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	Player marker on both minimaps (#7350)
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		@@ -511,16 +511,18 @@ void Minimap::drawMinimap()
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	driver->setMaterial(material);
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	driver->drawMeshBuffer(m_meshbuffer);
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	// If round minimap, draw player marker
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	if (!data->minimap_shape_round) {
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	// Draw player marker on minimap
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	if (data->minimap_shape_round) {
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		matrix.setRotationDegrees(core::vector3df(0, 0, 0));
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	} else {
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		matrix.setRotationDegrees(core::vector3df(0, 0, m_angle));
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		material.TextureLayer[0].Texture = data->player_marker;
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		driver->setTransform(video::ETS_WORLD, matrix);
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		driver->setMaterial(material);
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		driver->drawMeshBuffer(m_meshbuffer);
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	}
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	material.TextureLayer[0].Texture = data->player_marker;
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	driver->setTransform(video::ETS_WORLD, matrix);
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	driver->setMaterial(material);
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	driver->drawMeshBuffer(m_meshbuffer);
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	// Reset transformations
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	driver->setTransform(video::ETS_VIEW, oldViewMat);
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	driver->setTransform(video::ETS_PROJECTION, oldProjMat);
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