *getData() override
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	{
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		return Data.data();
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	}
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	u32 getCount() const override
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	{
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		return static_cast<u32>(Data.size());
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	}
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	E_HARDWARE_MAPPING getHardwareMappingHint() const override
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	{
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		return MappingHint;
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	}
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	void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint) override
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	{
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		MappingHint = NewMappingHint;
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	}
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	void setDirty() override
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	{
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		++ChangedID;
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	}
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	u32 getChangedID() const override { return ChangedID; }
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	void setHWBuffer(void *ptr) const override
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	{
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		HWBuffer = ptr;
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	}
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	void *getHWBuffer() const override
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	{
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		return HWBuffer;
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	}
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	u32 ChangedID = 1;
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	//! hardware mapping hint
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	E_HARDWARE_MAPPING MappingHint = EHM_NEVER;
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	mutable void *HWBuffer = nullptr;
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	//! Indices of this buffer
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	std::vector<T> Data;
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};
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//! Standard 16-bit buffer
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typedef CIndexBuffer<u16> SIndexBuffer;
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} // end namespace scene
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} // end namespace irr
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@@ -7,6 +7,7 @@
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#include <vector>
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#include "IMeshBuffer.h"
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#include "CVertexBuffer.h"
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#include "CIndexBuffer.h"
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namespace irr
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{
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@@ -19,17 +20,19 @@ class CMeshBuffer : public IMeshBuffer
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public:
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	//! Default constructor for empty meshbuffer
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	CMeshBuffer() :
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			ChangedID_Index(1), MappingHint_Index(EHM_NEVER), HWBuffer(NULL), PrimitiveType(EPT_TRIANGLES)
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			HWBuffer(NULL), PrimitiveType(EPT_TRIANGLES)
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	{
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#ifdef _DEBUG
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		setDebugName("CMeshBuffer");
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#endif
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		Vertices = new CVertexBuffer<T>();
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		Indices = new SIndexBuffer();
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	}
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	~CMeshBuffer()
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	{
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		Vertices->drop();
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		Indices->drop();
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	}
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	//! Get material of this meshbuffer
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@@ -77,28 +80,34 @@ public:
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	/** \return Index type of this buffer. */
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	video::E_INDEX_TYPE getIndexType() const override
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	{
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		return video::EIT_16BIT;
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		return Indices->getType();
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	}
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	//! Get pointer to indices
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	/** \return Pointer to indices. */
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	const u16 *getIndices() const override
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	{
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		return Indices.data();
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		return static_cast<const u16*>(Indices->getData());
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	}
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	//! Get pointer to indices
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	/** \return Pointer to indices. */
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	u16 *getIndices() override
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	{
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		return Indices.data();
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		return static_cast<u16*>(Indices->getData());
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	}
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	//! Get number of indices
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	/** \return Number of indices. */
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	u32 getIndexCount() const override
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	{
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		return static_cast<u32>(Indices.size());
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		return Indices->getCount();
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	}
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	// TEMPORARY helper for direct buffer acess
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	inline auto &IndexBuffer()
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	{
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		return Indices->Data;
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	}
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	//! Get the axis aligned bounding box
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@@ -186,10 +195,10 @@ public:
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		for (u32 i = vertexCount; i < getVertexCount(); i++)
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			BoundingBox.addInternalPoint(Vertices->getPosition(i));
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		Indices.insert(Indices.end(), indices, indices + numIndices);
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		Indices->Data.insert(Indices->Data.end(), indices, indices + numIndices);
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		if (vertexCount != 0) {
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			for (u32 i = indexCount; i < getIndexCount(); i++)
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				Indices[i] += vertexCount;
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				Indices->Data[i] += vertexCount;
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		}
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	}
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@@ -202,7 +211,7 @@ public:
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	//! get the current hardware mapping hint
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	E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
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	{
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		return MappingHint_Index;
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		return Indices->getHardwareMappingHint();
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	}
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	//! set the hardware mapping hint, for driver
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@@ -211,7 +220,7 @@ public:
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		if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
