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Try to fix list indentation
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@@ -9,9 +9,9 @@ Description of formspec language to show your menu is in `lua_api.md`
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# Callbacks
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* `core.button_handler(fields)`: called when a button is pressed.
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* `fields` = `{name1 = value1, name2 = value2, ...}`
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* `fields` = `{name1 = value1, name2 = value2, ...}`
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* `core.event_handler(event)`
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* `event`: `"MenuQuit"`, `"KeyEnter"`, `"ExitButton"` or `"EditBoxEnter"`
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* `event`: `"MenuQuit"`, `"KeyEnter"`, `"ExitButton"` or `"EditBoxEnter"`
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@@ -35,65 +35,65 @@ The "gamedata" table is read when calling `core.start()`. It should contain:
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# Functions
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* `core.start()`
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* start game session
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* start game session
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* `core.close()`
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* exit engine
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* exit engine
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* `core.get_min_supp_proto()`
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* returns the minimum supported network protocol version
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* returns the minimum supported network protocol version
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* `core.get_max_supp_proto()`
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* returns the maximum supported network protocol version
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* returns the maximum supported network protocol version
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* `core.open_url(url)`
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* opens the URL in a web browser, returns false on failure.
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* Must begin with http:// or https://
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* opens the URL in a web browser, returns false on failure.
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* Must begin with http:// or https://
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* `core.open_dir(path)`
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* opens the path in the system file browser/explorer, returns false on failure.
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* Must be an existing directory.
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* opens the path in the system file browser/explorer, returns false on failure.
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* Must be an existing directory.
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* `core.share_file(path)`
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* Android only. Shares file using the share popup
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* Android only. Shares file using the share popup
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* `core.get_version()` (possible in async calls)
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* returns current core version
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* returns current core version
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* `core.set_once(key, value)`:
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* save a string value that persists even if menu is closed
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* save a string value that persists even if menu is closed
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* `core.get_once(key)`:
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* get a string value saved by above function, or `nil`
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* get a string value saved by above function, or `nil`
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# Filesystem
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* `core.get_builtin_path()`
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* returns path to builtin root
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* returns path to builtin root
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* `core.create_dir(absolute_path)` (possible in async calls)
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* `absolute_path` to directory to create (needs to be absolute)
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* returns true/false
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* `absolute_path` to directory to create (needs to be absolute)
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* returns true/false
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* `core.delete_dir(absolute_path)` (possible in async calls)
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* `absolute_path` to directory to delete (needs to be absolute)
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* returns true/false
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* `absolute_path` to directory to delete (needs to be absolute)
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* returns true/false
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* `core.copy_dir(source,destination,keep_source)` (possible in async calls)
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* `source` folder
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* `destination` folder
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* `keep_source` DEFAULT true --> if set to false `source` is deleted after copying
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* returns true/false
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* `source` folder
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* `destination` folder
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* `keep_source` DEFAULT true --> if set to false `source` is deleted after copying
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* returns true/false
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* `core.is_dir(path)` (possible in async calls)
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* returns true if `path` is a valid dir
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* returns true if `path` is a valid dir
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* `core.extract_zip(zipfile,destination)` [unzip within path required]
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* `zipfile` to extract
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* `destination` folder to extract to
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* returns true/false
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* `zipfile` to extract
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* `destination` folder to extract to
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* returns true/false
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* `core.sound_play(spec, looped)` -> handle
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* `spec` = `SimpleSoundSpec` (see `lua_api.md`)
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* `looped` = bool
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* `spec` = `SimpleSoundSpec` (see `lua_api.md`)
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* `looped` = bool
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* `handle:stop()` or `core.sound_stop(handle)`
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* `core.get_video_drivers()`
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* get list of video drivers supported by engine (not all modes are guaranteed to work)
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* returns list of available video drivers' settings name and 'friendly' display name
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* get list of video drivers supported by engine (not all modes are guaranteed to work)
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* returns list of available video drivers' settings name and 'friendly' display name
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e.g. `{{name="opengl", friendly_name="OpenGL"}, {name="software", friendly_name="Software Renderer"}}`
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* first element of returned list is guaranteed to be the NULL driver
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* first element of returned list is guaranteed to be the NULL driver
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* `core.get_mapgen_names([include_hidden=false])` -> table of map generator algorithms
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registered in the core (possible in async calls)
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* `core.get_cache_path()` -> path of cache
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* `core.get_temp_path([param])` (possible in async calls)
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* `param`=true: returns path to a temporary file
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* `param`=true: returns path to a temporary file
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otherwise: returns path to the temporary folder
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@@ -178,45 +178,45 @@ Passed to `HTTPApiTable.fetch` callback. Returned by
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* `core.update_formspec(formspec)`
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* `core.get_table_index(tablename)` -> index
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* can also handle textlists
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* can also handle textlists
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* `core.formspec_escape(string)` -> string
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* escapes characters [ ] \ , ; that cannot be used in formspecs
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* escapes characters [ ] \ , ; that cannot be used in formspecs
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* `core.explode_table_event(string)` -> table
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* returns e.g. `{type="CHG", row=1, column=2}`
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* `type`: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
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* returns e.g. `{type="CHG", row=1, column=2}`
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* `type`: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
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* `core.explode_textlist_event(string)` -> table
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* returns e.g. `{type="CHG", index=1}`
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* `type`: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
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* returns e.g. `{type="CHG", index=1}`
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* `type`: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
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* `core.set_formspec_prepend(formspec)`
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* `formspec`: string to be added to every mainmenu formspec, to be used for theming.
