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	Revert old 4BS/s walk speed for now
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		@@ -622,7 +622,7 @@ void LocalPlayer::applyControl(float dtime)
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	// Random constants
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	f32 walk_acceleration = 4.0 * BS;
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	f32 walkspeed_max = 5.0 * BS;
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	f32 walkspeed_max = 4.0 * BS;
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	setPitch(control.pitch);
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	setYaw(control.yaw);
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