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	Drop some unneeded MOD_REASONs
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		@@ -40,13 +40,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/basic_macros.h"
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static const char *modified_reason_strings[] = {
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	"initial",
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	"reallocate",
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	"reallocate or initial",
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	"setIsUnderground",
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	"setLightingExpired",
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	"setGenerated",
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	"setNode",
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	"setNodeNoCheck",
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	"setTimestamp",
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	"NodeMetaRef::reportMetadataChange",
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	"clearAllObjects",
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@@ -73,6 +71,7 @@ MapBlock::MapBlock(v3s16 pos, IGameDef *gamedef):
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		m_gamedef(gamedef)
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{
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	reallocate();
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	assert(m_modified > MOD_STATE_CLEAN);
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}
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MapBlock::~MapBlock()
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@@ -43,27 +43,27 @@ class VoxelManipulator;
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//// MapBlock modified reason flags
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////
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#define MOD_REASON_INITIAL                   (1 << 0)
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#define MOD_REASON_REALLOCATE                (1 << 1)
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#define MOD_REASON_SET_IS_UNDERGROUND        (1 << 2)
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#define MOD_REASON_SET_LIGHTING_COMPLETE     (1 << 3)
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#define MOD_REASON_SET_GENERATED             (1 << 4)
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#define MOD_REASON_SET_NODE                  (1 << 5)
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#define MOD_REASON_SET_NODE_NO_CHECK         (1 << 6)
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#define MOD_REASON_SET_TIMESTAMP             (1 << 7)
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#define MOD_REASON_REPORT_META_CHANGE        (1 << 8)
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#define MOD_REASON_CLEAR_ALL_OBJECTS         (1 << 9)
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#define MOD_REASON_BLOCK_EXPIRED             (1 << 10)
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#define MOD_REASON_ADD_ACTIVE_OBJECT_RAW     (1 << 11)
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#define MOD_REASON_REMOVE_OBJECTS_REMOVE     (1 << 12)
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#define MOD_REASON_REMOVE_OBJECTS_DEACTIVATE (1 << 13)
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#define MOD_REASON_TOO_MANY_OBJECTS          (1 << 14)
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#define MOD_REASON_STATIC_DATA_ADDED         (1 << 15)
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#define MOD_REASON_STATIC_DATA_REMOVED       (1 << 16)
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#define MOD_REASON_STATIC_DATA_CHANGED       (1 << 17)
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#define MOD_REASON_EXPIRE_DAYNIGHTDIFF       (1 << 18)
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#define MOD_REASON_VMANIP                    (1 << 19)
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#define MOD_REASON_UNKNOWN                   (1 << 20)
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enum ModReason : u32 {
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	MOD_REASON_REALLOCATE                 = 1 << 0,
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	MOD_REASON_SET_IS_UNDERGROUND         = 1 << 1,
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	MOD_REASON_SET_LIGHTING_COMPLETE      = 1 << 2,
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	MOD_REASON_SET_GENERATED              = 1 << 3,
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	MOD_REASON_SET_NODE                   = 1 << 4,
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	MOD_REASON_SET_TIMESTAMP              = 1 << 5,
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	MOD_REASON_REPORT_META_CHANGE         = 1 << 6,
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	MOD_REASON_CLEAR_ALL_OBJECTS          = 1 << 7,
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	MOD_REASON_BLOCK_EXPIRED              = 1 << 8,
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	MOD_REASON_ADD_ACTIVE_OBJECT_RAW      = 1 << 9,
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	MOD_REASON_REMOVE_OBJECTS_REMOVE      = 1 << 10,
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	MOD_REASON_REMOVE_OBJECTS_DEACTIVATE  = 1 << 11,
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	MOD_REASON_TOO_MANY_OBJECTS           = 1 << 12,
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	MOD_REASON_STATIC_DATA_ADDED          = 1 << 13,
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	MOD_REASON_STATIC_DATA_REMOVED        = 1 << 14,
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	MOD_REASON_STATIC_DATA_CHANGED        = 1 << 15,
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	MOD_REASON_EXPIRE_DAYNIGHTDIFF        = 1 << 16,
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	MOD_REASON_VMANIP                     = 1 << 17,
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	MOD_REASON_UNKNOWN                    = 1 << 18,
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};
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////
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//// MapBlock itself
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@@ -296,7 +296,7 @@ public:
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	inline void setNodeNoCheck(s16 x, s16 y, s16 z, MapNode n)
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	{
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		data[z * zstride + y * ystride + x] = n;
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		raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_NODE_NO_CHECK);
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		raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_NODE);
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	}
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	inline void setNodeNoCheck(v3s16 p, MapNode n)
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@@ -525,8 +525,8 @@ private:
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		  block has been modified from the one on disk.
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		- On the client, this is used for nothing.
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	*/
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	u16 m_modified = MOD_STATE_WRITE_NEEDED;
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	u32 m_modified_reason = MOD_REASON_INITIAL;
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	u16 m_modified = MOD_STATE_CLEAN;
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	u32 m_modified_reason = 0;
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	/*
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		When block is removed from active blocks, this is set to gametime.
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