mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	Cleanup ClientLauncher structure (#10160)
Remove duplicated variables and unify the startup data into a new (inherited) struct.
This commit is contained in:
		@@ -56,6 +56,20 @@ bool isMenuActive()
 | 
			
		||||
// Passed to menus to allow disconnecting and exiting
 | 
			
		||||
MainGameCallback *g_gamecallback = nullptr;
 | 
			
		||||
 | 
			
		||||
#if 0
 | 
			
		||||
// This can be helpful for the next code cleanup
 | 
			
		||||
static void dump_start_data(const GameStartData &data)
 | 
			
		||||
{
 | 
			
		||||
	std::cout <<
 | 
			
		||||
		"\ndedicated   " << (int)data.is_dedicated_server <<
 | 
			
		||||
		"\nport        " << data.socket_port <<
 | 
			
		||||
		"\nworld_path  " << data.world_spec.path <<
 | 
			
		||||
		"\nworld game  " << data.world_spec.gameid <<
 | 
			
		||||
		"\ngame path   " << data.game_spec.path <<
 | 
			
		||||
		"\nplayer name " << data.name <<
 | 
			
		||||
		"\naddress     " << data.address << std::endl;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
ClientLauncher::~ClientLauncher()
 | 
			
		||||
{
 | 
			
		||||
@@ -74,9 +88,16 @@ ClientLauncher::~ClientLauncher()
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
 | 
			
		||||
bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
 | 
			
		||||
{
 | 
			
		||||
	init_args(game_params, cmd_args);
 | 
			
		||||
	/* This function is called when a client must be started.
 | 
			
		||||
	 * Covered cases:
 | 
			
		||||
	 *   - Singleplayer (address but map provided)
 | 
			
		||||
	 *   - Join server (no map but address provided)
 | 
			
		||||
	 *   - Local server (for main menu only)
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	init_args(start_data, cmd_args);
 | 
			
		||||
 | 
			
		||||
	// List video modes if requested
 | 
			
		||||
	if (list_video_modes)
 | 
			
		||||
@@ -216,7 +237,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
 | 
			
		||||
				core::rect<s32>(0, 0, 10000, 10000));
 | 
			
		||||
 | 
			
		||||
			bool game_has_run = launch_game(error_message, reconnect_requested,
 | 
			
		||||
				game_params, cmd_args);
 | 
			
		||||
				start_data, cmd_args);
 | 
			
		||||
 | 
			
		||||
			// Reset the reconnect_requested flag
 | 
			
		||||
			reconnect_requested = false;
 | 
			
		||||
@@ -241,13 +262,6 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
 | 
			
		||||
				break;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			if (current_playername.length() > PLAYERNAME_SIZE-1) {
 | 
			
		||||
				error_message = gettext("Player name too long.");
 | 
			
		||||
				playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
 | 
			
		||||
				g_settings->set("name", playername);
 | 
			
		||||
				continue;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			RenderingEngine::get_video_driver()->setTextureCreationFlag(
 | 
			
		||||
					video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
 | 
			
		||||
 | 
			
		||||
@@ -258,18 +272,11 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
 | 
			
		||||
 | 
			
		||||
			the_game(
 | 
			
		||||
				kill,
 | 
			
		||||
				random_input,
 | 
			
		||||
				input,
 | 
			
		||||
				worldspec.path,
 | 
			
		||||
				current_playername,
 | 
			
		||||
				current_password,
 | 
			
		||||
				current_address,
 | 
			
		||||
				current_port,
 | 
			
		||||
				start_data,
 | 
			
		||||
				error_message,
 | 
			
		||||
				chat_backend,
 | 
			
		||||
				&reconnect_requested,
 | 
			
		||||
				gamespec,
 | 
			
		||||
				simple_singleplayer_mode
 | 
			
		||||
				&reconnect_requested
 | 
			
		||||
			);
 | 
			
		||||
			RenderingEngine::get_scene_manager()->clear();
 | 
			
		||||
 | 
			
		||||
@@ -311,31 +318,27 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
 | 
			
		||||
	return retval;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
 | 
			
		||||
void ClientLauncher::init_args(GameStartData &start_data, const Settings &cmd_args)
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
	skip_main_menu = cmd_args.getFlag("go");
 | 
			
		||||
 | 
			
		||||
	// FIXME: This is confusing (but correct)
 | 
			
		||||
	start_data.address = g_settings->get("address");
 | 
			
		||||
	if (cmd_args.exists("address")) {
 | 
			
		||||
		// Join a remote server
 | 
			
		||||
		start_data.address = cmd_args.get("address");
 | 
			
		||||
		start_data.world_path.clear();
 | 
			
		||||
	}
 | 
			
		||||
	if (!start_data.world_path.empty()) {
 | 
			
		||||
		// Start a singleplayer instance
 | 
			
		||||
		start_data.address = "";
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/* If world_path is set then override it unless skipping the main menu using
 | 
			
