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Finalize primary header spacing
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2
.github/CONTRIBUTING.md
vendored
2
.github/CONTRIBUTING.md
vendored
@@ -109,6 +109,8 @@ translated by editing a `.tr` text file. See
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If you'd like to monetarily support Minetest development, you can find donation
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methods on [our website](https://www.minetest.net/get-involved/#donate).
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# Maintaining
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* This is a concise version of the
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@@ -881,6 +881,8 @@ It can be created via `Raycast(pos1, pos2, objects, liquids)` or
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* `next()`: returns a `pointed_thing` with exact pointing location
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* Returns the next thing pointed by the ray or nil.
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# Definitions
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* `minetest.get_node_def(nodename)`
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@@ -12,6 +12,8 @@ The block serialization version does not fully specify every aspect of this
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format; if compliance with this format is to be checked, it needs to be
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done by detecting if the files and data indeed follows it.
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# Files
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Everything is contained in a directory, the name of which is freeform, but
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@@ -180,6 +182,8 @@ For `load_mod_<mod>`, the possible values are:
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redis_port = 6379 - (optional) Connection port
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redis_password = hunter2 - (optional) Server password
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# Player File Format
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Should be pretty self-explanatory.
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@@ -248,6 +252,8 @@ Example content:
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EndInventoryList
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EndInventory
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# Map File Format
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Minetest maps consist of `MapBlock`s, chunks of 16x16x16 nodes.
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@@ -330,6 +336,8 @@ The blob is the data that would have otherwise gone into the file.
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See below for description.
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# MapBlock Serialization Format
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> **Notes**:
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@@ -508,6 +516,8 @@ Before map format version 29:
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End of File (EOF).
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# Format of Nodes
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A node is composed of the `u8` fields `param0`, `param1` and `param2`.
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@@ -522,10 +532,14 @@ Since map format version 24:
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The purpose of `param1` and `param2` depend on the definition of the node.
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# Name-ID-Mapping
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The mapping maps node content IDs to node names.
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# Node Metadata Format (Before Map Format Version 23)
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The node metadata is serialized depending on the `type_id` field.
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@@ -565,6 +579,8 @@ The node metadata is serialized depending on the `type_id` field.
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* `u8[len]` `owner`
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* serialized inventory
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# Static Objects
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Static objects are persistent freely moving objects in the world.
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@@ -588,6 +604,8 @@ Since protocol version 37:
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* `s32` pitch * 1000
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* `s32` roll * 1000
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# Itemstring Format
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Examples:
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@@ -603,6 +621,8 @@ Older formats:
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The wear value in tools is 0...65535.
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# Inventory Serialization Format
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* The inventory serialization format is line-based.
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