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https://github.com/luanti-org/luanti.git
synced 2025-11-01 15:55:26 +01:00
Fix interpolating to identity bone overrides (#16609)
The previous code immediately dropped identity overrides, even if there still was an interpolation to be done. Also a little bit of cleanup, and setting an appropriate identity default for the scale property when interpolating. For modders: As a workaround, you can add a tiny offset so that overrides aren't identity overrides.
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@@ -95,7 +95,7 @@ core.register_entity("testentities:sam", {
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self.object:set_bone_override("Head", {
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scale = {
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vec = vector.new(s, s, s),
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absolute = true,
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absolute = false,
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interpolation = self._head_anim_duration,
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},
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})
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@@ -66,12 +66,12 @@ struct BoneOverride
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v3f previous;
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v3f vector;
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bool absolute = false;
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f32 interp_timer = 0;
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f32 interp_duration = 0.0f;
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} position;
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v3f getPosition(v3f anim_pos) const {
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f32 progress = dtime_passed / position.interp_timer;
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if (progress > 1.0f || position.interp_timer == 0.0f)
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f32 progress = dtime_passed / position.interp_duration;
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if (progress > 1.0f || position.interp_duration == 0.0f)
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progress = 1.0f;
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return position.vector.getInterpolated(position.previous, progress)
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+ (position.absolute ? v3f() : anim_pos);
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@@ -85,14 +85,14 @@ struct BoneOverride
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// so that we can return them in the appropriate getters
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v3f next_radians;
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bool absolute = false;
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f32 interp_timer = 0;
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f32 interp_duration = 0.0f;
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} rotation;
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v3f getRotationEulerDeg(v3f anim_rot_euler) const {
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core::quaternion rot;
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f32 progress = dtime_passed / rotation.interp_timer;
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if (progress > 1.0f || rotation.interp_timer == 0.0f)
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f32 progress = dtime_passed / rotation.interp_duration;
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if (progress > 1.0f || rotation.interp_duration == 0.0f)
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progress = 1.0f;
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rot.slerp(rotation.previous, rotation.next, progress);
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if (!rotation.absolute) {
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@@ -107,27 +107,35 @@ struct BoneOverride
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struct ScaleProperty
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{
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v3f previous;
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v3f vector{1, 1, 1};
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v3f previous = v3f(1.0f);
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v3f vector = v3f(1.0f);
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bool absolute = false;
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f32 interp_timer = 0;
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f32 interp_duration = 0.0f;
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} scale;
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v3f getScale(v3f anim_scale) const {
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f32 progress = dtime_passed / scale.interp_timer;
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if (progress > 1.0f || scale.interp_timer == 0.0f)
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f32 progress = dtime_passed / scale.interp_duration;
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if (progress > 1.0f || scale.interp_duration == 0.0f)
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progress = 1.0f;
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return scale.vector.getInterpolated(scale.previous, progress)
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* (scale.absolute ? v3f(1) : anim_scale);
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* (scale.absolute ? v3f(1.0f) : anim_scale);
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}
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f32 dtime_passed = 0;
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f32 dtime_passed = 0.0f;
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bool finishedInterpolation() const
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{
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return dtime_passed >= std::max(std::max(
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position.interp_duration, rotation.interp_duration),
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scale.interp_duration);
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}
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bool isIdentity() const
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{
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return !position.absolute && position.vector == v3f()
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return finishedInterpolation()
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&& !position.absolute && position.vector == v3f()
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&& !rotation.absolute && rotation.next == core::quaternion()
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&& !scale.absolute && scale.vector == v3f(1);
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&& !scale.absolute && scale.vector == v3f(1.0f);
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}
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};
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@@ -702,18 +702,22 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
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});
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m_animated_meshnode->setOnAnimateCallback([&](f32 dtime) {
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for (auto &it : m_bone_override) {
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auto* bone = m_animated_meshnode->getJointNode(it.first.c_str());
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if (!bone)
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continue;
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BoneOverride &props = it.second;
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for (auto it = m_bone_override.begin(); it != m_bone_override.end();) {
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BoneOverride &props = it->second;
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props.dtime_passed += dtime;
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if (props.isIdentity()) {
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it = m_bone_override.erase(it);
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continue;
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}
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if (auto *bone = m_animated_meshnode->getJointNode(it->first.c_str())) {
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bone->setPosition(props.getPosition(bone->getPosition()));
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bone->setRotation(props.getRotationEulerDeg(bone->getRotation()));
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bone->setScale(props.getScale(bone->getScale()));
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}
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++it;
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}
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});
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} else
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errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
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@@ -1689,9 +1693,9 @@ void GenericCAO::processMessage(const std::string &data)
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props.scale.previous = props.scale.vector;
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} else {
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// Disable interpolation
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props.position.interp_timer = 0.0f;
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props.rotation.interp_timer = 0.0f;
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props.scale.interp_timer = 0.0f;
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props.position.interp_duration = 0.0f;
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props.rotation.interp_duration = 0.0f;
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props.scale.interp_duration = 0.0f;
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}
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// Read new values
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props.position.vector = readV3F32(is);
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@@ -1703,19 +1707,15 @@ void GenericCAO::processMessage(const std::string &data)
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props.position.absolute = true;
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props.rotation.absolute = true;
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} else {
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props.position.interp_timer = readF32(is);
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props.rotation.interp_timer = readF32(is);
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props.scale.interp_timer = readF32(is);
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props.position.interp_duration = readF32(is);
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props.rotation.interp_duration = readF32(is);
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props.scale.interp_duration = readF32(is);
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u8 absoluteFlag = readU8(is);
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props.position.absolute = (absoluteFlag & 1) > 0;
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props.rotation.absolute = (absoluteFlag & 2) > 0;
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props.scale.absolute = (absoluteFlag & 4) > 0;
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}
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if (props.isIdentity()) {
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m_bone_override.erase(bone);
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} else {
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m_bone_override[bone] = props;
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}
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} else if (cmd == AO_CMD_ATTACH_TO) {
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u16 parent_id = readS16(is);
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std::string bone = deSerializeString16(is);
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@@ -668,7 +668,7 @@ int ObjectRef::l_set_bone_override(lua_State *L)
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lua_getfield(L, -1, "interpolation");
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if (lua_isnumber(L, -1))
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prop.interp_timer = lua_tonumber(L, -1);
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prop.interp_duration = lua_tonumber(L, -1);
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lua_pop(L, 1);
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};
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@@ -718,7 +718,7 @@ static void push_bone_override(lua_State *L, const BoneOverride &props)
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lua_newtable(L);
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push_v3f(L, vec);
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lua_setfield(L, -2, "vec");
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lua_pushnumber(L, prop.interp_timer);
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lua_pushnumber(L, prop.interp_duration);
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lua_setfield(L, -2, "interpolation");
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lua_pushboolean(L, prop.absolute);
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lua_setfield(L, -2, "absolute");
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@@ -312,9 +312,9 @@ std::string UnitSAO::generateUpdateBoneOverrideCommand(
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props.rotation.next.toEuler(euler_rot);
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writeV3F32(os, euler_rot * core::RADTODEG);
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writeV3F32(os, props.scale.vector);
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writeF32(os, props.position.interp_timer);
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writeF32(os, props.rotation.interp_timer);
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writeF32(os, props.scale.interp_timer);
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writeF32(os, props.position.interp_duration);
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writeF32(os, props.rotation.interp_duration);
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writeF32(os, props.scale.interp_duration);
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writeU8(os, (props.position.absolute & 1) << 0
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| (props.rotation.absolute & 1) << 1
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| (props.scale.absolute & 1) << 2);
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