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Force player save before kicking on player shutdown (#8157)

This commit is contained in:
Loïc Blot
2019-02-03 09:11:45 +01:00
committed by GitHub
parent 23ea02c79c
commit 70672e1cb7
3 changed files with 4 additions and 3 deletions

View File

@@ -257,6 +257,7 @@ Server::~Server()
if (kick_msg.empty()) {
kick_msg = g_settings->get("kick_msg_shutdown");
}
m_env->saveLoadedPlayers(true);
m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
kick_msg, reconnect);
}

View File

@@ -568,10 +568,10 @@ void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
}
}
void ServerEnvironment::saveLoadedPlayers()
void ServerEnvironment::saveLoadedPlayers(bool force)
{
for (RemotePlayer *player : m_players) {
if (player->checkModified() || (player->getPlayerSAO() &&
if (force || player->checkModified() || (player->getPlayerSAO() &&
player->getPlayerSAO()->getMeta().isModified())) {
try {
m_player_database->savePlayer(player);

View File

@@ -221,7 +221,7 @@ public:
void kickAllPlayers(AccessDeniedCode reason,
const std::string &str_reason, bool reconnect);
// Save players
void saveLoadedPlayers();
void saveLoadedPlayers(bool force = false);
void savePlayer(RemotePlayer *player);
PlayerSAO *loadPlayer(RemotePlayer *player, bool *new_player, session_t peer_id,
bool is_singleplayer);