mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	Fix memory leaks due to messed up memory handling for particles as well as their spawners
This commit is contained in:
		@@ -248,6 +248,7 @@ Client::Client(
 | 
			
		||||
		device->getSceneManager(),
 | 
			
		||||
		tsrc, this, device
 | 
			
		||||
	),
 | 
			
		||||
	m_particle_manager(&m_env),
 | 
			
		||||
	m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
 | 
			
		||||
	m_device(device),
 | 
			
		||||
	m_server_ser_ver(SER_FMT_VER_INVALID),
 | 
			
		||||
@@ -2854,6 +2855,11 @@ MtEventManager* Client::getEventManager()
 | 
			
		||||
	return m_event;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ParticleManager* Client::getParticleManager()
 | 
			
		||||
{
 | 
			
		||||
	return &m_particle_manager;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
 | 
			
		||||
{
 | 
			
		||||
	std::map<std::string, std::string>::const_iterator i =
 | 
			
		||||
 
 | 
			
		||||
@@ -454,6 +454,7 @@ public:
 | 
			
		||||
	virtual u16 allocateUnknownNodeId(const std::string &name);
 | 
			
		||||
	virtual ISoundManager* getSoundManager();
 | 
			
		||||
	virtual MtEventManager* getEventManager();
 | 
			
		||||
	virtual ParticleManager* getParticleManager();
 | 
			
		||||
	virtual bool checkLocalPrivilege(const std::string &priv)
 | 
			
		||||
	{ return checkPrivilege(priv); }
 | 
			
		||||
	virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
 | 
			
		||||
@@ -497,8 +498,10 @@ private:
 | 
			
		||||
	ISoundManager *m_sound;
 | 
			
		||||
	MtEventManager *m_event;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	MeshUpdateThread m_mesh_update_thread;
 | 
			
		||||
	ClientEnvironment m_env;
 | 
			
		||||
	ParticleManager m_particle_manager;
 | 
			
		||||
	con::Connection m_con;
 | 
			
		||||
	IrrlichtDevice *m_device;
 | 
			
		||||
	// Server serialization version
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										58
									
								
								src/game.cpp
									
									
									
									
									
								
							
							
						
						
									
										58
									
								
								src/game.cpp
									
									
									
									
									
								
							@@ -1800,8 +1800,6 @@ void Game::shutdown()
 | 
			
		||||
	if (sky)
 | 
			
		||||
		sky->drop();
 | 
			
		||||
 | 
			
		||||
	clear_particles();
 | 
			
		||||
 | 
			
		||||
	/* cleanup menus */
 | 
			
		||||
	while (g_menumgr.menuCount() > 0) {
 | 
			
		||||
		g_menumgr.m_stack.front()->setVisible(false);
 | 
			
		||||
@@ -3016,44 +3014,11 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
 | 
			
