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Force player save before kicking on player shutdown (#8157)
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@@ -568,10 +568,10 @@ void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
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}
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}
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void ServerEnvironment::saveLoadedPlayers()
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void ServerEnvironment::saveLoadedPlayers(bool force)
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{
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for (RemotePlayer *player : m_players) {
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if (player->checkModified() || (player->getPlayerSAO() &&
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if (force || player->checkModified() || (player->getPlayerSAO() &&
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player->getPlayerSAO()->getMeta().isModified())) {
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try {
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m_player_database->savePlayer(player);
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