		||||
	 * the --go command line param. Else, give preference to the address
 | 
			
		||||
	 * supplied on the command line
 | 
			
		||||
	 */
 | 
			
		||||
	address = g_settings->get("address");
 | 
			
		||||
	if (!game_params.world_path.empty() && !skip_main_menu)
 | 
			
		||||
		address = "";
 | 
			
		||||
	else if (cmd_args.exists("address"))
 | 
			
		||||
		address = cmd_args.get("address");
 | 
			
		||||
 | 
			
		||||
	playername = g_settings->get("name");
 | 
			
		||||
	start_data.name = g_settings->get("name");
 | 
			
		||||
	if (cmd_args.exists("name"))
 | 
			
		||||
		playername = cmd_args.get("name");
 | 
			
		||||
		start_data.name = cmd_args.get("name");
 | 
			
		||||
 | 
			
		||||
	list_video_modes = cmd_args.getFlag("videomodes");
 | 
			
		||||
 | 
			
		||||
	use_freetype = g_settings->getBool("freetype");
 | 
			
		||||
 | 
			
		||||
	random_input = g_settings->getBool("random_input")
 | 
			
		||||
			|| cmd_args.getFlag("random-input");
 | 
			
		||||
}
 | 
			
		||||
@@ -375,28 +378,20 @@ void ClientLauncher::init_input()
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool ClientLauncher::launch_game(std::string &error_message,
 | 
			
		||||
		bool reconnect_requested, GameParams &game_params,
 | 
			
		||||
		bool reconnect_requested, GameStartData &start_data,
 | 
			
		||||
		const Settings &cmd_args)
 | 
			
		||||
{
 | 
			
		||||
	// Initialize menu data
 | 
			
		||||
	MainMenuData menudata;
 | 
			
		||||
	menudata.address                         = address;
 | 
			
		||||
	menudata.name                            = playername;
 | 
			
		||||
	menudata.password                        = password;
 | 
			
		||||
	menudata.port                            = itos(game_params.socket_port);
 | 
			
		||||
	menudata.script_data.errormessage        = error_message;
 | 
			
		||||
	menudata.script_data.reconnect_requested = reconnect_requested;
 | 
			
		||||
 | 
			
		||||
	// Prepare and check the start data to launch a game
 | 
			
		||||
	std::string error_message_lua = error_message;
 | 
			
		||||
	error_message.clear();
 | 
			
		||||
 | 
			
		||||
	if (cmd_args.exists("password"))
 | 
			
		||||
		menudata.password = cmd_args.get("password");
 | 
			
		||||
 | 
			
		||||
		start_data.password = cmd_args.get("password");
 | 
			
		||||
 | 
			
		||||
	if (cmd_args.exists("password-file")) {
 | 
			
		||||
		std::ifstream passfile(cmd_args.get("password-file"));
 | 
			
		||||
		if (passfile.good()) {
 | 
			
		||||
			getline(passfile, menudata.password);
 | 
			
		||||
			getline(passfile, start_data.password);
 | 
			
		||||
		} else {
 | 
			
		||||
			error_message = gettext("Provided password file "
 | 
			
		||||
					"failed to open: ")
 | 
			
		||||
@@ -407,88 +402,112 @@ bool ClientLauncher::launch_game(std::string &error_message,
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// If a world was commanded, append and select it
 | 
			
		||||
	if (!game_params.world_path.empty()) {
 | 
			
		||||
		worldspec.gameid = getWorldGameId(game_params.world_path, true);
 | 
			
		||||
		worldspec.name = _("[--world parameter]");
 | 
			
		||||
	// This is provieded by "get_world_from_cmdline()", main.cpp
 | 
			
		||||
	if (!start_data.world_path.empty()) {
 | 
			
		||||
		auto &spec = start_data.world_spec;
 | 
			
		||||
 | 
			
		||||
		if (worldspec.gameid.empty()) {	// Create new
 | 
			
		||||
			worldspec.gameid = g_settings->get("default_game");
 | 
			
		||||
			worldspec.name += " [new]";
 | 
			
		||||
		spec.path = start_data.world_path;
 | 
			
		||||
		spec.gameid = getWorldGameId(spec.path, true);
 | 
			
		||||
		spec.name = _("[--world parameter]");
 | 
			
		||||
 | 
			
		||||
		if (spec.gameid.empty()) {	// Create new
 | 
			
		||||
			spec.gameid = g_settings->get("default_game");
 | 
			
		||||
			spec.name += " [new]";
 | 
			
		||||
		}
 | 
			
		||||
		worldspec.path = game_params.world_path;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/* Show the GUI menu
 | 
			
		||||
	 */
 | 
			
		||||
	std::string server_name, server_description;
 | 
			
		||||
	start_data.local_server = false;
 | 
			
		||||
	if (!skip_main_menu) {
 | 
			
		||||
		// Initialize menu data
 | 
			
		||||
		// TODO: Re-use existing structs (GameStartData)
 | 
			
		||||
		MainMenuData menudata;
 | 
			
		||||
		menudata.address                         = start_data.address;
 | 
			
		||||
		menudata.name                            = start_data.name;
 | 
			
		||||
		menudata.password                        = start_data.password;
 | 
			
		||||
		menudata.port                            = itos(start_data.socket_port);
 | 
			