		||||
 | 
			
		||||
			delete(event.show_formspec.formspec);
 | 
			
		||||
			delete(event.show_formspec.formname);
 | 
			
		||||
		} else if (event.type == CE_SPAWN_PARTICLE) {
 | 
			
		||||
			video::ITexture *texture =
 | 
			
		||||
				gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
 | 
			
		||||
 | 
			
		||||
			new Particle(gamedef, smgr, player, client->getEnv(),
 | 
			
		||||
					*event.spawn_particle.pos,
 | 
			
		||||
					*event.spawn_particle.vel,
 | 
			
		||||
					*event.spawn_particle.acc,
 | 
			
		||||
					event.spawn_particle.expirationtime,
 | 
			
		||||
					event.spawn_particle.size,
 | 
			
		||||
					event.spawn_particle.collisiondetection,
 | 
			
		||||
					event.spawn_particle.vertical,
 | 
			
		||||
					texture,
 | 
			
		||||
					v2f(0.0, 0.0),
 | 
			
		||||
					v2f(1.0, 1.0));
 | 
			
		||||
		} else if (event.type == CE_ADD_PARTICLESPAWNER) {
 | 
			
		||||
			video::ITexture *texture =
 | 
			
		||||
				gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
 | 
			
		||||
 | 
			
		||||
			new ParticleSpawner(gamedef, smgr, player,
 | 
			
		||||
					event.add_particlespawner.amount,
 | 
			
		||||
					event.add_particlespawner.spawntime,
 | 
			
		||||
					*event.add_particlespawner.minpos,
 | 
			
		||||
					*event.add_particlespawner.maxpos,
 | 
			
		||||
					*event.add_particlespawner.minvel,
 | 
			
		||||
					*event.add_particlespawner.maxvel,
 | 
			
		||||
					*event.add_particlespawner.minacc,
 | 
			
		||||
					*event.add_particlespawner.maxacc,
 | 
			
		||||
					event.add_particlespawner.minexptime,
 | 
			
		||||
					event.add_particlespawner.maxexptime,
 | 
			
		||||
					event.add_particlespawner.minsize,
 | 
			
		||||
					event.add_particlespawner.maxsize,
 | 
			
		||||
					event.add_particlespawner.collisiondetection,
 | 
			
		||||
					event.add_particlespawner.vertical,
 | 
			
		||||
					texture,
 | 
			
		||||
					event.add_particlespawner.id);
 | 
			
		||||
		} else if (event.type == CE_DELETE_PARTICLESPAWNER) {
 | 
			
		||||
			delete_particlespawner(event.delete_particlespawner.id);
 | 
			
		||||
		} else if ((event.type == CE_SPAWN_PARTICLE) ||
 | 
			
		||||
				(event.type == CE_ADD_PARTICLESPAWNER) ||
 | 
			
		||||
				(event.type == CE_DELETE_PARTICLESPAWNER)) {
 | 
			
		||||
			client->getParticleManager()->handleParticleEvent(&event, gamedef,
 | 
			
		||||
					smgr, player);
 | 
			
		||||
		} else if (event.type == CE_HUDADD) {
 | 
			
		||||
			u32 id = event.hudadd.id;
 | 
			
		||||
 | 
			
		||||
@@ -3615,8 +3580,8 @@ void Game::handleDigging(GameRunData *runData,
 | 
			
		||||
		if (m_cache_enable_particles) {
 | 
			
		||||
			const ContentFeatures &features =
 | 
			
		||||
					client->getNodeDefManager()->get(n);
 | 
			
		||||
			addPunchingParticles(gamedef, smgr, player,
 | 
			
		||||
					client->getEnv(), nodepos, features.tiles);
 | 
			
		||||
			client->getParticleManager()->addPunchingParticles(gamedef, smgr,
 | 
			
		||||
					player, nodepos, features.tiles);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
@@ -3662,9 +3627,8 @@ void Game::handleDigging(GameRunData *runData,
 | 
			
		||||
		if (m_cache_enable_particles) {
 | 
			
		||||
			const ContentFeatures &features =
 | 
			
		||||
				client->getNodeDefManager()->get(wasnode);
 | 
			
		||||
			addDiggingParticles
 | 
			
		||||
			(gamedef, smgr, player, client->getEnv(),
 | 
			
		||||
			 nodepos, features.tiles);
 | 
			
		||||
			client->getParticleManager()->addDiggingParticles(gamedef, smgr,
 | 
			
		||||
					player, nodepos, features.tiles);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		runData->dig_time = 0;
 | 
			
		||||
@@ -3787,9 +3751,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
 | 
			
		||||
	/*
 | 
			
		||||
		Update particles
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	allparticles_step(dtime);
 | 
			
		||||
	allparticlespawners_step(dtime, client->getEnv());
 | 
			
		||||
	client->getParticleManager()->step(dtime);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Fog
 | 
			
		||||
 
 | 
			
		||||
@@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#include "environment.h"
 | 
			
		||||
#include "clientmap.h"
 | 
			
		||||
#include "mapnode.h"
 | 
			
		||||
#include "client.h"
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
	Utility
 | 
			
		||||
@@ -43,14 +44,11 @@ v3f random_v3f(v3f min, v3f max)
 | 
			
		||||
			rand()/(float)RAND_MAX*(max.Z-min.Z)+min.Z);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::vector<Particle*> all_particles;
 | 
			
