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Cpp11 patchset 11: continue working on constructor style migration (#6004)
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@@ -27,25 +27,25 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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struct CachedMapBlockData
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{
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v3s16 p;
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MapNode *data; // A copy of the MapBlock's data member
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int refcount_from_queue;
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int last_used_timestamp;
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v3s16 p = v3s16(-1337, -1337, -1337);
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MapNode *data = nullptr; // A copy of the MapBlock's data member
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int refcount_from_queue = 0;
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int last_used_timestamp = std::time(0);
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CachedMapBlockData();
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CachedMapBlockData() {}
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~CachedMapBlockData();
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};
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struct QueuedMeshUpdate
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{
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v3s16 p;
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bool ack_block_to_server;
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bool urgent;
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int crack_level;
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v3s16 p = v3s16(-1337, -1337, -1337);
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bool ack_block_to_server = false;
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bool urgent = false;
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int crack_level = -1;
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v3s16 crack_pos;
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MeshMakeData *data; // This is generated in MeshUpdateQueue::pop()
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MeshMakeData *data = nullptr; // This is generated in MeshUpdateQueue::pop()
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QueuedMeshUpdate();
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QueuedMeshUpdate(){};
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~QueuedMeshUpdate();
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};
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@@ -101,14 +101,11 @@ private:
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struct MeshUpdateResult
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{
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v3s16 p;
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MapBlockMesh *mesh;
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bool ack_block_to_server;
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v3s16 p = v3s16(-1338, -1338, -1338);
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MapBlockMesh *mesh = nullptr;
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bool ack_block_to_server = false;
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MeshUpdateResult()
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: p(-1338, -1338, -1338), mesh(NULL), ack_block_to_server(false)
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{
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}
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MeshUpdateResult() {}
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};
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class MeshUpdateThread : public UpdateThread
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