		||||
		menudata.script_data.errormessage        = error_message_lua;
 | 
			
		||||
		menudata.script_data.reconnect_requested = reconnect_requested;
 | 
			
		||||
 | 
			
		||||
		main_menu(&menudata);
 | 
			
		||||
 | 
			
		||||
		// Skip further loading if there was an exit signal.
 | 
			
		||||
		if (*porting::signal_handler_killstatus())
 | 
			
		||||
			return false;
 | 
			
		||||
 | 
			
		||||
		address = menudata.address;
 | 
			
		||||
		if (!menudata.script_data.errormessage.empty()) {
 | 
			
		||||
			/* The calling function will pass this back into this function upon the
 | 
			
		||||
			 * next iteration (if any) causing it to be displayed by the GUI
 | 
			
		||||
			 */
 | 
			
		||||
			error_message = menudata.script_data.errormessage;
 | 
			
		||||
			return false;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		int newport = stoi(menudata.port);
 | 
			
		||||
		if (newport != 0)
 | 
			
		||||
			game_params.socket_port = newport;
 | 
			
		||||
 | 
			
		||||
		simple_singleplayer_mode = menudata.simple_singleplayer_mode;
 | 
			
		||||
			start_data.socket_port = newport;
 | 
			
		||||
 | 
			
		||||
		// Update world information using main menu data
 | 
			
		||||
		std::vector<WorldSpec> worldspecs = getAvailableWorlds();
 | 
			
		||||
 | 
			
		||||
		if (menudata.selected_world >= 0
 | 
			
		||||
				&& menudata.selected_world < (int)worldspecs.size()) {
 | 
			
		||||
		int world_index = menudata.selected_world;
 | 
			
		||||
		if (world_index >= 0 && world_index < (int)worldspecs.size()) {
 | 
			
		||||
			g_settings->set("selected_world_path",
 | 
			
		||||
					worldspecs[menudata.selected_world].path);
 | 
			
		||||
			worldspec = worldspecs[menudata.selected_world];
 | 
			
		||||
					worldspecs[world_index].path);
 | 
			
		||||
			start_data.world_spec = worldspecs[world_index];
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		start_data.name = menudata.name;
 | 
			
		||||
		start_data.password = menudata.password;
 | 
			
		||||
		start_data.address = std::move(menudata.address);
 | 
			
		||||
		server_name = menudata.servername;
 | 
			
		||||
		server_description = menudata.serverdescription;
 | 
			
		||||
 | 
			
		||||
		start_data.local_server = !menudata.simple_singleplayer_mode &&
 | 
			
		||||
			start_data.address.empty();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (!menudata.script_data.errormessage.empty()) {
 | 
			
		||||
		/* The calling function will pass this back into this function upon the
 | 
			
		||||
		 * next iteration (if any) causing it to be displayed by the GUI
 | 
			
		||||
		 */
 | 
			
		||||
		error_message = menudata.script_data.errormessage;
 | 
			
		||||
	if (!RenderingEngine::run())
 | 
			
		||||
		return false;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (menudata.name.empty() && !simple_singleplayer_mode) {
 | 
			
		||||
	if (!start_data.isSinglePlayer() && start_data.name.empty()) {
 | 
			
		||||
		error_message = gettext("Please choose a name!");
 | 
			
		||||
		errorstream << error_message << std::endl;
 | 
			
		||||
		return false;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	playername = menudata.name;
 | 
			
		||||
	password = menudata.password;
 | 
			
		||||
 | 
			
		||||
	current_playername = playername;
 | 
			
		||||
	current_password   = password;
 | 
			
		||||
	current_address    = address;
 | 
			
		||||
	current_port       = game_params.socket_port;
 | 
			
		||||
 | 
			
		||||
	// If using simple singleplayer mode, override
 | 
			
		||||
	if (simple_singleplayer_mode) {
 | 
			
		||||
		assert(!skip_main_menu);
 | 
			
		||||
		current_playername = "singleplayer";
 | 
			
		||||
		current_password = "";
 | 
			
		||||
		current_address = "";
 | 
			
		||||
		current_port = myrand_range(49152, 65535);
 | 
			
		||||
	if (start_data.isSinglePlayer()) {
 | 
			
		||||
		start_data.name = "singleplayer";
 | 
			
		||||
		start_data.password = "";
 | 
			
		||||
		start_data.socket_port = myrand_range(49152, 65535);
 | 
			
		||||
	} else {
 | 
			
		||||
		g_settings->set("name", playername);
 | 
			
		||||
		if (!address.empty()) {
 | 
			
		||||
		g_settings->set("name", start_data.name);
 | 
			
		||||
		if (!start_data.address.empty()) {
 | 
			
		||||
			ServerListSpec server;
 | 
			
		||||
			server["name"] = menudata.servername;
 | 
			
		||||
			server["address"] = menudata.address;
 | 
			
		||||
			server["port"] = menudata.port;
 | 
			
		||||
			server["description"] = menudata.serverdescription;
 | 
			
		||||
			server["name"]        = server_name;
 | 
			
		||||
			server["address"]     = start_data.address;
 | 
			
		||||
			server["port"]        = itos(start_data.socket_port);
 | 
			
		||||
			server["description"] = server_description;
 | 
			
		||||
			ServerList::insert(server);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (start_data.name.length() > PLAYERNAME_SIZE - 1) {
 | 
			