		||||
std::map<u32, ParticleSpawner*> all_particlespawners;
 | 
			
		||||
 | 
			
		||||
Particle::Particle(
 | 
			
		||||
	IGameDef *gamedef,
 | 
			
		||||
	scene::ISceneManager* smgr,
 | 
			
		||||
	LocalPlayer *player,
 | 
			
		||||
	ClientEnvironment &env,
 | 
			
		||||
	ClientEnvironment *env,
 | 
			
		||||
	v3f pos,
 | 
			
		||||
	v3f velocity,
 | 
			
		||||
	v3f acceleration,
 | 
			
		||||
@@ -66,7 +64,7 @@ Particle::Particle(
 | 
			
		||||
{
 | 
			
		||||
	// Misc
 | 
			
		||||
	m_gamedef = gamedef;
 | 
			
		||||
	m_env = &env;
 | 
			
		||||
	m_env = env;
 | 
			
		||||
 | 
			
		||||
	// Texture
 | 
			
		||||
	m_material.setFlag(video::EMF_LIGHTING, false);
 | 
			
		||||
@@ -100,8 +98,6 @@ Particle::Particle(
 | 
			
		||||
 | 
			
		||||
	// Init model
 | 
			
		||||
	updateVertices();
 | 
			
		||||
 | 
			
		||||
	all_particles.push_back(this);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Particle::~Particle()
 | 
			
		||||
@@ -216,98 +212,6 @@ void Particle::updateVertices()
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
	Helpers
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void allparticles_step (float dtime)
 | 
			
		||||
{
 | 
			
		||||
	for(std::vector<Particle*>::iterator i = all_particles.begin();
 | 
			
		||||
			i != all_particles.end();)
 | 
			
		||||
	{
 | 
			
		||||
		if ((*i)->get_expired())
 | 
			
		||||
		{
 | 
			
		||||
			(*i)->remove();
 | 
			
		||||
			delete *i;
 | 
			
		||||
			i = all_particles.erase(i);
 | 
			
		||||
		}
 | 
			
		||||
		else
 | 
			
		||||
		{
 | 
			
		||||
			(*i)->step(dtime);
 | 
			
		||||
			i++;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
 | 
			
		||||
		LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
 | 
			
		||||
		const TileSpec tiles[])
 | 
			
		||||
{
 | 
			
		||||
	for (u16 j = 0; j < 32; j++) // set the amount of particles here
 | 
			
		||||
	{
 | 
			
		||||
		addNodeParticle(gamedef, smgr, player, env, pos, tiles);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
 | 
			
		||||
		LocalPlayer *player, ClientEnvironment &env,
 | 
			
		||||
		v3s16 pos, const TileSpec tiles[])
 | 
			
		||||
{
 | 
			
		||||
	addNodeParticle(gamedef, smgr, player, env, pos, tiles);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// add a particle of a node
 | 
			