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			Vertices->setHardwareMappingHint(NewMappingHint);
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		if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
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			MappingHint_Index = NewMappingHint;
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			Indices->setHardwareMappingHint(NewMappingHint);
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	}
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	//! Describe what kind of primitive geometry is used by the meshbuffer
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@@ -232,7 +241,7 @@ public:
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		if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
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			Vertices->setDirty();
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		if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
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			++ChangedID_Index;
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			Indices->setDirty();
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	}
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	//! Get the currently used ID for identification of changes.
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@@ -241,7 +250,7 @@ public:
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	//! Get the currently used ID for identification of changes.
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	/** This shouldn't be used for anything outside the VideoDriver. */
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	u32 getChangedID_Index() const override { return ChangedID_Index; }
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	u32 getChangedID_Index() const override { return Indices->getChangedID(); }
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	void setHWBuffer(void *ptr) const override
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	{
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@@ -253,17 +262,14 @@ public:
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		return HWBuffer;
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	}
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	u32 ChangedID_Index;
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	E_HARDWARE_MAPPING MappingHint_Index;
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	mutable void *HWBuffer;
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	//! Material for this meshbuffer.
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	video::SMaterial Material;
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	//! Vertex buffer
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	CVertexBuffer<T> *Vertices;
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	//! Indices into the vertices of this buffer.
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	std::vector<u16> Indices;
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	//! Index buffer
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	SIndexBuffer *Indices;
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	//! Bounding box of this meshbuffer.
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	core::aabbox3d<f32> BoundingBox;
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	//! Primitive type used for rendering (triangles, lines, ...)
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@@ -12,40 +12,33 @@
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namespace irr
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{
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namespace video
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{
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}
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namespace scene
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{
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class IIndexBuffer : public virtual IReferenceCounted
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{
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public:
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	//! Get type of index data which is stored in this meshbuffer.
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	/** \return Index type of this buffer. */
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	virtual video::E_INDEX_TYPE getType() const = 0;
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	//! Get access to indices.
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	/** \return Pointer to indices array. */
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	virtual const void *getData() const = 0;
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	//! Get access to indices.
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	/** \return Pointer to indices array. */
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	virtual void *getData() = 0;
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	virtual video::E_INDEX_TYPE getType() const = 0;
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	virtual void setType(video::E_INDEX_TYPE IndexType) = 0;
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	virtual u32 stride() const = 0;
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	virtual u32 size() const = 0;
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	virtual void push_back(const u32 &element) = 0;
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	virtual u32 operator[](u32 index) const = 0;
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	virtual u32 getLast() = 0;
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	virtual void setValue(u32 index, u32 value) = 0;
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	virtual void set_used(u32 usedNow) = 0;
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	virtual void reallocate(u32 new_size) = 0;
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	virtual u32 allocated_size() const = 0;
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	virtual void *pointer() = 0;
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	//! Get amount of indices in this meshbuffer.
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	/** \return Number of indices in this buffer. */
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	virtual u32 getCount() const = 0;
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	//! get the current hardware mapping hint
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	virtual E_HARDWARE_MAPPING getHardwareMappingHint() const = 0;
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	//! set the hardware mapping hint, for driver
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	virtual void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint) = 0;
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	virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint) = 0;
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	//! flags the meshbuffer as changed, reloads hardware buffers
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	virtual void setDirty() = 0;
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@@ -53,6 +46,10 @@ public:
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	//! Get the currently used ID for identification of changes.
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	/** This shouldn't be used for anything outside the VideoDriver. */
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	virtual u32 getChangedID() const = 0;
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	//! Used by the VideoDriver to remember the buffer link.
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	virtual void setHWBuffer(void *ptr) const = 0;
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	virtual void *getHWBuffer() const = 0;
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};
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} // end namespace scene
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@@ -27,16 +27,17 @@ CBillboardSceneNode::CBillboardSceneNode(ISceneNode *parent, ISceneManager *mgr,
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	setSize(size);
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	auto &Vertices = Buffer->Vertices->Data;
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	auto &Indices = Buffer->Indices->Data;
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	Vertices.resize(4);
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	Buffer->Indices.resize(6);
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	Indices.resize(6);
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	Buffer->Indices[0] = 0;
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	Buffer->Indices[1] = 2;
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	Buffer->Indices[2] = 1;
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	Buffer->Indices[3] = 0;
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	Buffer->Indices[4] = 3;
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	Buffer->Indices[5] = 2;
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	Indices[0] = 0;
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	Indices[1] = 2;
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	Indices[2] = 1;
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	Indices[3] = 0;
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	Indices[4] = 3;
 | 
			