		||||
		error_message = gettext("Player name too long.");
 | 
			
		||||
		start_data.name.resize(PLAYERNAME_SIZE);
 | 
			
		||||
		g_settings->set("name", start_data.name);
 | 
			
		||||
		return false;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	auto &worldspec = start_data.world_spec;
 | 
			
		||||
	infostream << "Selected world: " << worldspec.name
 | 
			
		||||
	           << " [" << worldspec.path << "]" << std::endl;
 | 
			
		||||
 | 
			
		||||
	if (current_address.empty()) { // If local game
 | 
			
		||||
	if (start_data.address.empty()) {
 | 
			
		||||
		// For singleplayer and local server
 | 
			
		||||
		if (worldspec.path.empty()) {
 | 
			
		||||
			error_message = gettext("No world selected and no address "
 | 
			
		||||
					"provided. Nothing to do.");
 | 
			
		||||
@@ -504,8 +523,8 @@ bool ClientLauncher::launch_game(std::string &error_message,
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// Load gamespec for required game
 | 
			
		||||
		gamespec = findWorldSubgame(worldspec.path);
 | 
			
		||||
		if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
 | 
			
		||||
		start_data.game_spec = findWorldSubgame(worldspec.path);
 | 
			
		||||
		if (!start_data.game_spec.isValid()) {
 | 
			
		||||
			error_message = gettext("Could not find or load game \"")
 | 
			
		||||
					+ worldspec.gameid + "\"";
 | 
			
		||||
			errorstream << error_message << std::endl;
 | 
			
		||||
@@ -515,15 +534,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
 | 
			
		||||
		if (porting::signal_handler_killstatus())
 | 
			
		||||
			return true;
 | 
			
		||||
 | 
			
		||||
		if (game_params.game_spec.isValid() &&
 | 
			
		||||
				game_params.game_spec.id != worldspec.gameid) {
 | 
			
		||||
			warningstream << "Overriding gamespec from \""
 | 
			
		||||
			            << worldspec.gameid << "\" to \""
 | 
			
		||||
			            << game_params.game_spec.id << "\"" << std::endl;
 | 
			
		||||
			gamespec = game_params.game_spec;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (!gamespec.isValid()) {
 | 
			
		||||
		if (!start_data.game_spec.isValid()) {
 | 
			
		||||
			error_message = gettext("Invalid gamespec.");
 | 
			
		||||
			error_message += " (world.gameid=" + worldspec.gameid + ")";
 | 
			
		||||
			errorstream << error_message << std::endl;
 | 
			
		||||
@@ -531,6 +542,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	start_data.world_path = start_data.world_spec.path;
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -32,15 +32,15 @@ public:
 | 
			
		||||
 | 
			
		||||
	~ClientLauncher();
 | 
			
		||||
 | 
			
		||||
	bool run(GameParams &game_params, const Settings &cmd_args);
 | 
			
		||||
	bool run(GameStartData &start_data, const Settings &cmd_args);
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
	void init_args(GameParams &game_params, const Settings &cmd_args);
 | 
			
		||||
private:
 | 
			
		||||
	void init_args(GameStartData &start_data, const Settings &cmd_args);
 | 
			
		||||
	bool init_engine();
 | 
			
		||||
	void init_input();
 | 
			
		||||
 | 
			
		||||
	bool launch_game(std::string &error_message, bool reconnect_requested,
 | 
			
		||||
		GameParams &game_params, const Settings &cmd_args);
 | 
			
		||||
		GameStartData &start_data, const Settings &cmd_args);
 | 
			
		||||
 | 
			
		||||
	void main_menu(MainMenuData *menudata);
 | 
			
		||||
 | 
			
		||||
@@ -48,23 +48,8 @@ protected:
 | 
			
		||||
 | 
			
		||||
	bool list_video_modes = false;
 | 
			
		||||
	bool skip_main_menu = false;
 | 
			
		||||
	bool use_freetype = false;
 | 
			
		||||
	bool random_input = false;
 | 
			
		||||
	std::string address = "";
 | 
			
		||||
	std::string playername = "";
 | 
			
		||||
	std::string password = "";
 | 
			
		||||
	InputHandler *input = nullptr;
 | 
			
		||||
	MyEventReceiver *receiver = nullptr;
 | 
			
		||||
	gui::IGUISkin *skin = nullptr;
 | 
			
		||||
	gui::IGUIFont *font = nullptr;
 | 
			
		||||
	SubgameSpec gamespec;
 | 
			
		||||
	WorldSpec worldspec;
 | 
			
		||||
	bool simple_singleplayer_mode = false;
 | 
			
		||||
 | 
			
		||||
	// These are set up based on the menu and other things
 | 
			
		||||
	// TODO: Are these required since there's already playername, password, etc
 | 
			