		||||
// used by digging and punching particles
 | 
			
		||||
void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
 | 
			
		||||
		LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
 | 
			
		||||
		const TileSpec tiles[])
 | 
			
		||||
{
 | 
			
		||||
	// Texture
 | 
			
		||||
	u8 texid = myrand_range(0,5);
 | 
			
		||||
	video::ITexture *texture = tiles[texid].texture;
 | 
			
		||||
 | 
			
		||||
	// Only use first frame of animated texture
 | 
			
		||||
	f32 ymax = 1;
 | 
			
		||||
	if(tiles[texid].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
 | 
			
		||||
		ymax /= tiles[texid].animation_frame_count;
 | 
			
		||||
 | 
			
		||||
	float size = rand()%64/512.;
 | 
			
		||||
	float visual_size = BS*size;
 | 
			
		||||
	v2f texsize(size*2, ymax*size*2);
 | 
			
		||||
	v2f texpos;
 | 
			
		||||
	texpos.X = ((rand()%64)/64.-texsize.X);
 | 
			
		||||
	texpos.Y = ymax*((rand()%64)/64.-texsize.Y);
 | 
			
		||||
 | 
			
		||||
	// Physics
 | 
			
		||||
	v3f velocity(	(rand()%100/50.-1)/1.5,
 | 
			
		||||
			rand()%100/35.,
 | 
			
		||||
			(rand()%100/50.-1)/1.5);
 | 
			
		||||
 | 
			
		||||
	v3f acceleration(0,-9,0);
 | 
			
		||||
	v3f particlepos = v3f(
 | 
			
		||||
		(f32)pos.X+rand()%100/200.-0.25,
 | 
			
		||||
		(f32)pos.Y+rand()%100/200.-0.25,
 | 
			
		||||
		(f32)pos.Z+rand()%100/200.-0.25
 | 
			
		||||
	);
 | 
			
		||||
 | 
			
		||||
	new Particle(
 | 
			
		||||
		gamedef,
 | 
			
		||||
		smgr,
 | 
			
		||||
		player,
 | 
			
		||||
		env,
 | 
			
		||||
		particlepos,
 | 
			
		||||
		velocity,
 | 
			
		||||
		acceleration,
 | 
			
		||||
		rand()%100/100., // expiration time
 | 
			
		||||
		visual_size,
 | 
			
		||||
		true,
 | 
			
		||||
		false,
 | 
			
		||||
		texture,
 | 
			
		||||
		texpos,
 | 
			
		||||
		texsize);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
	ParticleSpawner
 | 
			
		||||
*/
 | 
			
		||||
@@ -316,7 +220,9 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
 | 
			
		||||
	u16 amount, float time,
 | 
			
		||||
	v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
 | 
			
		||||
	float minexptime, float maxexptime, float minsize, float maxsize,
 | 
			
		||||
	bool collisiondetection, bool vertical, video::ITexture *texture, u32 id)
 | 
			
		||||
	bool collisiondetection, bool vertical, video::ITexture *texture, u32 id,
 | 
			
		||||
	ParticleManager *p_manager) :
 | 
			
		||||
	m_particlemanager(p_manager)
 | 
			
		||||
{
 | 
			
		||||
	m_gamedef = gamedef;
 | 
			
		||||
	m_smgr = smgr;
 | 
			
		||||
@@ -343,13 +249,11 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
 | 
			
		||||
		float spawntime = (float)rand()/(float)RAND_MAX*m_spawntime;
 | 
			
		||||
		m_spawntimes.push_back(spawntime);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	all_particlespawners.insert(std::pair<u32, ParticleSpawner*>(id, this));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ParticleSpawner::~ParticleSpawner() {}
 | 
			
		||||
 | 
			
		||||
void ParticleSpawner::step(float dtime, ClientEnvironment &env)
 | 
			
		||||
void ParticleSpawner::step(float dtime, ClientEnvironment* env)
 | 
			
		||||
{
 | 
			
		||||
	m_time += dtime;
 | 
			
		||||
 | 
			
		||||
@@ -372,7 +276,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment &env)
 | 
			
		||||
						*(m_maxsize-m_minsize)
 | 
			
		||||
						+m_minsize;
 | 
			
		||||
 | 
			
		||||
				new Particle(
 | 
			
		||||
				Particle* toadd = new Particle(
 | 
			
		||||
					m_gamedef,
 | 
			
		||||
					m_smgr,
 | 
			
		||||
					m_player,
 | 
			
		||||
@@ -387,6 +291,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment &env)
 | 
			
		||||
					m_texture,
 | 
			
		||||
					v2f(0.0, 0.0),
 | 
			
		||||
					v2f(1.0, 1.0));
 | 
			
		||||
				m_particlemanager->addParticle(toadd);
 | 
			
		||||
				i = m_spawntimes.erase(i);
 | 
			
		||||
			}
 | 
			
		||||
			else
 | 
			
		||||
@@ -431,50 +336,245 @@ void ParticleSpawner::step(float dtime, ClientEnvironment &env)
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void allparticlespawners_step (float dtime, ClientEnvironment &env)
 | 
			
		||||
 | 
			
		||||
ParticleManager::ParticleManager(ClientEnvironment* env) :
 | 
			
		||||
	m_env(env)
 | 
			
		||||
{}
 | 
			
		||||
 | 
			
		||||
ParticleManager::~ParticleManager()
 | 
			
		||||
{
 | 
			
		||||
	clearAll();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ParticleManager::step(float dtime)
 | 
			
