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Cpp11 patchset 11: continue working on constructor style migration (#6004)
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@@ -207,24 +207,18 @@ enum PlantlikeStyle {
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struct TileDef
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{
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std::string name;
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bool backface_culling; // Takes effect only in special cases
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bool tileable_horizontal;
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bool tileable_vertical;
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std::string name = "";
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bool backface_culling = true; // Takes effect only in special cases
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bool tileable_horizontal = true;
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bool tileable_vertical = true;
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//! If true, the tile has its own color.
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bool has_color;
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bool has_color = false;
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//! The color of the tile.
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video::SColor color;
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video::SColor color = video::SColor(0xFFFFFFFF);
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struct TileAnimationParams animation;
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TileDef() :
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name(""),
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backface_culling(true),
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tileable_horizontal(true),
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tileable_vertical(true),
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has_color(false),
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color(video::SColor(0xFFFFFFFF))
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TileDef()
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{
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animation.type = TAT_NONE;
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}
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@@ -514,12 +508,12 @@ public:
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void nodeResolveInternal();
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u32 m_nodenames_idx;
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u32 m_nnlistsizes_idx;
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u32 m_nodenames_idx = 0;
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u32 m_nnlistsizes_idx = 0;
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std::vector<std::string> m_nodenames;
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std::vector<size_t> m_nnlistsizes;
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INodeDefManager *m_ndef;
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bool m_resolve_done;
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INodeDefManager *m_ndef = nullptr;
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bool m_resolve_done = false;
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};
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#endif
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