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	Indices[5] = 2;
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	Vertices[0].TCoords.set(1.0f, 1.0f);
 | 
			
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	Vertices[0].Color = colorBottom;
 | 
			
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 | 
			
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@@ -135,7 +135,7 @@ SMesh *CMeshManipulator::createMeshCopy(scene::IMesh *mesh) const
 | 
			
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			auto *vt = static_cast<const video::S3DVertex*>(mb->getVertices());
 | 
			
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			buffer->VertexBuffer().insert(buffer->VertexBuffer().end(), vt, vt + mb->getVertexCount());
 | 
			
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			auto *indices = mb->getIndices();
 | 
			
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			buffer->Indices.insert(buffer->Indices.end(), indices, indices + mb->getIndexCount());
 | 
			
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			buffer->IndexBuffer().insert(buffer->IndexBuffer().end(), indices, indices + mb->getIndexCount());
 | 
			
		||||
			clone->addMeshBuffer(buffer);
 | 
			
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			buffer->drop();
 | 
			
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		} break;
 | 
			
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@@ -145,7 +145,7 @@ SMesh *CMeshManipulator::createMeshCopy(scene::IMesh *mesh) const
 | 
			
		||||
			auto *vt = static_cast<const video::S3DVertex2TCoords*>(mb->getVertices());
 | 
			
		||||
			buffer->VertexBuffer().insert(buffer->VertexBuffer().end(), vt, vt + mb->getVertexCount());
 | 
			
		||||
			auto *indices = mb->getIndices();
 | 
			
		||||
			buffer->Indices.insert(buffer->Indices.end(), indices, indices + mb->getIndexCount());
 | 
			
		||||
			buffer->IndexBuffer().insert(buffer->IndexBuffer().end(), indices, indices + mb->getIndexCount());
 | 
			
		||||
			clone->addMeshBuffer(buffer);
 | 
			
		||||
			buffer->drop();
 | 
			
		||||
		} break;
 | 
			
		||||
@@ -155,7 +155,7 @@ SMesh *CMeshManipulator::createMeshCopy(scene::IMesh *mesh) const
 | 
			
		||||
			auto *vt = static_cast<const video::S3DVertexTangents*>(mb->getVertices());
 | 
			
		||||
			buffer->VertexBuffer().insert(buffer->VertexBuffer().end(), vt, vt + mb->getVertexCount());
 | 
			
		||||
			auto *indices = mb->getIndices();
 | 
			
		||||
			buffer->Indices.insert(buffer->Indices.end(), indices, indices + mb->getIndexCount());
 | 
			
		||||
			buffer->IndexBuffer().insert(buffer->IndexBuffer().end(), indices, indices + mb->getIndexCount());
 | 
			
		||||
			clone->addMeshBuffer(buffer);
 | 
			
		||||
			buffer->drop();
 | 
			
		||||
		} break;
 | 
			
		||||
 
 | 
			
		||||
@@ -247,15 +247,16 @@ IAnimatedMesh *COBJMeshFileLoader::createMesh(io::IReadFile *file)
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			// triangulate the face
 | 
			
		||||
			auto &Indices = currMtl->Meshbuffer->IndexBuffer();
 | 
			
		||||
			const int c = faceCorners[0];
 | 
			
		||||
			for (u32 i = 1; i < faceCorners.size() - 1; ++i) {
 | 
			
		||||
				// Add a triangle
 | 
			
		||||
				const int a = faceCorners[i + 1];
 | 
			
		||||
				const int b = faceCorners[i];
 | 
			
		||||
				if (a != b && a != c && b != c) { // ignore degenerated faces. We can get them when we merge vertices above in the VertMap.
 | 
			
		||||
					currMtl->Meshbuffer->Indices.push_back(a);
 | 
			
		||||
					currMtl->Meshbuffer->Indices.push_back(b);
 | 
			
		||||
					currMtl->Meshbuffer->Indices.push_back(c);
 | 
			
		||||
					Indices.push_back(a);
 | 
			
		||||
					Indices.push_back(b);
 | 
			
		||||
					Indices.push_back(c);
 | 
			
		||||
				} else {
 | 
			
		||||
					++degeneratedFaces;
 | 
			
		||||
				}
 | 
			
		||||
 
 | 
			
		||||
@@ -1358,11 +1358,8 @@ video::SMaterial &ClientMap::DrawDescriptor::getMaterial()
 | 
			