		||||
{
 | 
			
		||||
	stepParticles (dtime);
 | 
			
		||||
	stepSpawners (dtime);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ParticleManager::stepSpawners (float dtime)
 | 
			
		||||
{
 | 
			
		||||
	JMutexAutoLock lock(m_spawner_list_lock);
 | 
			
		||||
	for(std::map<u32, ParticleSpawner*>::iterator i = 
 | 
			
		||||
			all_particlespawners.begin();
 | 
			
		||||
			i != all_particlespawners.end();)
 | 
			
		||||
			m_particle_spawners.begin();
 | 
			
		||||
			i != m_particle_spawners.end();)
 | 
			
		||||
	{
 | 
			
		||||
		if (i->second->get_expired())
 | 
			
		||||
		{
 | 
			
		||||
			delete i->second;
 | 
			
		||||
			all_particlespawners.erase(i++);
 | 
			
		||||
			m_particle_spawners.erase(i++);
 | 
			
		||||
		}
 | 
			
		||||
		else
 | 
			
		||||
		{
 | 
			
		||||
			i->second->step(dtime, env);
 | 
			
		||||
			i->second->step(dtime, m_env);
 | 
			
		||||
			i++;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void delete_particlespawner (u32 id)
 | 
			
		||||
void ParticleManager::stepParticles (float dtime)
 | 
			
		||||
{
 | 
			
		||||
	if (all_particlespawners.find(id) != all_particlespawners.end())
 | 
			
		||||
	JMutexAutoLock lock(m_particle_list_lock);
 | 
			
		||||
	for(std::vector<Particle*>::iterator i = m_particles.begin();
 | 
			
		||||
			i != m_particles.end();)
 | 
			
		||||
	{
 | 
			
		||||
		delete all_particlespawners.find(id)->second;
 | 
			
		||||
		all_particlespawners.erase(id);
 | 
			
		||||
		if ((*i)->get_expired())
 | 
			
		||||
		{
 | 
			
		||||
			(*i)->remove();
 | 
			
		||||
			delete *i;
 | 
			
		||||
			i = m_particles.erase(i);
 | 
			
		||||
		}
 | 
			
		||||
		else
 | 
			
		||||
		{
 | 
			
		||||
			(*i)->step(dtime);
 | 
			
		||||
			i++;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void clear_particles ()
 | 
			
		||||
void ParticleManager::clearAll ()
 | 
			
		||||
{
 | 
			
		||||
	JMutexAutoLock lock(m_spawner_list_lock);
 | 
			
		||||
	JMutexAutoLock lock2(m_particle_list_lock);
 | 
			
		||||
	for(std::map<u32, ParticleSpawner*>::iterator i =
 | 
			
		||||
			all_particlespawners.begin();
 | 
			
		||||
			i != all_particlespawners.end();)
 | 
			
		||||
			m_particle_spawners.begin();
 | 
			
		||||
			i != m_particle_spawners.end();)
 | 
			
		||||
	{
 | 
			
		||||
		delete i->second;
 | 
			
		||||
		all_particlespawners.erase(i++);
 | 
			
		||||
		m_particle_spawners.erase(i++);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	for(std::vector<Particle*>::iterator i =
 | 
			
		||||
			all_particles.begin();
 | 
			
		||||
			i != all_particles.end();)
 | 
			
		||||
			m_particles.begin();
 | 
			
		||||
			i != m_particles.end();)
 | 
			
		||||
	{
 | 
			
		||||
		(*i)->remove();
 | 
			
		||||
		delete *i;
 | 
			
		||||
		i = all_particles.erase(i);
 | 
			
		||||
		i = m_particles.erase(i);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
 | 
			
		||||
		scene::ISceneManager* smgr, LocalPlayer *player)
 | 
			
		||||
{
 | 
			
		||||
	if (event->type == CE_DELETE_PARTICLESPAWNER) {
 | 
			
		||||
		JMutexAutoLock lock(m_spawner_list_lock);
 | 
			
		||||
		if (m_particle_spawners.find(event->delete_particlespawner.id) !=
 | 
			
		||||
				m_particle_spawners.end())
 | 
			
		||||
		{
 | 
			
		||||
			delete m_particle_spawners.find(event->delete_particlespawner.id)->second;
 | 
			
