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Adjust shader test CI workflows
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@@ -14,13 +14,20 @@ rm -rf "$worldpath"
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mkdir -p "$worldpath/worldmods"
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# enable a lot of visual effects so we can catch shader errors and other obvious bugs
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printf '%s\n' >"$conf_client" \
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screen_w=384 screen_h=256 fps_max=5 \
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active_block_range=1 viewing_range=40 helper_mode=devtest \
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opengl_debug=true mip_map=true enable_waving_{leaves,plants,water}=true \
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enable_{auto_exposure,bloom,dynamic_shadows,translucent_foliage,volumetric_lighting}=true \
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shadow_map_color=true antialiasing=ssaa \
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"${clientconf:-}"
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opts1=(
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screen_w=384 screen_h=256 fps_max=5
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active_block_range=1 viewing_range=40 helper_mode=devtest
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opengl_debug=true mip_map=true enable_waving_{leaves,plants,water}=true
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antialiasing=ssaa node_highlighting=halo
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)
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opts2=(
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enable_{auto_exposure,bloom,dynamic_shadows,translucent_foliage,volumetric_lighting,water_reflections}=true
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shadow_map_color=true
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)
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printf '%s\n' "${opts1[@]}" "${clientconf:-}" >"$conf_client"
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if ! grep -q 'video_driver *= *ogles2' "$conf_client"; then # no shadows on GLES
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printf '%s\n' "${opts2[@]}" >>"$conf_client"
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fi
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ln -s "$dir/helper_mod" "$worldpath/worldmods/"
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