		||||
u32 ClientMap::DrawDescriptor::draw(video::IVideoDriver* driver)
 | 
			
		||||
{
 | 
			
		||||
	if (m_use_partial_buffer) {
 | 
			
		||||
		m_partial_buffer->beforeDraw();
 | 
			
		||||
		driver->drawMeshBuffer(m_partial_buffer->getBuffer());
 | 
			
		||||
		auto count = m_partial_buffer->getBuffer()->getVertexCount();
 | 
			
		||||
		m_partial_buffer->afterDraw();
 | 
			
		||||
		return count;
 | 
			
		||||
		m_partial_buffer->draw(driver);
 | 
			
		||||
		return m_partial_buffer->getBuffer()->getVertexCount();
 | 
			
		||||
	} else {
 | 
			
		||||
		driver->drawMeshBuffer(m_buffer);
 | 
			
		||||
		return m_buffer->getVertexCount();
 | 
			
		||||
 
 | 
			
		||||
@@ -179,6 +179,7 @@ void Clouds::updateMesh()
 | 
			
		||||
 | 
			
		||||
	auto *mb = m_meshbuffer.get();
 | 
			
		||||
	auto &vertices = mb->Vertices->Data;
 | 
			
		||||
	auto &indices = mb->Indices->Data;
 | 
			
		||||
	{
 | 
			
		||||
		const u32 vertex_count = num_faces_to_draw * 16 * m_cloud_radius_i * m_cloud_radius_i;
 | 
			
		||||
		const u32 quad_count = vertex_count / 4;
 | 
			
		||||
@@ -186,7 +187,7 @@ void Clouds::updateMesh()
 | 
			
		||||
 | 
			
		||||
		// reserve memory
 | 
			
		||||
		vertices.reserve(vertex_count);
 | 
			
		||||
		mb->Indices.reserve(index_count);
 | 
			
		||||
		indices.reserve(index_count);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
#define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius))
 | 
			
		||||
@@ -323,18 +324,18 @@ void Clouds::updateMesh()
 | 
			
		||||
	const u32 index_count = quad_count * 6;
 | 
			
		||||
	// rewrite index array as needed
 | 
			
		||||
	if (mb->getIndexCount() > index_count) {
 | 
			
		||||
		mb->Indices.resize(index_count);
 | 
			
		||||
		indices.resize(index_count);
 | 
			
		||||
		mb->setDirty(scene::EBT_INDEX);
 | 
			
		||||
	} else if (mb->getIndexCount() < index_count) {
 | 
			
		||||
		const u32 start = mb->getIndexCount() / 6;
 | 
			
		||||
		assert(start * 6 == mb->getIndexCount());
 | 
			
		||||
		for (u32 k = start; k < quad_count; k++) {
 | 
			
		||||
			mb->Indices.push_back(4 * k + 0);
 | 
			
		||||
			mb->Indices.push_back(4 * k + 1);
 | 
			
		||||
			mb->Indices.push_back(4 * k + 2);
 | 
			
		||||
			mb->Indices.push_back(4 * k + 2);
 | 
			
		||||
			mb->Indices.push_back(4 * k + 3);
 | 
			
		||||
			mb->Indices.push_back(4 * k + 0);
 | 
			
		||||
			indices.push_back(4 * k + 0);
 | 
			
		||||
			indices.push_back(4 * k + 1);
 | 
			
		||||
			indices.push_back(4 * k + 2);
 | 
			
		||||
			indices.push_back(4 * k + 2);
 | 
			
		||||
			indices.push_back(4 * k + 3);
 | 
			
		||||
			indices.push_back(4 * k + 0);
 | 
			
		||||
		}
 | 
			
		||||
		mb->setDirty(scene::EBT_INDEX);
 | 
			
		||||
	}
 | 
			
		||||
 
 | 
			
		||||
@@ -135,8 +135,9 @@ Hud::Hud(Client *client, LocalPlayer *player,
 | 
			
		||||
	// Prepare mesh for compass drawing
 | 
			
		||||
	auto &b = m_rotation_mesh_buffer;
 | 
			
		||||
	auto &vertices = b.Vertices->Data;
 | 
			
		||||
	auto &indices = b.Indices->Data;
 | 
			
		||||
	vertices.resize(4);
 | 
			
		||||
	b.Indices.resize(6);
 | 
			
		||||
	indices.resize(6);
 | 
			
		||||
 | 
			
		||||
	video::SColor white(255, 255, 255, 255);
 | 
			
		||||
	v3f normal(0.f, 0.f, 1.f);
 | 
			
		||||
@@ -146,12 +147,12 @@ Hud::Hud(Client *client, LocalPlayer *player,
 | 
			
		||||
	vertices[2] = video::S3DVertex(v3f( 1.f,  1.f, 0.f), normal, white, v2f(1.f, 0.f));
 | 
			
