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	modified iron amount a bit
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		@@ -2700,7 +2700,7 @@ void makeChunk(ChunkMakeData *data)
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		// Randomize mineral
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		u8 mineral;
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		if(myrand()%3 != 0)
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		if(myrand()%4 != 0 || (orp.Y + of.Y) > 10)
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			mineral = MINERAL_COAL;
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		else
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			mineral = MINERAL_IRON;
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@@ -4545,8 +4545,7 @@ continue_generating:
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		/*
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			Add iron
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		*/
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		//TODO: change to iron_amount or whatever
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		u16 iron_amount = 15;
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		u16 iron_amount = 8;
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		u16 iron_rareness = 60 / iron_amount;
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		if(iron_rareness == 0)
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			iron_rareness = 1;
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