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mirror of https://github.com/luanti-org/luanti.git synced 2025-11-06 18:25:21 +01:00

Replace bad quotes

This commit is contained in:
Bradley Pierce
2024-01-25 21:30:17 -05:00
parent 5cb96fe27b
commit 5846afeceb
4 changed files with 6 additions and 6 deletions

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@@ -47,7 +47,7 @@ For Void users:
## Download ## Download
You can install Git for easily keeping your copy up to date. You can install Git for easily keeping your copy up to date.
If you dont want Git, read below on how to get the source without Git. If you don't want Git, read below on how to get the source without Git.
This is an example for installing Git on Debian/Ubuntu: This is an example for installing Git on Debian/Ubuntu:
sudo apt install git sudo apt install git

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@@ -20,7 +20,7 @@ Texture pack directory structure
### Texture Pack ### Texture Pack
This is a directory containing the entire contents of a single texture pack. This is a directory containing the entire contents of a single texture pack.
It can be chosen more or less freely and will also become the name of the It can be chosen more or less freely and will also become the name of the
texture pack. The name must not be base. texture pack. The name must not be "base".
### `texture_pack.conf` ### `texture_pack.conf`
A key-value config file with the following keys: A key-value config file with the following keys:

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@@ -17,7 +17,7 @@ This is a basic testing environment that contains a bunch of things to test the
Basically, just create a world and start. A few important things to note: Basically, just create a world and start. A few important things to note:
* Items are gotten from the Chest of Everything (`chest_of_everything:chest`) * Items are gotten from the "Chest of Everything" (`chest_of_everything:chest`)
* When you lost your initial items, type in `/stuff` command to get them back * When you lost your initial items, type in `/stuff` command to get them back
* By default, Creative Mode activates infinite node placement. This behavior can be changed with the `devtest_infplace` setting * By default, Creative Mode activates infinite node placement. This behavior can be changed with the `devtest_infplace` setting
* Use the `/infplace` command to toggle infinite node placement in-game * Use the `/infplace` command to toggle infinite node placement in-game

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@@ -55,8 +55,8 @@ Changes the entity rotation (with `set_rotation`).
Usage: Usage:
* Punch entity: Rotate yaw * Punch entity: Rotate yaw
* Punch entity while holding down Sneak key: Rotate pitch * Punch entity while holding down "Sneak" key: Rotate pitch
* Punch entity while holding down Special key (aka Aux): Rotate roll * Punch entity while holding down "Special" key (aka "Aux"): Rotate roll
Each usage rotates the entity by 22.5°. Each usage rotates the entity by 22.5°.
@@ -77,7 +77,7 @@ Usage:
* Punch air to edit properties of your own player object * Punch air to edit properties of your own player object
To edit a property, select it in the list, enter a new value (in Lua syntax) To edit a property, select it in the list, enter a new value (in Lua syntax)
and hit Submit. and hit "Submit".
## Object Attacher ## Object Attacher
Allows you to attach an object to another one. Allows you to attach an object to another one.