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Nodedef: Restore smooth lighting to water
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@@ -853,7 +853,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
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assert(f->liquid_type == LIQUID_SOURCE);
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if (opaque_water)
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f->alpha = 255;
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f->solidness = 0;
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f->solidness = 1;
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is_liquid = true;
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break;
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case NDT_FLOWINGLIQUID:
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