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	Fix disappearing of wielditem
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		@@ -147,12 +147,13 @@ void Camera::step(f32 dtime)
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			m_view_bobbing_fall = -1; // Mark the effect as finished
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	}
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	bool was_under_zero = m_wield_change_timer < 0;
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	if(m_wield_change_timer < 0.125)
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		m_wield_change_timer += dtime;
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	if(m_wield_change_timer > 0.125)
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		m_wield_change_timer = 0.125;
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	if(m_wield_change_timer >= 0 && m_wield_change_timer - dtime < 0) {
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	if(m_wield_change_timer >= 0 && was_under_zero) {
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		if(m_wield_mesh_next) {
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			m_wieldnode->setMesh(m_wield_mesh_next);
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			m_wieldnode->setVisible(true);
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