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https://github.com/luanti-org/luanti.git
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A handful of minor fixes to various things
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@@ -221,8 +221,7 @@ public:
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void placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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void placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
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s16 start_y, v3s16 p) = 0;
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virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) = 0;
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virtual int getHeight() = 0;
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virtual std::string getName() = 0;
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};
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@@ -243,8 +242,7 @@ public:
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~DecoSimple() {}
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void resolveNodeNames(INodeDefManager *ndef);
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virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
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s16 start_y, v3s16 p);
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virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
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virtual int getHeight();
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virtual std::string getName();
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};
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@@ -264,8 +262,7 @@ public:
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~DecoSchematic();
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void resolveNodeNames(INodeDefManager *ndef);
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virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
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s16 start_y, v3s16 p);
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virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
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virtual int getHeight();
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virtual std::string getName();
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