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	Remove sound menu and show proper msgs if sound is off (#9069)
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		@@ -1922,29 +1922,47 @@ void Game::processKeyInput()
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		toggleFast();
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	} else if (wasKeyDown(KeyType::NOCLIP)) {
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		toggleNoClip();
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#if USE_SOUND
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	} else if (wasKeyDown(KeyType::MUTE)) {
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		bool new_mute_sound = !g_settings->getBool("mute_sound");
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		g_settings->setBool("mute_sound", new_mute_sound);
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		if (new_mute_sound)
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			m_game_ui->showTranslatedStatusText("Sound muted");
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		else
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			m_game_ui->showTranslatedStatusText("Sound unmuted");
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		if (g_settings->getBool("enable_sound")) {
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			bool new_mute_sound = !g_settings->getBool("mute_sound");
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			g_settings->setBool("mute_sound", new_mute_sound);
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			if (new_mute_sound)
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				m_game_ui->showTranslatedStatusText("Sound muted");
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			else
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				m_game_ui->showTranslatedStatusText("Sound unmuted");
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		} else {
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			m_game_ui->showTranslatedStatusText("Sound system is disabled");
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		}
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	} else if (wasKeyDown(KeyType::INC_VOLUME)) {
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		float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
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		wchar_t buf[100];
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		g_settings->setFloat("sound_volume", new_volume);
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		const wchar_t *str = wgettext("Volume changed to %d%%");
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		swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
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		delete[] str;
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		m_game_ui->showStatusText(buf);
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		if (g_settings->getBool("enable_sound")) {
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			float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
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			wchar_t buf[100];
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			g_settings->setFloat("sound_volume", new_volume);
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			const wchar_t *str = wgettext("Volume changed to %d%%");
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			swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
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			delete[] str;
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			m_game_ui->showStatusText(buf);
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		} else {
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			m_game_ui->showTranslatedStatusText("Sound system is disabled");
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		}
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	} else if (wasKeyDown(KeyType::DEC_VOLUME)) {
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		float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
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		wchar_t buf[100];
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		g_settings->setFloat("sound_volume", new_volume);
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		const wchar_t *str = wgettext("Volume changed to %d%%");
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		swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
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		delete[] str;
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		m_game_ui->showStatusText(buf);
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		if (g_settings->getBool("enable_sound")) {
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			float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
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			wchar_t buf[100];
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			g_settings->setFloat("sound_volume", new_volume);
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			const wchar_t *str = wgettext("Volume changed to %d%%");
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			swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
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			delete[] str;
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			m_game_ui->showStatusText(buf);
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		} else {
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			m_game_ui->showTranslatedStatusText("Sound system is disabled");
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		}
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#else
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	} else if (wasKeyDown(KeyType::MUTE) || wasKeyDown(KeyType::INC_VOLUME)
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			|| wasKeyDown(KeyType::DEC_VOLUME)) {
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		m_game_ui->showTranslatedStatusText("Sound system is not supported on this build");
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#endif
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	} else if (wasKeyDown(KeyType::CINEMATIC)) {
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		toggleCinematic();
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	} else if (wasKeyDown(KeyType::SCREENSHOT)) {
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@@ -4162,8 +4180,12 @@ void Game::showPauseMenu()
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	}
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#ifndef __ANDROID__
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	os		<< "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
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		<< strgettext("Sound Volume") << "]";
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#if USE_SOUND
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	if (g_settings->getBool("enable_sound")) {
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		os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
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			<< strgettext("Sound Volume") << "]";
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	}
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#endif
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	os		<< "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
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		<< strgettext("Change Keys")  << "]";
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#endif
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