		||||
	vertices[3] = video::S3DVertex(v3f( 1.f, -1.f, 0.f), normal, white, v2f(1.f, 1.f));
 | 
			
		||||
 | 
			
		||||
	b.Indices[0] = 0;
 | 
			
		||||
	b.Indices[1] = 1;
 | 
			
		||||
	b.Indices[2] = 2;
 | 
			
		||||
	b.Indices[3] = 2;
 | 
			
		||||
	b.Indices[4] = 3;
 | 
			
		||||
	b.Indices[5] = 0;
 | 
			
		||||
	indices[0] = 0;
 | 
			
		||||
	indices[1] = 1;
 | 
			
		||||
	indices[2] = 2;
 | 
			
		||||
	indices[3] = 2;
 | 
			
		||||
	indices[4] = 3;
 | 
			
		||||
	indices[5] = 0;
 | 
			
		||||
 | 
			
		||||
	b.getMaterial().Lighting = false;
 | 
			
		||||
	b.getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
 | 
			
		||||
 
 | 
			
		||||
@@ -592,17 +592,14 @@ void MapBlockBspTree::traverse(s32 node, v3f viewpoint, std::vector<s32> &output
 | 
			
		||||
	PartialMeshBuffer
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
void PartialMeshBuffer::beforeDraw() const
 | 
			
		||||
void PartialMeshBuffer::draw(video::IVideoDriver *driver) const
 | 
			
		||||
{
 | 
			
		||||
	// Patch the indexes in the mesh buffer before draw
 | 
			
		||||
	m_buffer->Indices = std::move(m_vertex_indexes);
 | 
			
		||||
	m_buffer->setDirty(scene::EBT_INDEX);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void PartialMeshBuffer::afterDraw() const
 | 
			
		||||
{
 | 
			
		||||
	// Take the data back
 | 
			
		||||
	m_vertex_indexes = std::move(m_buffer->Indices);
 | 
			
		||||
	// Swap out the index buffer before drawing the mesh
 | 
			
		||||
	auto *old = m_buffer->Indices;
 | 
			
		||||
	m_buffer->Indices = m_indices.get();
 | 
			
		||||
	m_buffer->setDirty(scene::EBT_INDEX); // TODO remove
 | 
			
		||||
	driver->drawMeshBuffer(m_buffer);
 | 
			
		||||
	m_buffer->Indices = old;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
@@ -789,6 +786,7 @@ MapBlockMesh::MapBlockMesh(Client *client, MeshMakeData *data, v3s16 camera_offs
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Transparent parts have changing indices
 | 
			
		||||
	// TODO: remove
 | 
			
		||||
	for (auto &it : m_transparent_triangles)
 | 
			
		||||
		it.buffer->setHardwareMappingHint(scene::EHM_STREAM, scene::EBT_INDEX);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "irrlichttypes_extrabloated.h"
 | 
			
		||||
#include "irr_ptr.h"
 | 
			
		||||
#include "util/numeric.h"
 | 
			
		||||
#include "client/tile.h"
 | 
			
		||||
#include "voxel.h"
 | 
			
		||||
@@ -145,25 +146,24 @@ private:
 | 
			
		||||
 * Attach alternate `Indices` to an existing mesh buffer, to make it possible to use different
 | 
			
		||||
 * indices with the same vertex buffer.
 | 
			
		||||
 *
 | 
			
		||||
 * Irrlicht does not currently support this: `CMeshBuffer` ties together a single vertex buffer
 | 
			
		||||
 * and a single index buffer. There's no way to share these between mesh buffers.
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
class PartialMeshBuffer
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
	PartialMeshBuffer(scene::SMeshBuffer *buffer, std::vector<u16> &&vertex_indexes) :
 | 
			
		||||
			m_buffer(buffer), m_vertex_indexes(std::move(vertex_indexes))
 | 
			
		||||
	{}
 | 
			
		||||
	PartialMeshBuffer(scene::SMeshBuffer *buffer, std::vector<u16> &&vertex_indices) :
 | 
			
		||||
			m_buffer(buffer)
 | 
			
		||||
	{
 | 
			
		||||
		m_indices.reset(new scene::SIndexBuffer());
 | 
			
		||||
		m_indices->Data = std::move(vertex_indices);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	scene::IMeshBuffer *getBuffer() const { return m_buffer; }
 | 
			
		||||
	const std::vector<u16> &getVertexIndexes() const { return m_vertex_indexes; }
 | 
			