		||||
	std::string current_playername = "inv£lid";
 | 
			
		||||
	std::string current_password = "";
 | 
			
		||||
	std::string current_address = "does-not-exist";
 | 
			
		||||
	int current_port = 0;
 | 
			
		||||
};
 | 
			
		||||
 
 | 
			
		||||
@@ -34,11 +34,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#include "clouds.h"
 | 
			
		||||
#include "config.h"
 | 
			
		||||
#include "content_cao.h"
 | 
			
		||||
#include "content/subgames.h"
 | 
			
		||||
#include "client/event_manager.h"
 | 
			
		||||
#include "fontengine.h"
 | 
			
		||||
#include "itemdef.h"
 | 
			
		||||
#include "log.h"
 | 
			
		||||
#include "filesys.h"
 | 
			
		||||
#include "gameparams.h"
 | 
			
		||||
#include "gettext.h"
 | 
			
		||||
#include "gui/guiChatConsole.h"
 | 
			
		||||
#include "gui/guiConfirmRegistration.h"
 | 
			
		||||
@@ -669,19 +671,11 @@ public:
 | 
			
		||||
	~Game();
 | 
			
		||||
 | 
			
		||||
	bool startup(bool *kill,
 | 
			
		||||
			bool random_input,
 | 
			
		||||
			InputHandler *input,
 | 
			
		||||
			const std::string &map_dir,
 | 
			
		||||
			const std::string &playername,
 | 
			
		||||
			const std::string &password,
 | 
			
		||||
			// If address is "", local server is used and address is updated
 | 
			
		||||
			std::string *address,
 | 
			
		||||
			u16 port,
 | 
			
		||||
			const GameStartData &game_params,
 | 
			
		||||
			std::string &error_message,
 | 
			
		||||
			bool *reconnect,
 | 
			
		||||
			ChatBackend *chat_backend,
 | 
			
		||||
			const SubgameSpec &gamespec,    // Used for local game
 | 
			
		||||
			bool simple_singleplayer_mode);
 | 
			
		||||
			ChatBackend *chat_backend);
 | 
			
		||||
 | 
			
		||||
	void run();
 | 
			
		||||
	void shutdown();
 | 
			
		||||
@@ -691,21 +685,18 @@ protected:
 | 
			
		||||
	void extendedResourceCleanup();
 | 
			
		||||
 | 
			
		||||
	// Basic initialisation
 | 
			
		||||
	bool init(const std::string &map_dir, std::string *address,
 | 
			
		||||
			u16 port,
 | 
			
		||||
			const SubgameSpec &gamespec);
 | 
			
		||||
	bool init(const std::string &map_dir, const std::string &address,
 | 
			
		||||
			u16 port, const SubgameSpec &gamespec);
 | 
			
		||||
	bool initSound();
 | 
			
		||||
	bool createSingleplayerServer(const std::string &map_dir,
 | 
			
		||||
			const SubgameSpec &gamespec, u16 port, std::string *address);
 | 
			
		||||
			const SubgameSpec &gamespec, u16 port);
 | 
			
		||||
 | 
			
		||||
	// Client creation
 | 
			
		||||
	bool createClient(const std::string &playername,
 | 
			
		||||
			const std::string &password, std::string *address, u16 port);
 | 
			
		||||
	bool createClient(const GameStartData &start_data);
 | 
			
		||||
	bool initGui();
 | 
			
		||||
 | 
			
		||||
	// Client connection
 | 
			
		||||
	bool connectToServer(const std::string &playername,
 | 
			
		||||
			const std::string &password, std::string *address, u16 port,
 | 
			
		||||
	bool connectToServer(const GameStartData &start_data,
 | 
			
		||||
			bool *connect_ok, bool *aborted);
 | 
			
		||||
	bool getServerContent(bool *aborted);
 | 
			
		||||
 | 
			
		||||
@@ -885,7 +876,6 @@ private:
 | 
			
		||||
	bool *reconnect_requested;
 | 
			
		||||
	scene::ISceneNode *skybox;
 | 
			
		||||
 | 
			
		||||
	bool random_input;
 | 
			
		||||
	bool simple_singleplayer_mode;
 | 
			
		||||
	/* End 'cache' */
 | 
			
		||||
 | 
			
		||||
@@ -1017,28 +1007,21 @@ Game::~Game()
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool Game::startup(bool *kill,
 | 
			
		||||
		bool random_input,
 | 
			
		||||
		InputHandler *input,
 | 
			
		||||
		const std::string &map_dir,
 | 
			
		||||
		const std::string &playername,
 | 
			
		||||
		const std::string &password,
 | 
			
		||||
		std::string *address,     // can change if simple_singleplayer_mode
 | 
			
		||||
		u16 port,
 | 
			
		||||
		const GameStartData &start_data,
 | 
			
		||||
		std::string &error_message,
 | 
			
		||||
		bool *reconnect,
 | 
			
		||||
		ChatBackend *chat_backend,
 | 
			
		||||
		const SubgameSpec &gamespec,
 | 
			
		||||
		bool simple_singleplayer_mode)
 | 
			
		||||
		ChatBackend *chat_backend)
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
	// "cache"
 | 
			
