1
0
镜像来自 https://github.com/luanti-org/luanti.git synced 2025-11-01 15:55:26 +01:00

Nodedef: Restore smooth lighting to water

This commit is contained in:
paramat
2016-02-26 22:30:50 +00:00
父節點 6969dd4224
當前提交 6359ff9a87

查看文件

@@ -853,7 +853,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
assert(f->liquid_type == LIQUID_SOURCE);
if (opaque_water)
f->alpha = 255;
f->solidness = 0;
f->solidness = 1;
is_liquid = true;
break;
case NDT_FLOWINGLIQUID: