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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-31 23:45:22 +01:00

Merge remote-tracking branch 'upstream/master'

This commit is contained in:
sfan5
2012-11-10 21:45:01 +01:00
23 changed files with 169 additions and 43 deletions

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@@ -111,6 +111,11 @@ function nodeupdate_single(p)
end
function nodeupdate(p)
-- Round p to prevent falling entities to get stuck
p.x = math.floor(p.x+0.5)
p.y = math.floor(p.y+0.5)
p.z = math.floor(p.z+0.5)
for x = -1,1 do
for y = -1,1 do
for z = -1,1 do

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@@ -259,6 +259,7 @@ minetest.register_node(":air", {
diggable = false,
buildable_to = true,
air_equivalent = true,
drop = "",
groups = {not_in_creative_inventory=1},
})
@@ -274,6 +275,7 @@ minetest.register_node(":ignore", {
diggable = false,
buildable_to = true, -- A way to remove accidentally placed ignores
air_equivalent = true,
drop = "",
groups = {not_in_creative_inventory=1},
})

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@@ -1347,6 +1347,8 @@ Node definition (register_node)
liquid_alternative_flowing = "", -- Flowing version of source liquid
liquid_alternative_source = "", -- Source version of flowing liquid
liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7)
liquid_renewable = true, -- Can new liquid source be created by placing
two or more sources nearly?
light_source = 0, -- Amount of light emitted by node
damage_per_second = 0, -- If player is inside node, this damage is caused
node_box = {type="regular"}, -- See "Node boxes"

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@@ -189,7 +189,7 @@ void Camera::step(f32 dtime)
if (m_digging_button != -1)
{
f32 offset = dtime * 3.5;
f32 offset = dtime * 4.5;
float m_digging_anim_was = m_digging_anim;
m_digging_anim += offset;
if (m_digging_anim >= 1)
@@ -336,13 +336,13 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
if (m_digging_button != -1)
{
f32 digfrac = m_digging_anim;
wield_position.X -= 30 * sin(pow(digfrac, 0.8f) * M_PI);
wield_position.Y += 15 * sin(digfrac * 2 * M_PI);
wield_position.Z += 5 * digfrac;
wield_position.X -= 50 * sin(pow(digfrac, 0.8f) * M_PI);
wield_position.Y += 24 * sin(digfrac * 1.8 * M_PI);
wield_position.Z += 25 * 0.5;
// Euler angles are PURE EVIL, so why not use quaternions?
core::quaternion quat_begin(wield_rotation * core::DEGTORAD);
core::quaternion quat_end(v3f(90, -10, -130) * core::DEGTORAD);
core::quaternion quat_end(v3f(80, 30, 100) * core::DEGTORAD);
core::quaternion quat_slerp;
quat_slerp.slerp(quat_begin, quat_end, sin(digfrac * M_PI));
quat_slerp.toEuler(wield_rotation);

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@@ -413,6 +413,10 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
m_last_drawn_sectors.clear();
}
bool use_trilinear_filter = g_settings->getBool("trilinear_filter");
bool use_bilinear_filter = g_settings->getBool("bilinear_filter");
bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter");
/*
Get time for measuring timeout.
@@ -544,6 +548,11 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
for(u32 i=0; i<c; i++)
{
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
const video::SMaterial& material = buf->getMaterial();
video::IMaterialRenderer* rnd =
driver->getMaterialRenderer(material.MaterialType);

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@@ -492,15 +492,15 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
// -Z towards +Z, thus the direction is +Z.
// Rotate texture to make animation go in flow direction
// Positive if liquid moves towards +Z
int dz = (corner_levels[side_corners[2][0]] +
corner_levels[side_corners[2][1]] <
corner_levels[side_corners[3][0]] +
corner_levels[side_corners[3][1]]);
int dz = (corner_levels[side_corners[3][0]] +
corner_levels[side_corners[3][1]]) -
(corner_levels[side_corners[2][0]] +
corner_levels[side_corners[2][1]]);
// Positive if liquid moves towards +X
int dx = (corner_levels[side_corners[0][0]] +
corner_levels[side_corners[0][1]] <
corner_levels[side_corners[1][0]] +
corner_levels[side_corners[1][1]]);
int dx = (corner_levels[side_corners[1][0]] +
corner_levels[side_corners[1][1]]) -
(corner_levels[side_corners[0][0]] +
corner_levels[side_corners[0][1]]);
// -X
if(-dx >= abs(dz))
{

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@@ -142,5 +142,10 @@ void set_default_settings(Settings *settings)
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
settings->setDefault("dedicated_server_step", "0.05");
settings->setDefault("ignore_world_load_errors", "false");
settings->setDefault("mip_map", "false");
settings->setDefault("anisotropic_filter", "false");
settings->setDefault("bilinear_filter", "false");
settings->setDefault("trilinear_filter", "false");
}

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@@ -692,17 +692,8 @@ void GUIFormSpecMenu::drawMenu()
m_tooltip_element->setVisible(false);
/*
Draw items
Phase 0: Item slot rectangles
Phase 1: Item images; prepare tooltip
Draw images
*/
for(int phase=0; phase<=1; phase++)
for(u32 i=0; i<m_inventorylists.size(); i++)
{
drawList(m_inventorylists[i], phase);
}
for(u32 i=0; i<m_images.size(); i++)
{
const ImageDrawSpec &spec = m_images[i];
@@ -720,6 +711,17 @@ void GUIFormSpecMenu::drawMenu()
NULL/*&AbsoluteClippingRect*/, colors, true);
}
/*
Draw items
Phase 0: Item slot rectangles
Phase 1: Item images; prepare tooltip
*/
for(int phase=0; phase<=1; phase++)
for(u32 i=0; i<m_inventorylists.size(); i++)
{
drawList(m_inventorylists[i], phase);
}
/*
Draw dragged item stack
*/

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@@ -98,6 +98,10 @@ enum
GUI_ID_SMOOTH_LIGHTING_CB,
GUI_ID_3D_CLOUDS_CB,
GUI_ID_OPAQUE_WATER_CB,
GUI_ID_MIPMAP_CB,
GUI_ID_ANISOTROPIC_CB,
GUI_ID_BILINEAR_CB,
GUI_ID_TRILINEAR_CB,
GUI_ID_DAMAGE_CB,
GUI_ID_CREATIVE_CB,
GUI_ID_JOIN_GAME_BUTTON,
@@ -580,6 +584,38 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
Environment->addCheckBox(m_data->opaque_water, rect, this,
GUI_ID_OPAQUE_WATER_CB, wgettext("Opaque water"));
}
// Anisotropic/mipmap/bi-/trilinear settings
{
core::rect<s32> rect(0, 0, option_w+20, 30);
rect += m_topleft_client + v2s32(option_x+175, option_y);
Environment->addCheckBox(m_data->mip_map, rect, this,
GUI_ID_MIPMAP_CB, wgettext("Mip-Mapping"));
}
{
core::rect<s32> rect(0, 0, option_w+20, 30);
rect += m_topleft_client + v2s32(option_x+175, option_y+20);
Environment->addCheckBox(m_data->anisotropic_filter, rect, this,
GUI_ID_ANISOTROPIC_CB, wgettext("Anisotropic Filtering"));
}
{
core::rect<s32> rect(0, 0, option_w+20, 30);
rect += m_topleft_client + v2s32(option_x+175, option_y+20*2);
Environment->addCheckBox(m_data->bilinear_filter, rect, this,
GUI_ID_BILINEAR_CB, wgettext("Bi-Linear Filtering"));
}
{
core::rect<s32> rect(0, 0, option_w+20, 30);
rect += m_topleft_client + v2s32(option_x+175, option_y+20*3);
Environment->addCheckBox(m_data->trilinear_filter, rect, this,
GUI_ID_TRILINEAR_CB, wgettext("Tri-Linear Filtering"));
}
// Key change button
{
core::rect<s32> rect(0, 0, 120, 30);
@@ -760,6 +796,30 @@ void GUIMainMenu::readInput(MainMenuData *dst)
dst->opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_MIPMAP_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->mip_map = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_ANISOTROPIC_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->anisotropic_filter = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_BILINEAR_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->bilinear_filter = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_TRILINEAR_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->trilinear_filter = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)

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@@ -41,6 +41,10 @@ struct MainMenuData
bool smooth_lighting;
bool clouds_3d;
bool opaque_water;
bool mip_map;
bool anisotropic_filter;
bool bilinear_filter;
bool trilinear_filter;
// Server options
bool creative_mode;
bool enable_damage;

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@@ -1292,9 +1292,6 @@ int main(int argc, char *argv[])
video::IVideoDriver* driver = device->getVideoDriver();
// Disable mipmaps (because some of them look ugly)
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
/*
This changes the minimum allowed number of vertices in a VBO.
Default is 500.
@@ -1439,6 +1436,11 @@ int main(int argc, char *argv[])
menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
menudata.opaque_water = g_settings->getBool("opaque_water");
menudata.mip_map = g_settings->getBool("mip_map");
menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
menudata.creative_mode = g_settings->getBool("creative_mode");
menudata.enable_damage = g_settings->getBool("enable_damage");
// Default to selecting nothing
@@ -1552,6 +1554,12 @@ int main(int argc, char *argv[])
g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
g_settings->set("opaque_water", itos(menudata.opaque_water));
g_settings->set("mip_map", itos(menudata.mip_map));
g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
g_settings->set("creative_mode", itos(menudata.creative_mode));
g_settings->set("enable_damage", itos(menudata.enable_damage));
g_settings->set("name", playername);

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@@ -1746,12 +1746,12 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
content_t new_node_content;
s8 new_node_level = -1;
s8 max_node_level = -1;
if (num_sources >= 2 || liquid_type == LIQUID_SOURCE) {
if ((num_sources >= 2 && nodemgr->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
// liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
// or the flowing alternative of the first of the surrounding sources (if it's air), so
// it's perfectly safe to use liquid_kind here to determine the new node content.
new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source);
} else if (num_sources == 1 && sources[0].t != NEIGHBOR_LOWER) {
} else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
// liquid_kind is set properly, see above
new_node_content = liquid_kind;
max_node_level = new_node_level = LIQUID_LEVEL_MAX;

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@@ -1228,7 +1228,7 @@ double base_rock_level_2d(u64 seed, v2s16 p)
0.5+(float)p.X/125., 0.5+(float)p.Y/125.,
seed-932, 5, 0.7);
b = rangelim(b, 0.0, 1000.0);
b = pow(b, 7);
b = b*b*b*b*b*b*b;
b *= 5;
b = rangelim(b, 0.5, 1000.0);
// Values 1.5...100 give quite horrible looking slopes

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@@ -433,6 +433,9 @@ video::ITexture *generateTextureFromMesh(scene::IMesh *mesh,
}
// Create render target texture
video::ITexture *oldtexture = driver->findTexture(texture_name.c_str());
if(oldtexture)
driver->removeTexture(oldtexture);
video::ITexture *rtt = driver->addRenderTargetTexture(
dim, texture_name.c_str(), video::ECF_A8R8G8B8);
if(rtt == NULL)

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@@ -203,6 +203,7 @@ void ContentFeatures::reset()
liquid_alternative_flowing = "";
liquid_alternative_source = "";
liquid_viscosity = 0;
liquid_renewable = true;
light_source = 0;
damage_per_second = 0;
node_box = NodeBox();
@@ -262,6 +263,9 @@ void ContentFeatures::serialize(std::ostream &os)
serializeSimpleSoundSpec(sound_footstep, os);
serializeSimpleSoundSpec(sound_dig, os);
serializeSimpleSoundSpec(sound_dug, os);
// Stuff below should be moved to correct place in a version that otherwise changes
// the protocol version
writeU8(os, liquid_renewable);
}
void ContentFeatures::deSerialize(std::istream &is)
@@ -319,6 +323,9 @@ void ContentFeatures::deSerialize(std::istream &is)
// If you add anything here, insert it primarily inside the try-catch
// block to not need to increase the version.
try{
// Stuff below should be moved to correct place in a version that
// otherwise changes the protocol version
liquid_renewable = readU8(is);
}catch(SerializationError &e) {};
}

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@@ -209,6 +209,8 @@ struct ContentFeatures
// 1 giving almost instantaneous propagation and 7 being
// the slowest possible
u8 liquid_viscosity;
// Is liquid renewable (new liquid source will be created between 2 existing)
bool liquid_renewable;
// Amount of light the node emits
u8 light_source;
u32 damage_per_second;

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@@ -37,7 +37,7 @@ double dotProduct(double vx, double vy, double wx, double wy){
}
double easeCurve(double t){
return 6*pow(t,5)-15*pow(t,4)+10*pow(t,3);
return t * t * t * (6. * t * t - 15. * t + 10.);
}
double linearInterpolation(double x0, double x1, double t){

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@@ -1238,6 +1238,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
// the slowest possible
f.liquid_viscosity = getintfield_default(L, index,
"liquid_viscosity", f.liquid_viscosity);
getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
// Amount of light the node emits
f.light_source = getintfield_default(L, index,
"light_source", f.light_source);

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@@ -518,6 +518,15 @@ core::dimension2d<u32> imageTransformDimension(u32 transform, core::dimension2d<
// Apply transform to image data
void imageTransform(u32 transform, video::IImage *src, video::IImage *dst);
/*
Adds a new texture to the video driver and returns a pointer to it.
This pointer should not be dropped. Any texture that was registered
with that name before is removed (this may invalidate some ITexture
pointers).
*/
video::ITexture* register_texture(video::IVideoDriver *driver,
std::string name, video::IImage *img);
/*
Generate image based on a string like "stone.png" or "[crack0".
if baseimg is NULL, it is created. Otherwise stuff is made on it.
@@ -686,11 +695,9 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
" create texture \""<<name<<"\""<<std::endl;
}
// Create texture from resulting image
if(baseimg != NULL)
{
// Create texture from resulting image
t = driver->addTexture(name.c_str(), baseimg);
}
t = register_texture(driver, name, baseimg);
/*
Add texture to caches (add NULL textures too)
@@ -809,7 +816,7 @@ void TextureSource::rebuildImagesAndTextures()
// Create texture from resulting image
video::ITexture *t = NULL;
if(img)
t = driver->addTexture(sap->name.c_str(), img);
t = register_texture(driver, sap->name, img);
// Replace texture
sap->a.atlas = t;
@@ -1044,7 +1051,7 @@ void TextureSource::buildMainAtlas(class IGameDef *gamedef)
/*
Make texture
*/
video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img);
video::ITexture *t = register_texture(driver, "__main_atlas__", atlas_img);
assert(t);
/*
@@ -1135,6 +1142,15 @@ video::IImage* generate_image_from_scratch(std::string name,
return baseimg;
}
video::ITexture* register_texture(video::IVideoDriver *driver,
std::string name, video::IImage *img)
{
video::ITexture *old_texture = driver->findTexture(name.c_str());
if(old_texture)
driver->removeTexture(old_texture);
return driver->addTexture(name.c_str(), img);
}
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
IrrlichtDevice *device, SourceImageCache *sourcecache)
{
@@ -1541,12 +1557,12 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
assert(img_top && img_left && img_right);
// Create textures from images
video::ITexture *texture_top = driver->addTexture(
(imagename_top + "__temp__").c_str(), img_top);
video::ITexture *texture_left = driver->addTexture(
(imagename_left + "__temp__").c_str(), img_left);
video::ITexture *texture_right = driver->addTexture(
(imagename_right + "__temp__").c_str(), img_right);
video::ITexture *texture_top = register_texture(driver,
imagename_top + "__temp1__", img_top);
video::ITexture *texture_left = register_texture(driver,
imagename_left + "__temp2__", img_left);
video::ITexture *texture_right = register_texture(driver,
imagename_right + "__temp3__", img_right);
assert(texture_top && texture_left && texture_right);
// Drop images