		||||
			m_particle_spawners.erase(event->delete_particlespawner.id);
 | 
			
		||||
		}
 | 
			
		||||
		// no allocated memory in delete event
 | 
			
		||||
		return;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (event->type == CE_ADD_PARTICLESPAWNER) {
 | 
			
		||||
 | 
			
		||||
		{
 | 
			
		||||
			JMutexAutoLock lock(m_spawner_list_lock);
 | 
			
		||||
			if (m_particle_spawners.find(event->delete_particlespawner.id) !=
 | 
			
		||||
							m_particle_spawners.end())
 | 
			
		||||
			{
 | 
			
		||||
				delete m_particle_spawners.find(event->delete_particlespawner.id)->second;
 | 
			
		||||
				m_particle_spawners.erase(event->delete_particlespawner.id);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		video::ITexture *texture =
 | 
			
		||||
			gamedef->tsrc()->getTexture(*(event->add_particlespawner.texture));
 | 
			
		||||
 | 
			
		||||
		ParticleSpawner* toadd = new ParticleSpawner(gamedef, smgr, player,
 | 
			
		||||
				event->add_particlespawner.amount,
 | 
			
		||||
				event->add_particlespawner.spawntime,
 | 
			
		||||
				*event->add_particlespawner.minpos,
 | 
			
		||||
				*event->add_particlespawner.maxpos,
 | 
			
		||||
				*event->add_particlespawner.minvel,
 | 
			
		||||
				*event->add_particlespawner.maxvel,
 | 
			
		||||
				*event->add_particlespawner.minacc,
 | 
			
		||||
				*event->add_particlespawner.maxacc,
 | 
			
		||||
				event->add_particlespawner.minexptime,
 | 
			
		||||
				event->add_particlespawner.maxexptime,
 | 
			
		||||
				event->add_particlespawner.minsize,
 | 
			
		||||
				event->add_particlespawner.maxsize,
 | 
			
		||||
				event->add_particlespawner.collisiondetection,
 | 
			
		||||
				event->add_particlespawner.vertical,
 | 
			
		||||
				texture,
 | 
			
		||||
				event->add_particlespawner.id,
 | 
			
		||||
				this);
 | 
			
		||||
 | 
			
		||||
		/* delete allocated content of event */
 | 
			
		||||
		delete event->add_particlespawner.minpos;
 | 
			
		||||
		delete event->add_particlespawner.maxpos;
 | 
			
		||||
		delete event->add_particlespawner.minvel;
 | 
			
		||||
		delete event->add_particlespawner.maxvel;
 | 
			
		||||
		delete event->add_particlespawner.minacc;
 | 
			
		||||
		delete event->add_particlespawner.texture;
 | 
			
		||||
		delete event->add_particlespawner.maxacc;
 | 
			
		||||
 | 
			
		||||
		{
 | 
			
		||||
			JMutexAutoLock lock(m_spawner_list_lock);
 | 
			
		||||
			m_particle_spawners.insert(
 | 
			
		||||
					std::pair<u32, ParticleSpawner*>(
 | 
			
		||||
							event->delete_particlespawner.id,
 | 
			
		||||
							toadd));
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (event->type == CE_SPAWN_PARTICLE) {
 | 
			
		||||
		video::ITexture *texture =
 | 
			
		||||
			gamedef->tsrc()->getTexture(*(event->spawn_particle.texture));
 | 
			
		||||
 | 
			
		||||
		Particle* toadd = new Particle(gamedef, smgr, player, m_env,
 | 
			
		||||
				*event->spawn_particle.pos,
 | 
			
		||||
				*event->spawn_particle.vel,
 | 
			
		||||
				*event->spawn_particle.acc,
 | 
			
		||||
				event->spawn_particle.expirationtime,
 | 
			
		||||
				event->spawn_particle.size,
 | 
			
		||||
				event->spawn_particle.collisiondetection,
 | 
			
		||||
				event->spawn_particle.vertical,
 | 
			
		||||
				texture,
 | 
			
		||||
				v2f(0.0, 0.0),
 | 
			
		||||
				v2f(1.0, 1.0));
 | 
			
		||||
 | 
			
		||||
		addParticle(toadd);
 | 
			
		||||
 | 
			
		||||
		delete event->spawn_particle.pos;
 | 
			
		||||
		delete event->spawn_particle.vel;
 | 
			
		||||
		delete event->spawn_particle.acc;
 | 
			
		||||
 | 
			
		||||
		return;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ParticleManager::addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
 | 
			
