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	Resolves some warnings for Android version (#13862)
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			@@ -169,7 +169,6 @@ private:
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	LocalPlayer *m_player;
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	ParticleSpawnerParameters p;
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	std::vector<ClientParticleTexture> m_texpool;
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	size_t m_texcount;
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	std::vector<float> m_spawntimes;
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	u16 m_attached_id;
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};
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@@ -550,8 +550,7 @@ static bool create_userdata_path()
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}
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namespace {
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	std::string findProgram(const char *name)
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	{
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	[[maybe_unused]] std::string findProgram(const char *name) {
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		char *path_c = getenv("PATH");
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		if (!path_c)
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			return "";
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@@ -571,8 +570,9 @@ namespace {
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#ifdef _WIN32
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	const char *debuggerNames[] = {"gdb.exe", "lldb.exe"};
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#else
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	const char *debuggerNames[] = {"gdb", "lldb"};
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	[[maybe_unused]] const char *debuggerNames[] = {"gdb", "lldb"};
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#endif
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	template <class T>
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	void getDebuggerArgs(T &out, int i) {
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		if (i == 0) {
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