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@@ -47,7 +47,7 @@ For Void users:
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## Download
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You can install Git for easily keeping your copy up to date.
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If you don’t want Git, read below on how to get the source without Git.
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If you don't want Git, read below on how to get the source without Git.
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This is an example for installing Git on Debian/Ubuntu:
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sudo apt install git
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@@ -20,7 +20,7 @@ Texture pack directory structure
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### Texture Pack
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This is a directory containing the entire contents of a single texture pack.
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It can be chosen more or less freely and will also become the name of the
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texture pack. The name must not be “base”.
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texture pack. The name must not be "base".
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### `texture_pack.conf`
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A key-value config file with the following keys:
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@@ -17,7 +17,7 @@ This is a basic testing environment that contains a bunch of things to test the
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Basically, just create a world and start. A few important things to note:
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* Items are gotten from the “Chest of Everything” (`chest_of_everything:chest`)
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* Items are gotten from the "Chest of Everything" (`chest_of_everything:chest`)
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* When you lost your initial items, type in `/stuff` command to get them back
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* By default, Creative Mode activates infinite node placement. This behavior can be changed with the `devtest_infplace` setting
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* Use the `/infplace` command to toggle infinite node placement in-game
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@@ -55,8 +55,8 @@ Changes the entity rotation (with `set_rotation`).
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Usage:
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* Punch entity: Rotate yaw
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* Punch entity while holding down “Sneak” key: Rotate pitch
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* Punch entity while holding down “Special” key (aka “Aux”): Rotate roll
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* Punch entity while holding down "Sneak" key: Rotate pitch
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* Punch entity while holding down "Special" key (aka "Aux"): Rotate roll
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Each usage rotates the entity by 22.5°.
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@@ -77,7 +77,7 @@ Usage:
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* Punch air to edit properties of your own player object
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To edit a property, select it in the list, enter a new value (in Lua syntax)
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and hit “Submit”.
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and hit "Submit".
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## Object Attacher
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Allows you to attach an object to another one.
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