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鏡像自 https://github.com/luanti-org/luanti.git 已同步 2025-11-10 20:05:26 +01:00

Decrease minimum for repeat_place_time (#13165)

此提交包含在:
DS
2023-01-23 00:20:12 +01:00
提交者 GitHub
父節點 87d509e462
當前提交 8478796226
共有 2 個檔案被更改,包括 3 行新增3 行删除

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@@ -95,7 +95,7 @@ always_fly_fast (Always fly fast) bool true
# The time in seconds it takes between repeated node placements when holding
# the place button.
repeat_place_time (Place repetition interval) float 0.25 0.25 2
repeat_place_time (Place repetition interval) float 0.25 0.16 2
# Automatically jump up single-node obstacles.
autojump (Automatic jumping) bool false
@@ -469,7 +469,7 @@ enable_auto_exposure (Enable Automatic Exposure) bool false
enable_bloom (Enable Bloom) bool false
# Set to true to render debugging breakdown of the bloom effect.
# In debug mode, the screen is split into 4 quadrants:
# In debug mode, the screen is split into 4 quadrants:
# top-left - processed base image, top-right - final image
# bottom-left - raw base image, bottom-right - bloom texture.
enable_bloom_debug (Enable Bloom Debug) bool false

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@@ -4291,7 +4291,7 @@ void Game::readSettings()
m_cache_enable_fog = g_settings->getBool("enable_fog");
m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity", 0.001f, 10.0f);
m_cache_joystick_frustum_sensitivity = std::max(g_settings->getFloat("joystick_frustum_sensitivity"), 0.001f);
m_repeat_place_time = g_settings->getFloat("repeat_place_time", 0.25f, 2.0);
m_repeat_place_time = g_settings->getFloat("repeat_place_time", 0.16f, 2.0);
m_cache_enable_noclip = g_settings->getBool("noclip");
m_cache_enable_free_move = g_settings->getBool("free_move");