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	Add testWrapDegrees_0_360_v3f unittests
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		@@ -31,6 +31,7 @@ public:
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	void runTests(IGameDef *gamedef);
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	void testAngleWrapAround();
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	void testWrapDegrees_0_360_v3f();
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	void testLowercase();
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	void testTrim();
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	void testIsYes();
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@@ -59,6 +60,7 @@ static TestUtilities g_test_instance;
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void TestUtilities::runTests(IGameDef *gamedef)
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{
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	TEST(testAngleWrapAround);
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	TEST(testWrapDegrees_0_360_v3f);
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	TEST(testLowercase);
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	TEST(testTrim);
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	TEST(testIsYes);
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@@ -106,24 +108,63 @@ inline float ref_WrapDegrees_0_360(float f)
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}
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void TestUtilities::testAngleWrapAround()
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void TestUtilities::testAngleWrapAround() {
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    UASSERT(fabs(modulo360f(100.0) - 100.0) < 0.001);
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    UASSERT(fabs(modulo360f(720.5) - 0.5) < 0.001);
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    UASSERT(fabs(modulo360f(-0.5) - (-0.5)) < 0.001);
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    UASSERT(fabs(modulo360f(-365.5) - (-5.5)) < 0.001);
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    for (float f = -720; f <= -360; f += 0.25) {
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        UASSERT(std::fabs(modulo360f(f) - modulo360f(f + 360)) < 0.001);
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    }
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    for (float f = -1440; f <= 1440; f += 0.25) {
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        UASSERT(std::fabs(modulo360f(f) - fmodf(f, 360)) < 0.001);
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        UASSERT(std::fabs(wrapDegrees_180(f) - ref_WrapDegrees180(f)) < 0.001);
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        UASSERT(std::fabs(wrapDegrees_0_360(f) - ref_WrapDegrees_0_360(f)) < 0.001);
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        UASSERT(wrapDegrees_0_360(
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                std::fabs(wrapDegrees_180(f) - wrapDegrees_0_360(f))) < 0.001);
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    }
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}
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void TestUtilities::testWrapDegrees_0_360_v3f()
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{
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	UASSERT(fabs(modulo360f(100.0) - 100.0) < 0.001);
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	UASSERT(fabs(modulo360f(720.5) - 0.5) < 0.001);
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	UASSERT(fabs(modulo360f(-0.5) - (-0.5)) < 0.001);
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	UASSERT(fabs(modulo360f(-365.5) - (-5.5)) < 0.001);
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    // only x test with little step
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	for (float x = -720.f; x <= 720; x += 0.05) {
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        v3f r = wrapDegrees_0_360_v3f(v3f(x, 0, 0));
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        UASSERT(r.X >= 0.0f && r.X < 360.0f)
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        UASSERT(r.Y == 0.0f)
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        UASSERT(r.Z == 0.0f)
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    }
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	for (float f = -720; f <= -360; f += 0.25) {
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		UASSERT(std::fabs(modulo360f(f) - modulo360f(f + 360)) < 0.001);
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    // only y test with little step
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    for (float y = -720.f; y <= 720; y += 0.05) {
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        v3f r = wrapDegrees_0_360_v3f(v3f(0, y, 0));
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        UASSERT(r.X == 0.0f)
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        UASSERT(r.Y >= 0.0f && r.Y < 360.0f)
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        UASSERT(r.Z == 0.0f)
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    }
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    // only z test with little step
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    for (float z = -720.f; z <= 720; z += 0.05) {
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        v3f r = wrapDegrees_0_360_v3f(v3f(0, 0, z));
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        UASSERT(r.X == 0.0f)
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        UASSERT(r.Y == 0.0f)
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        UASSERT(r.Z >= 0.0f && r.Z < 360.0f)
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	}
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	for (float f = -1440; f <= 1440; f += 0.25) {
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		UASSERT(std::fabs(modulo360f(f) - fmodf(f, 360)) < 0.001);
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		UASSERT(std::fabs(wrapDegrees_180(f) - ref_WrapDegrees180(f)) < 0.001);
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		UASSERT(std::fabs(wrapDegrees_0_360(f) - ref_WrapDegrees_0_360(f)) < 0.001);
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		UASSERT(wrapDegrees_0_360(
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			std::fabs(wrapDegrees_180(f) - wrapDegrees_0_360(f))) < 0.001);
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	}
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    // test the whole coordinate translation
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    for (float x = -720.f; x <= 720; x += 2.5) {
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        for (float y = -720.f; y <= 720; y += 2.5) {
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            for (float z = -720.f; z <= 720; z += 2.5) {
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                v3f r = wrapDegrees_0_360_v3f(v3f(x, y, z));
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                UASSERT(r.X >= 0.0f && r.X < 360.0f)
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                UASSERT(r.Y >= 0.0f && r.Y < 360.0f)
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                UASSERT(r.Z >= 0.0f && r.Z < 360.0f)
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            }
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        }
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    }
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}
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