		||||
 | 
			
		||||
	void beforeDraw() const;
 | 
			
		||||
	void afterDraw() const;
 | 
			
		||||
	void draw(video::IVideoDriver *driver) const;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
	scene::SMeshBuffer *m_buffer;
 | 
			
		||||
	mutable std::vector<u16> m_vertex_indexes;
 | 
			
		||||
	irr_ptr<scene::SIndexBuffer> m_indices;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 
 | 
			
		||||
@@ -556,8 +556,9 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
 | 
			
		||||
{
 | 
			
		||||
	scene::SMeshBuffer *buf = new scene::SMeshBuffer();
 | 
			
		||||
	auto &vertices = buf->Vertices->Data;
 | 
			
		||||
	auto &indices = buf->Indices->Data;
 | 
			
		||||
	vertices.resize(4);
 | 
			
		||||
	buf->Indices.resize(6);
 | 
			
		||||
	indices.resize(6);
 | 
			
		||||
	static const video::SColor c(255, 255, 255, 255);
 | 
			
		||||
 | 
			
		||||
	vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
 | 
			
		||||
@@ -565,12 +566,12 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
 | 
			
		||||
	vertices[2] = video::S3DVertex( 1,  1, 0, 0, 0, 1, c, 1, 0);
 | 
			
		||||
	vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);
 | 
			
		||||
 | 
			
		||||
	buf->Indices[0] = 0;
 | 
			
		||||
	buf->Indices[1] = 1;
 | 
			
		||||
	buf->Indices[2] = 2;
 | 
			
		||||
	buf->Indices[3] = 2;
 | 
			
		||||
	buf->Indices[4] = 3;
 | 
			
		||||
	buf->Indices[5] = 0;
 | 
			
		||||
	indices[0] = 0;
 | 
			
		||||
	indices[1] = 1;
 | 
			
		||||
	indices[2] = 2;
 | 
			
		||||
	indices[3] = 2;
 | 
			
		||||
	indices[4] = 3;
 | 
			
		||||
	indices[5] = 0;
 | 
			
		||||
 | 
			
		||||
	buf->setHardwareMappingHint(scene::EHM_STATIC);
 | 
			
		||||
	return buf;
 | 
			
		||||
 
 | 
			
		||||
@@ -831,8 +831,9 @@ void Sky::updateStars()
 | 
			
		||||
		m_star_params.count = 0x4000;
 | 
			
		||||
	}
 | 
			
		||||
	auto &vertices = m_stars->Vertices->Data;
 | 
			
		||||
	auto &indices = m_stars->Indices->Data;
 | 
			
		||||
	vertices.reserve(4 * m_star_params.count);
 | 
			
		||||
	m_stars->Indices.reserve(6 * m_star_params.count);
 | 
			
		||||
	indices.reserve(6 * m_star_params.count);
 | 
			
		||||
 | 
			
		||||
	video::SColor fallback_color = m_star_params.starcolor; // used on GLES 2 “without shaders”
 | 
			
		||||
	PcgRandom rgen(m_seed);
 | 
			
		||||
@@ -859,12 +860,12 @@ void Sky::updateStars()
 | 
			
		||||
		vertices.push_back(video::S3DVertex(p3, {}, fallback_color, {}));
 | 
			
		||||
	}
 | 
			
		||||
	for (u16 i = 0; i < m_star_params.count; i++) {
 | 
			
		||||
		m_stars->Indices.push_back(i * 4 + 0);
 | 
			
		||||
		m_stars->Indices.push_back(i * 4 + 1);
 | 
			
		||||
		m_stars->Indices.push_back(i * 4 + 2);
 | 
			
		||||
		m_stars->Indices.push_back(i * 4 + 2);
 | 
			
		||||
		m_stars->Indices.push_back(i * 4 + 3);
 | 
			
		||||
		m_stars->Indices.push_back(i * 4 + 0);
 | 
			
		||||
		indices.push_back(i * 4 + 0);
 | 
			
		||||
		indices.push_back(i * 4 + 1);
 | 
			
		||||
		indices.push_back(i * 4 + 2);
 | 
			
		||||
		indices.push_back(i * 4 + 2);
 | 
			
		||||
		indices.push_back(i * 4 + 3);
 | 
			
		||||
		indices.push_back(i * 4 + 0);
 | 
			
		||||
	}
 | 
			
		||||
	m_stars->setHardwareMappingHint(scene::EHM_STATIC);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user