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Force player save before kicking on player shutdown (#8157)
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@@ -221,7 +221,7 @@ public:
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void kickAllPlayers(AccessDeniedCode reason,
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const std::string &str_reason, bool reconnect);
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// Save players
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void saveLoadedPlayers();
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void saveLoadedPlayers(bool force = false);
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void savePlayer(RemotePlayer *player);
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PlayerSAO *loadPlayer(RemotePlayer *player, bool *new_player, session_t peer_id,
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bool is_singleplayer);
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