		||||
		LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
 | 
			
		||||
{
 | 
			
		||||
	for (u16 j = 0; j < 32; j++) // set the amount of particles here
 | 
			
		||||
	{
 | 
			
		||||
		addNodeParticle(gamedef, smgr, player, pos, tiles);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ParticleManager::addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
 | 
			
		||||
		LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
 | 
			
		||||
{
 | 
			
		||||
	addNodeParticle(gamedef, smgr, player, pos, tiles);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ParticleManager::addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
 | 
			
		||||
		LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
 | 
			
		||||
{
 | 
			
		||||
	// Texture
 | 
			
		||||
	u8 texid = myrand_range(0, 5);
 | 
			
		||||
	video::ITexture *texture = tiles[texid].texture;
 | 
			
		||||
 | 
			
		||||
	// Only use first frame of animated texture
 | 
			
		||||
	f32 ymax = 1;
 | 
			
		||||
	if(tiles[texid].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
 | 
			
		||||
		ymax /= tiles[texid].animation_frame_count;
 | 
			
		||||
 | 
			
		||||
	float size = rand() % 64 / 512.;
 | 
			
		||||
	float visual_size = BS * size;
 | 
			
		||||
	v2f texsize(size * 2, ymax * size * 2);
 | 
			
		||||
	v2f texpos;
 | 
			
		||||
	texpos.X = ((rand() % 64) / 64. - texsize.X);
 | 
			
		||||
	texpos.Y = ymax * ((rand() % 64) / 64. - texsize.Y);
 | 
			
		||||
 | 
			
		||||
	// Physics
 | 
			
		||||
	v3f velocity((rand() % 100 / 50. - 1) / 1.5,
 | 
			
		||||
			rand() % 100 / 35.,
 | 
			
		||||
			(rand() % 100 / 50. - 1) / 1.5);
 | 
			
		||||
 | 
			
		||||
	v3f acceleration(0,-9,0);
 | 
			
		||||
	v3f particlepos = v3f(
 | 
			
		||||
		(f32) pos.X + rand() %100 /200. - 0.25,
 | 
			
		||||
		(f32) pos.Y + rand() %100 /200. - 0.25,
 | 
			
		||||
		(f32) pos.Z + rand() %100 /200. - 0.25
 | 
			
		||||
	);
 | 
			
		||||
 | 
			
		||||
	Particle* toadd = new Particle(
 | 
			
		||||
		gamedef,
 | 
			
		||||
		smgr,
 | 
			
		||||
		player,
 | 
			
		||||
		m_env,
 | 
			
		||||
		particlepos,
 | 
			
		||||
		velocity,
 | 
			
		||||
		acceleration,
 | 
			
		||||
		rand() % 100 / 100., // expiration time
 | 
			
		||||
		visual_size,
 | 
			
		||||
		true,
 | 
			
		||||
		false,
 | 
			
		||||
		texture,
 | 
			
		||||
		texpos,
 | 
			
		||||
		texsize);
 | 
			
		||||
 | 
			
		||||
	addParticle(toadd);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ParticleManager::addParticle(Particle* toadd)
 | 
			
		||||
{
 | 
			
		||||
	JMutexAutoLock lock(m_particle_list_lock);
 | 
			
		||||
	m_particles.push_back(toadd);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -28,6 +28,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#include "localplayer.h"
 | 
			
