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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-30 23:15:32 +01:00

Fix interpolating to identity bone overrides (#16609)

The previous code immediately dropped identity overrides, even if there still was an interpolation to be done.
Also a little bit of cleanup, and setting an appropriate identity default for the scale property when interpolating.

For modders: As a workaround, you can add a tiny offset so that overrides aren't identity overrides.
This commit is contained in:
Lars Müller
2025-10-29 10:25:50 +01:00
committed by GitHub
parent 93ccb4b355
commit 7331156650
5 changed files with 49 additions and 41 deletions

View File

@@ -95,7 +95,7 @@ core.register_entity("testentities:sam", {
self.object:set_bone_override("Head", {
scale = {
vec = vector.new(s, s, s),
absolute = true,
absolute = false,
interpolation = self._head_anim_duration,
},
})

View File

@@ -66,12 +66,12 @@ struct BoneOverride
v3f previous;
v3f vector;
bool absolute = false;
f32 interp_timer = 0;
f32 interp_duration = 0.0f;
} position;
v3f getPosition(v3f anim_pos) const {
f32 progress = dtime_passed / position.interp_timer;
if (progress > 1.0f || position.interp_timer == 0.0f)
f32 progress = dtime_passed / position.interp_duration;
if (progress > 1.0f || position.interp_duration == 0.0f)
progress = 1.0f;
return position.vector.getInterpolated(position.previous, progress)
+ (position.absolute ? v3f() : anim_pos);
@@ -85,14 +85,14 @@ struct BoneOverride
// so that we can return them in the appropriate getters
v3f next_radians;
bool absolute = false;
f32 interp_timer = 0;
f32 interp_duration = 0.0f;
} rotation;
v3f getRotationEulerDeg(v3f anim_rot_euler) const {
core::quaternion rot;
f32 progress = dtime_passed / rotation.interp_timer;
if (progress > 1.0f || rotation.interp_timer == 0.0f)
f32 progress = dtime_passed / rotation.interp_duration;
if (progress > 1.0f || rotation.interp_duration == 0.0f)
progress = 1.0f;
rot.slerp(rotation.previous, rotation.next, progress);
if (!rotation.absolute) {
@@ -107,27 +107,35 @@ struct BoneOverride
struct ScaleProperty
{
v3f previous;
v3f vector{1, 1, 1};
v3f previous = v3f(1.0f);
v3f vector = v3f(1.0f);
bool absolute = false;
f32 interp_timer = 0;
f32 interp_duration = 0.0f;
} scale;
v3f getScale(v3f anim_scale) const {
f32 progress = dtime_passed / scale.interp_timer;
if (progress > 1.0f || scale.interp_timer == 0.0f)
f32 progress = dtime_passed / scale.interp_duration;
if (progress > 1.0f || scale.interp_duration == 0.0f)
progress = 1.0f;
return scale.vector.getInterpolated(scale.previous, progress)
* (scale.absolute ? v3f(1) : anim_scale);
* (scale.absolute ? v3f(1.0f) : anim_scale);
}
f32 dtime_passed = 0;
f32 dtime_passed = 0.0f;
bool finishedInterpolation() const
{
return dtime_passed >= std::max(std::max(
position.interp_duration, rotation.interp_duration),
scale.interp_duration);
}
bool isIdentity() const
{
return !position.absolute && position.vector == v3f()
return finishedInterpolation()
&& !position.absolute && position.vector == v3f()
&& !rotation.absolute && rotation.next == core::quaternion()
&& !scale.absolute && scale.vector == v3f(1);
&& !scale.absolute && scale.vector == v3f(1.0f);
}
};

View File

@@ -702,17 +702,21 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
});
m_animated_meshnode->setOnAnimateCallback([&](f32 dtime) {
for (auto &it : m_bone_override) {
auto* bone = m_animated_meshnode->getJointNode(it.first.c_str());
if (!bone)
continue;
BoneOverride &props = it.second;
for (auto it = m_bone_override.begin(); it != m_bone_override.end();) {
BoneOverride &props = it->second;
props.dtime_passed += dtime;
bone->setPosition(props.getPosition(bone->getPosition()));
bone->setRotation(props.getRotationEulerDeg(bone->getRotation()));
bone->setScale(props.getScale(bone->getScale()));
if (props.isIdentity()) {
it = m_bone_override.erase(it);
continue;
}
if (auto *bone = m_animated_meshnode->getJointNode(it->first.c_str())) {
bone->setPosition(props.getPosition(bone->getPosition()));
bone->setRotation(props.getRotationEulerDeg(bone->getRotation()));
bone->setScale(props.getScale(bone->getScale()));
}
++it;
}
});
} else
@@ -1689,9 +1693,9 @@ void GenericCAO::processMessage(const std::string &data)
props.scale.previous = props.scale.vector;
} else {
// Disable interpolation
props.position.interp_timer = 0.0f;
props.rotation.interp_timer = 0.0f;
props.scale.interp_timer = 0.0f;
props.position.interp_duration = 0.0f;
props.rotation.interp_duration = 0.0f;
props.scale.interp_duration = 0.0f;
}
// Read new values
props.position.vector = readV3F32(is);
@@ -1703,19 +1707,15 @@ void GenericCAO::processMessage(const std::string &data)
props.position.absolute = true;
props.rotation.absolute = true;
} else {
props.position.interp_timer = readF32(is);
props.rotation.interp_timer = readF32(is);
props.scale.interp_timer = readF32(is);
props.position.interp_duration = readF32(is);
props.rotation.interp_duration = readF32(is);
props.scale.interp_duration = readF32(is);
u8 absoluteFlag = readU8(is);
props.position.absolute = (absoluteFlag & 1) > 0;
props.rotation.absolute = (absoluteFlag & 2) > 0;
props.scale.absolute = (absoluteFlag & 4) > 0;
}
if (props.isIdentity()) {
m_bone_override.erase(bone);
} else {
m_bone_override[bone] = props;
}
m_bone_override[bone] = props;
} else if (cmd == AO_CMD_ATTACH_TO) {
u16 parent_id = readS16(is);
std::string bone = deSerializeString16(is);

View File

@@ -668,7 +668,7 @@ int ObjectRef::l_set_bone_override(lua_State *L)
lua_getfield(L, -1, "interpolation");
if (lua_isnumber(L, -1))
prop.interp_timer = lua_tonumber(L, -1);
prop.interp_duration = lua_tonumber(L, -1);
lua_pop(L, 1);
};
@@ -718,7 +718,7 @@ static void push_bone_override(lua_State *L, const BoneOverride &props)
lua_newtable(L);
push_v3f(L, vec);
lua_setfield(L, -2, "vec");
lua_pushnumber(L, prop.interp_timer);
lua_pushnumber(L, prop.interp_duration);
lua_setfield(L, -2, "interpolation");
lua_pushboolean(L, prop.absolute);
lua_setfield(L, -2, "absolute");

View File

@@ -312,9 +312,9 @@ std::string UnitSAO::generateUpdateBoneOverrideCommand(
props.rotation.next.toEuler(euler_rot);
writeV3F32(os, euler_rot * core::RADTODEG);
writeV3F32(os, props.scale.vector);
writeF32(os, props.position.interp_timer);
writeF32(os, props.rotation.interp_timer);
writeF32(os, props.scale.interp_timer);
writeF32(os, props.position.interp_duration);
writeF32(os, props.rotation.interp_duration);
writeF32(os, props.scale.interp_duration);
writeU8(os, (props.position.absolute & 1) << 0
| (props.rotation.absolute & 1) << 1
| (props.scale.absolute & 1) << 2);