		||||
	this->device              = RenderingEngine::get_raw_device();
 | 
			
		||||
	this->kill                = kill;
 | 
			
		||||
	this->error_message       = &error_message;
 | 
			
		||||
	this->reconnect_requested = reconnect;
 | 
			
		||||
	this->random_input        = random_input;
 | 
			
		||||
	this->input               = input;
 | 
			
		||||
	this->chat_backend        = chat_backend;
 | 
			
		||||
	this->simple_singleplayer_mode = simple_singleplayer_mode;
 | 
			
		||||
	this->simple_singleplayer_mode = start_data.isSinglePlayer();
 | 
			
		||||
 | 
			
		||||
	input->keycache.populate();
 | 
			
		||||
 | 
			
		||||
@@ -1059,10 +1042,12 @@ bool Game::startup(bool *kill,
 | 
			
		||||
 | 
			
		||||
	g_client_translations->clear();
 | 
			
		||||
 | 
			
		||||
	if (!init(map_dir, address, port, gamespec))
 | 
			
		||||
	// address can change if simple_singleplayer_mode
 | 
			
		||||
	if (!init(start_data.world_spec.path, start_data.address,
 | 
			
		||||
			start_data.socket_port, start_data.game_spec))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	if (!createClient(playername, password, address, port))
 | 
			
		||||
	if (!createClient(start_data))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	RenderingEngine::initialize(client, hud);
 | 
			
		||||
@@ -1221,7 +1206,7 @@ void Game::shutdown()
 | 
			
		||||
 | 
			
		||||
bool Game::init(
 | 
			
		||||
		const std::string &map_dir,
 | 
			
		||||
		std::string *address,
 | 
			
		||||
		const std::string &address,
 | 
			
		||||
		u16 port,
 | 
			
		||||
		const SubgameSpec &gamespec)
 | 
			
		||||
{
 | 
			
		||||
@@ -1245,8 +1230,8 @@ bool Game::init(
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	// Create a server if not connecting to an existing one
 | 
			
		||||
	if (address->empty()) {
 | 
			
		||||
		if (!createSingleplayerServer(map_dir, gamespec, port, address))
 | 
			
		||||
	if (address.empty()) {
 | 
			
		||||
		if (!createSingleplayerServer(map_dir, gamespec, port))
 | 
			
		||||
			return false;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
@@ -1281,7 +1266,7 @@ bool Game::initSound()
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool Game::createSingleplayerServer(const std::string &map_dir,
 | 
			
		||||
		const SubgameSpec &gamespec, u16 port, std::string *address)
 | 
			
		||||
		const SubgameSpec &gamespec, u16 port)
 | 
			
		||||
{
 | 
			
		||||
	showOverlayMessage(N_("Creating server..."), 0, 5);
 | 
			
		||||
 | 
			
		||||
@@ -1314,8 +1299,7 @@ bool Game::createSingleplayerServer(const std::string &map_dir,
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool Game::createClient(const std::string &playername,
 | 
			
		||||
		const std::string &password, std::string *address, u16 port)
 | 
			
		||||
bool Game::createClient(const GameStartData &start_data)
 | 
			
		||||
{
 | 
			
		||||
	showOverlayMessage(N_("Creating client..."), 0, 10);
 | 
			
		||||
 | 
			
		||||
@@ -1330,8 +1314,7 @@ bool Game::createClient(const std::string &playername,
 | 
			
		||||
		g_touchscreengui->hide();
 | 
			
		||||
	}
 | 
			
		||||
#endif
 | 
			
		||||
	if (!connectToServer(playername, password, address, port,
 | 
			
		||||
			&could_connect, &connect_aborted))
 | 
			
		||||
	if (!connectToServer(start_data, &could_connect, &connect_aborted))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	if (!could_connect) {
 | 
			
		||||
@@ -1463,8 +1446,7 @@ bool Game::initGui()
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool Game::connectToServer(const std::string &playername,
 | 
			
		||||
		const std::string &password, std::string *address, u16 port,
 | 
			
		||||
bool Game::connectToServer(const GameStartData &start_data,
 | 
			
		||||
		bool *connect_ok, bool *connection_aborted)
 | 
			
		||||
{
 | 
			
		||||
	*connect_ok = false;	// Let's not be overly optimistic
 | 
			
		||||
@@ -1473,10 +1455,10 @@ bool Game::connectToServer(const std::string &playername,
 | 
			
		||||
 | 
			
		||||
	showOverlayMessage(N_("Resolving address..."), 0, 15);
 | 
			
		||||
 | 
			
		||||
	Address connect_address(0, 0, 0, 0, port);
 | 
			
		||||
	Address connect_address(0, 0, 0, 0, start_data.socket_port);
 | 
			
		||||
 | 
			
		||||
	try {
 | 
			
		||||
		connect_address.Resolve(address->c_str());
 | 
			
		||||
		connect_address.Resolve(start_data.address.c_str());
 | 
			
		||||
 | 
			
		||||
		if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
 | 
			
		||||
			//connect_address.Resolve("localhost");
 | 
			
		||||
@@ -1503,7 +1485,8 @@ bool Game::connectToServer(const std::string &playername,
 | 
			