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* `formspec`: string to be added to every mainmenu formspec, to be used for theming.
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# GUI
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* `core.set_background(type,texturepath,[tile],[minsize])`
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* `type`: "background", "overlay", "header" or "footer"
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* `tile`: tile the image instead of scaling (background only)
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* `minsize`: minimum tile size, images are scaled to at least this size prior
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* `type`: "background", "overlay", "header" or "footer"
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* `tile`: tile the image instead of scaling (background only)
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* `minsize`: minimum tile size, images are scaled to at least this size prior
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doing tiling (background only)
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* `core.set_clouds(<true/false>)`
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* `core.set_topleft_text(text)`
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* `core.show_keys_menu()`
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* `core.show_path_select_dialog(formname, caption, is_file_select)`
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* shows a path select dialog
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* `formname` is base name of dialog response returned in fields
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* shows a path select dialog
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* `formname` is base name of dialog response returned in fields
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- if dialog was accepted `"_accepted"`
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will be added to fieldname containing the path
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- if dialog was canceled `"_cancelled"`
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will be added to fieldname value is set to formname itself
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* if `is_file_select` is `true`, a file and not a folder will be selected
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* returns nil or selected file/folder
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* if `is_file_select` is `true`, a file and not a folder will be selected
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* returns nil or selected file/folder
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* `core.get_active_driver()`:
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* technical name of active video driver, e.g. "opengl"
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* technical name of active video driver, e.g. "opengl"
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* `core.get_active_renderer()`:
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* name of current renderer, e.g. "OpenGL 4.6"
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* name of current renderer, e.g. "OpenGL 4.6"
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* `core.get_active_irrlicht_device()`:
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* name of current irrlicht device, e.g. "SDL"
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* name of current irrlicht device, e.g. "SDL"
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* `core.get_window_info()`: Same as server-side `get_player_window_information` API.
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```lua
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-- Note that none of these things are constant, they are likely to change
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@@ -340,10 +340,10 @@ Package - content which is downloadable from the content db, may or may not be i
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# Logging
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* `core.debug(line)` (possible in async calls)
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* Always printed to `stderr` and logfile (`print()` is redirected here)
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* Always printed to `stderr` and logfile (`print()` is redirected here)
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* `core.log(line)` (possible in async calls)
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* `core.log(loglevel, line)` (possible in async calls)
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* `loglevel` one of "error", "action", "info", "verbose"
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* `loglevel` one of "error", "action", "info", "verbose"
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@@ -363,7 +363,7 @@ For a complete list of methods of the `Settings` object see
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# Worlds
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* `core.get_worlds()` -> list of worlds (possible in async calls)
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* returns
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* returns
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```lua
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{
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[1] = {
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@@ -381,28 +381,28 @@ For a complete list of methods of the `Settings` object see
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# Helpers
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* `core.get_us_time()`
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* returns time with microsecond precision
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* returns time with microsecond precision
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* `core.gettext(string)` -> string
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* look up the translation of a string in the gettext message catalog
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* look up the translation of a string in the gettext message catalog
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* `fgettext_ne(string, ...)`
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* call `core.gettext(string)`, replace "$1"..."$9" with the given
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* call `core.gettext(string)`, replace "$1"..."$9" with the given
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extra arguments and return the result
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* `fgettext(string, ...)` -> string
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* same as `fgettext_ne()`, but calls `core.formspec_escape` before returning result
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* same as `fgettext_ne()`, but calls `core.formspec_escape` before returning result
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* `core.parse_json(string[, nullvalue])` -> something (possible in async calls)
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* see `core.parse_json` (`lua_api.md`)
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* see `core.parse_json` (`lua_api.md`)
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* `dump(obj, dumped={})`
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* Return object serialized as a string
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* Return object serialized as a string
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* `string:split(separator)`
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* eg. `string:split("a,b", ",")` == `{"a","b"}`
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* eg. `string:split("a,b", ",")` == `{"a","b"}`
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* `string:trim()`
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* eg. `string.trim("\n \t\tfoo bar\t ")` == `"foo bar"`
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* eg. `string.trim("\n \t\tfoo bar\t ")` == `"foo bar"`
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* `core.is_yes(arg)` (possible in async calls)
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* returns whether `arg` can be interpreted as yes
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* returns whether `arg` can be interpreted as yes
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* `core.encode_base64(string)` (possible in async calls)
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* Encodes a string in base64.
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* Encodes a string in base64.
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* `core.decode_base64(string)` (possible in async calls)
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* Decodes a string encoded in base64.
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* Decodes a string encoded in base64.
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* `core.urlencode(str)`: Encodes non-unreserved URI characters by a
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percent sign followed by two hex digits. See
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[RFC 3986, section 2.3](https://datatracker.ietf.org/doc/html/rfc3986#section-2.3).
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@@ -412,10 +412,10 @@ For a complete list of methods of the `Settings` object see
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# Async
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* `core.handle_async(async_job,parameters,finished)`
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* execute a function asynchronously
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* `async_job` is a function receiving one parameter and returning one parameter
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* `parameters` parameter table passed to `async_job`
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* `finished` function to be called once `async_job` has finished
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* execute a function asynchronously
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* `async_job` is a function receiving one parameter and returning one parameter
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* `parameters` parameter table passed to `async_job`
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* `finished` function to be called once `async_job` has finished
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the result of `async_job` is passed to this function
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## Limitations of Async Operations
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