		||||
#include "environment.h"
 | 
			
		||||
 | 
			
		||||
struct ClientEvent;
 | 
			
		||||
class ParticleManager;
 | 
			
		||||
 | 
			
		||||
class Particle : public scene::ISceneNode
 | 
			
		||||
{
 | 
			
		||||
	public:
 | 
			
		||||
@@ -35,7 +38,7 @@ class Particle : public scene::ISceneNode
 | 
			
		||||
		IGameDef* gamedef,
 | 
			
		||||
		scene::ISceneManager* mgr,
 | 
			
		||||
		LocalPlayer *player,
 | 
			
		||||
		ClientEnvironment &env,
 | 
			
		||||
		ClientEnvironment *env,
 | 
			
		||||
		v3f pos,
 | 
			
		||||
		v3f velocity,
 | 
			
		||||
		v3f acceleration,
 | 
			
		||||
@@ -114,16 +117,18 @@ class ParticleSpawner
 | 
			
		||||
		bool collisiondetection,
 | 
			
		||||
		bool vertical,
 | 
			
		||||
		video::ITexture *texture,
 | 
			
		||||
		u32 id);
 | 
			
		||||
		u32 id,
 | 
			
		||||
		ParticleManager* p_manager);
 | 
			
		||||
 | 
			
		||||
	~ParticleSpawner();
 | 
			
		||||
 | 
			
		||||
	void step(float dtime, ClientEnvironment &env);
 | 
			
		||||
	void step(float dtime, ClientEnvironment *env);
 | 
			
		||||
 | 
			
		||||
	bool get_expired ()
 | 
			
		||||
	{ return (m_amount <= 0) && m_spawntime != 0; }
 | 
			
		||||
 | 
			
		||||
	private:
 | 
			
		||||
	ParticleManager* m_particlemanager;
 | 
			
		||||
	float m_time;
 | 
			
		||||
	IGameDef *m_gamedef;
 | 
			
		||||
	scene::ISceneManager *m_smgr;
 | 
			
		||||
@@ -144,24 +149,49 @@ class ParticleSpawner
 | 
			
		||||
	std::vector<float> m_spawntimes;
 | 
			
		||||
	bool m_collisiondetection;
 | 
			
		||||
	bool m_vertical;
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
void allparticles_step (float dtime);
 | 
			
		||||
void allparticlespawners_step (float dtime, ClientEnvironment &env);
 | 
			
		||||
/**
 | 
			
		||||
 * Class doing particle as well as their spawners handling
 | 
			
		||||
 */
 | 
			
		||||
class ParticleManager
 | 
			
		||||
{
 | 
			
		||||
friend class ParticleSpawner;
 | 
			
		||||
public:
 | 
			
		||||
	ParticleManager(ClientEnvironment* env);
 | 
			
		||||
	~ParticleManager();
 | 
			
		||||
 | 
			
		||||
void delete_particlespawner (u32 id);
 | 
			
		||||
void clear_particles ();
 | 
			
		||||
	void step (float dtime);
 | 
			
		||||
 | 
			
		||||
void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
 | 
			
		||||
	LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
 | 
			
		||||
	const TileSpec tiles[]);
 | 
			
		||||
	void handleParticleEvent(ClientEvent *event,IGameDef *gamedef,
 | 
			
		||||
			scene::ISceneManager* smgr, LocalPlayer *player);
 | 
			
		||||
 | 
			
		||||
void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
 | 
			
		||||
	LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
 | 
			
		||||
	const TileSpec tiles[]);
 | 
			
		||||
	void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
 | 
			
		||||
		LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
 | 
			
		||||
 | 
			
		||||
void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
 | 
			
		||||
	LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
 | 
			
		||||
	const TileSpec tiles[]);
 | 
			
		||||
	void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
 | 
			
		||||
		LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
 | 
			
		||||
 | 
			
		||||
	void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
 | 
			
		||||
		LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
	void addParticle(Particle* toadd);
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
 | 
			
		||||
	void stepParticles (float dtime);
 | 
			
		||||
	void stepSpawners (float dtime);
 | 
			
		||||
 | 
			
		||||
	void clearAll ();
 | 
			
		||||
 | 
			
		||||
	std::vector<Particle*> m_particles;
 | 
			
		||||
	std::map<u32, ParticleSpawner*> m_particle_spawners;
 | 
			
		||||
 | 
			
		||||
	ClientEnvironment* m_env;
 | 
			
		||||
	JMutex m_particle_list_lock;
 | 
			
		||||
	JMutex m_spawner_list_lock;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user