		||||
		return false;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	client = new Client(playername.c_str(), password, *address,
 | 
			
		||||
	client = new Client(start_data.name.c_str(),
 | 
			
		||||
			start_data.password, start_data.address,
 | 
			
		||||
			*draw_control, texture_src, shader_src,
 | 
			
		||||
			itemdef_manager, nodedef_manager, sound, eventmgr,
 | 
			
		||||
			connect_address.isIPv6(), m_game_ui.get());
 | 
			
		||||
@@ -1574,13 +1557,13 @@ bool Game::connectToServer(const std::string &playername,
 | 
			
		||||
				} else {
 | 
			
		||||
					registration_confirmation_shown = true;
 | 
			
		||||
					(new GUIConfirmRegistration(guienv, guienv->getRootGUIElement(), -1,
 | 
			
		||||
						   &g_menumgr, client, playername, password,
 | 
			
		||||
						   &g_menumgr, client, start_data.name, start_data.password,
 | 
			
		||||
						   connection_aborted, texture_src))->drop();
 | 
			
		||||
				}
 | 
			
		||||
			} else {
 | 
			
		||||
				wait_time += dtime;
 | 
			
		||||
				// Only time out if we aren't waiting for the server we started
 | 
			
		||||
				if (!address->empty() && wait_time > 10) {
 | 
			
		||||
				if (!start_data.isSinglePlayer() && wait_time > 10) {
 | 
			
		||||
					*error_message = "Connection timed out.";
 | 
			
		||||
					errorstream << *error_message << std::endl;
 | 
			
		||||
					break;
 | 
			
		||||
@@ -2399,10 +2382,10 @@ void Game::checkZoomEnabled()
 | 
			
		||||
void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
 | 
			
		||||
{
 | 
			
		||||
	if ((device->isWindowActive() && device->isWindowFocused()
 | 
			
		||||
			&& !isMenuActive()) || random_input) {
 | 
			
		||||
			&& !isMenuActive()) || input->isRandom()) {
 | 
			
		||||
 | 
			
		||||
#ifndef __ANDROID__
 | 
			
		||||
		if (!random_input) {
 | 
			
		||||
		if (!input->isRandom()) {
 | 
			
		||||
			// Mac OSX gets upset if this is set every frame
 | 
			
		||||
			if (device->getCursorControl()->isVisible())
 | 
			
		||||
				device->getCursorControl()->setVisible(false);
 | 
			
		||||
@@ -3349,7 +3332,7 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// formspec in meta
 | 
			
		||||
	if (meta && !meta->getString("formspec").empty() && !random_input
 | 
			
		||||
	if (meta && !meta->getString("formspec").empty() && !input->isRandom()
 | 
			
		||||
			&& !isKeyDown(KeyType::SNEAK)) {
 | 
			
		||||
		// on_rightclick callbacks are called anyway
 | 
			
		||||
		if (nodedef_manager->get(map.getNode(nodepos)).rightclickable)
 | 
			
		||||
@@ -4260,19 +4243,11 @@ void Game::showPauseMenu()
 | 
			
		||||
/****************************************************************************/
 | 
			
		||||
 | 
			
		||||
void the_game(bool *kill,
 | 
			
		||||
		bool random_input,
 | 
			
		||||
		InputHandler *input,
 | 
			
		||||
		const std::string &map_dir,
 | 
			
		||||
		const std::string &playername,
 | 
			
		||||
		const std::string &password,
 | 
			
		||||
		const std::string &address,         // If empty local server is created
 | 
			
		||||
		u16 port,
 | 
			
		||||
 | 
			
		||||
		const GameStartData &start_data,
 | 
			
		||||
		std::string &error_message,
 | 
			
		||||
		ChatBackend &chat_backend,
 | 
			
		||||
		bool *reconnect_requested,
 | 
			
		||||
		const SubgameSpec &gamespec,        // Used for local game
 | 
			
		||||
		bool simple_singleplayer_mode)
 | 
			
		||||
		bool *reconnect_requested) // Used for local game
 | 
			
		||||
{
 | 
			
		||||
	Game game;
 | 
			
		||||
 | 
			
		||||
@@ -4280,14 +4255,11 @@ void the_game(bool *kill,
 | 
			
		||||
	 * is created then this is updated and we don't want to change the value
 | 
			
		||||
	 * passed to us by the calling function
 | 
			
		||||
	 */
 | 
			
		||||
	std::string server_address = address;
 | 
			
		||||
 | 
			
		||||
	try {
 | 
			
		||||
 | 
			
		||||
		if (game.startup(kill, random_input, input, map_dir,
 | 
			
		||||
				playername, password, &server_address, port, error_message,
 | 
			
		||||
				reconnect_requested, &chat_backend, gamespec,
 | 
			
		||||
				simple_singleplayer_mode)) {
 | 
			
		||||
		if (game.startup(kill, input, start_data, error_message,
 | 
			
		||||
				reconnect_requested, &chat_backend)) {
 | 
			
		||||
			game.run();
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
class InputHandler;
 | 
			
