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Tune caves
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@@ -1461,12 +1461,10 @@ void make_block(BlockMakeData *data)
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u32 bruises_count = volume_nodes * stone_surface_max_y / 40000000;
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if(stone_surface_max_y < WATER_LEVEL - 20)
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bruises_count = 0;
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/*u32 caves_count = 0;
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u32 bruises_count = 0;*/
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for(u32 jj=0; jj<caves_count+bruises_count; jj++)
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{
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s16 min_tunnel_diameter = 2;
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s16 max_tunnel_diameter = 5;
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s16 max_tunnel_diameter = myrand_range(4,5);
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u16 tunnel_routepoints = 20;
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v3f main_direction(0,0,0);
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