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zrcadlo https://github.com/luanti-org/luanti.git synchronizováno 2025-12-15 11:35:22 +01:00

CollisionMoveSimple: Collide with 'ignore' nodes

Tento commit je obsažen v:
paramat
2018-02-24 15:57:34 +00:00
odevzdal paramat
rodič 359a940dde
revize 6c9df2ffa7

Zobrazit soubor

@@ -279,7 +279,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
bool is_position_valid;
MapNode n = map->getNodeNoEx(p, &is_position_valid);
if (is_position_valid) {
if (is_position_valid && n.getContent() != CONTENT_IGNORE) {
// Object collides into walkable nodes
any_position_valid = true;
@@ -327,7 +327,8 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
cinfo.emplace_back(false, false, n_bouncy_value, p, box);
}
} else {
// Collide with unloaded nodes
// Collide with unloaded nodes (position invalid) and loaded
// CONTENT_IGNORE nodes (position valid)
aabb3f box = getNodeBox(p, BS);
cinfo.emplace_back(true, false, 0, p, box);
}
@@ -335,6 +336,8 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
// Do not move if world has not loaded yet, since custom node boxes
// are not available for collision detection.
// This also intentionally occurs in the case of the object being positioned
// solely on loaded CONTENT_IGNORE nodes, no matter where they come from.
if (!any_position_valid) {
*speed_f = v3f(0, 0, 0);
return result;