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	Fix visual='cube' size
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		@@ -781,9 +781,9 @@ public:
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			m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
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			mesh->drop();
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			m_meshnode->setScale(v3f(m_prop.visual_size.X/2,
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					m_prop.visual_size.Y/2,
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					m_prop.visual_size.X/2));
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			m_meshnode->setScale(v3f(m_prop.visual_size.X,
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					m_prop.visual_size.Y,
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					m_prop.visual_size.X));
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			u8 li = m_last_light;
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			setMeshColor(m_meshnode->getMesh(), video::SColor(255,li,li,li));
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		} else if(m_prop.visual == "wielditem"){
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