		||||
class ChatBackend;  /* to avoid having to include chat.h */
 | 
			
		||||
struct SubgameSpec;
 | 
			
		||||
struct GameStartData;
 | 
			
		||||
 | 
			
		||||
struct Jitter {
 | 
			
		||||
	f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
 | 
			
		||||
@@ -41,16 +42,10 @@ struct CameraOrientation {
 | 
			
		||||
	f32 camera_pitch;  // "up/down"
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void the_game(bool *kill,
 | 
			
		||||
		bool random_input,
 | 
			
		||||
		InputHandler *input,
 | 
			
		||||
		const std::string &map_dir,
 | 
			
		||||
		const std::string &playername,
 | 
			
		||||
		const std::string &password,
 | 
			
		||||
		const std::string &address, // If "", local server is used
 | 
			
		||||
		u16 port,
 | 
			
		||||
		const GameStartData &start_data,
 | 
			
		||||
		std::string &error_message,
 | 
			
		||||
		ChatBackend &chat_backend,
 | 
			
		||||
		bool *reconnect_requested,
 | 
			
		||||
		const SubgameSpec &gamespec, // Used for local game
 | 
			
		||||
		bool simple_singleplayer_mode);
 | 
			
		||||
		bool *reconnect_requested);
 | 
			
		||||
 
 | 
			
		||||
@@ -219,6 +219,11 @@ public:
 | 
			
		||||
 | 
			
		||||
	virtual ~InputHandler() = default;
 | 
			
		||||
 | 
			
		||||
	virtual bool isRandom() const
 | 
			
		||||
	{
 | 
			
		||||
		return false;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	virtual bool isKeyDown(GameKeyType k) = 0;
 | 
			
		||||
	virtual bool wasKeyDown(GameKeyType k) = 0;
 | 
			
		||||
	virtual bool cancelPressed() = 0;
 | 
			
		||||
@@ -372,6 +377,11 @@ class RandomInputHandler : public InputHandler
 | 
			
		||||
public:
 | 
			
		||||
	RandomInputHandler() = default;
 | 
			
		||||
 | 
			
		||||
	bool isRandom() const
 | 
			
		||||
	{
 | 
			
		||||
		return true;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	virtual bool isKeyDown(GameKeyType k) { return keydown[keycache.key[k]]; }
 | 
			
		||||
	virtual bool wasKeyDown(GameKeyType k) { return false; }
 | 
			
		||||
	virtual bool cancelPressed() { return false; }
 | 
			
		||||
 
 | 
			
		||||
@@ -23,10 +23,29 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
 | 
			
		||||
struct SubgameSpec;
 | 
			
		||||
 | 
			
		||||
// Information provided from "main"
 | 
			
		||||
struct GameParams
 | 
			
		||||
{
 | 
			
		||||
	GameParams() = default;
 | 
			
		||||
 | 
			
		||||
	u16 socket_port;
 | 
			
		||||
	std::string world_path;
 | 
			
		||||
	SubgameSpec game_spec;
 | 
			
		||||
	bool is_dedicated_server;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Information processed by main menu
 | 
			
		||||
struct GameStartData : GameParams
 | 
			
		||||
{
 | 
			
		||||
	GameStartData() = default;
 | 
			
		||||
 | 
			
		||||
	bool isSinglePlayer() const { return address.empty() && !local_server; }
 | 
			
		||||
 | 
			
		||||
	std::string name;
 | 
			
		||||
	std::string password;
 | 
			
		||||
	std::string address;
 | 
			
		||||
	bool local_server;
 | 
			
		||||
 | 
			
		||||
	// "world_path" must be kept in sync!
 | 
			
		||||
	WorldSpec world_spec;
 | 
			
		||||
};
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										12
									
								
								src/main.cpp
									
									
									
									
									
								
							
							
						
						
									
										12
									
								
								src/main.cpp
									
									
									
									
									
								
							@@ -197,7 +197,7 @@ int main(int argc, char *argv[])
 | 
			
		||||
	}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
	GameParams game_params;
 | 
			
		||||
	GameStartData game_params;
 | 
			
		||||
#ifdef SERVER
 | 
			
		||||
	porting::attachOrCreateConsole();
 | 
			
		||||
	game_params.is_dedicated_server = true;
 | 
			
		||||
@@ -604,10 +604,14 @@ static bool game_configure(GameParams *game_params, const Settings &cmd_args)
 | 
			
		||||
 | 
			
		||||
static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
 | 
			
		||||
{
 | 
			
		||||
	if (cmd_args.exists("port"))
 | 
			
		||||
	if (cmd_args.exists("port")) {
 | 
			
		||||
		game_params->socket_port = cmd_args.getU16("port");
 | 
			
		||||
	else
 | 
			
		||||
		game_params->socket_port = g_settings->getU16("port");
 | 
			
		||||
	} else {
 | 
			
		||||
		if (game_params->is_dedicated_server)
 | 
			
		||||
			game_params->socket_port = g_settings->getU16("port");
 | 
			
		||||
		else
 | 
			
		||||
			game_params->socket_port = g_settings->getU16("remote_port");
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (game_params->socket_port == 0)
 | 
			
		||||
		game_params->socket_port = DEFAULT_SERVER_PORT;
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user