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connection.cpp: remove unused constructor
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@@ -2639,30 +2639,6 @@ SharedBuffer<u8> ConnectionReceiveThread::processPacket(Channel *channel,
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Connection
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*/
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Connection::Connection(u32 protocol_id, u32 max_packet_size, float timeout,
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bool ipv6) :
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m_udpSocket(ipv6),
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m_command_queue(),
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m_event_queue(),
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m_peer_id(0),
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m_protocol_id(protocol_id),
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m_sendThread(max_packet_size, timeout),
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m_receiveThread(max_packet_size),
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m_info_mutex(),
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m_bc_peerhandler(0),
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m_bc_receive_timeout(0),
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m_shutting_down(false),
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m_next_remote_peer_id(2)
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{
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m_udpSocket.setTimeoutMs(5);
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m_sendThread.setParent(this);
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m_receiveThread.setParent(this);
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m_sendThread.Start();
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m_receiveThread.Start();
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}
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Connection::Connection(u32 protocol_id, u32 max_packet_size, float timeout,
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bool ipv6, PeerHandler *peerhandler) :
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m_udpSocket(ipv6),
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@@ -1013,7 +1013,6 @@ public:
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friend class ConnectionSendThread;
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friend class ConnectionReceiveThread;
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Connection(u32 protocol_id, u32 max_packet_size, float timeout, bool ipv6);
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Connection(u32 protocol_id, u32 max_packet_size, float timeout, bool ipv6,
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PeerHandler *peerhandler);
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~Connection();
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