Merge remote-tracking branch 'upstream/master'
@@ -111,6 +111,11 @@ function nodeupdate_single(p)
|
||||
end
|
||||
|
||||
function nodeupdate(p)
|
||||
-- Round p to prevent falling entities to get stuck
|
||||
p.x = math.floor(p.x+0.5)
|
||||
p.y = math.floor(p.y+0.5)
|
||||
p.z = math.floor(p.z+0.5)
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||||
|
||||
for x = -1,1 do
|
||||
for y = -1,1 do
|
||||
for z = -1,1 do
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||||
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||||
@@ -259,6 +259,7 @@ minetest.register_node(":air", {
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||||
diggable = false,
|
||||
buildable_to = true,
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||||
air_equivalent = true,
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||||
drop = "",
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||||
groups = {not_in_creative_inventory=1},
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||||
})
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||||
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||||
@@ -274,6 +275,7 @@ minetest.register_node(":ignore", {
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||||
diggable = false,
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||||
buildable_to = true, -- A way to remove accidentally placed ignores
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||||
air_equivalent = true,
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||||
drop = "",
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||||
groups = {not_in_creative_inventory=1},
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||||
})
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||||
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||||
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||||
@@ -1347,6 +1347,8 @@ Node definition (register_node)
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||||
liquid_alternative_flowing = "", -- Flowing version of source liquid
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||||
liquid_alternative_source = "", -- Source version of flowing liquid
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||||
liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7)
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||||
liquid_renewable = true, -- Can new liquid source be created by placing
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||||
two or more sources nearly?
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||||
light_source = 0, -- Amount of light emitted by node
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damage_per_second = 0, -- If player is inside node, this damage is caused
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node_box = {type="regular"}, -- See "Node boxes"
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|
Before Width: | Height: | Size: 303 B After Width: | Height: | Size: 317 B |
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Before Width: | Height: | Size: 410 B After Width: | Height: | Size: 378 B |
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Before Width: | Height: | Size: 203 B After Width: | Height: | Size: 206 B |
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Before Width: | Height: | Size: 260 B After Width: | Height: | Size: 231 B |
@@ -189,7 +189,7 @@ void Camera::step(f32 dtime)
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if (m_digging_button != -1)
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||||
{
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||||
f32 offset = dtime * 3.5;
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||||
f32 offset = dtime * 4.5;
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||||
float m_digging_anim_was = m_digging_anim;
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m_digging_anim += offset;
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if (m_digging_anim >= 1)
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@@ -336,13 +336,13 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
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if (m_digging_button != -1)
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{
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||||
f32 digfrac = m_digging_anim;
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||||
wield_position.X -= 30 * sin(pow(digfrac, 0.8f) * M_PI);
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||||
wield_position.Y += 15 * sin(digfrac * 2 * M_PI);
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||||
wield_position.Z += 5 * digfrac;
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wield_position.X -= 50 * sin(pow(digfrac, 0.8f) * M_PI);
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wield_position.Y += 24 * sin(digfrac * 1.8 * M_PI);
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||||
wield_position.Z += 25 * 0.5;
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// Euler angles are PURE EVIL, so why not use quaternions?
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core::quaternion quat_begin(wield_rotation * core::DEGTORAD);
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core::quaternion quat_end(v3f(90, -10, -130) * core::DEGTORAD);
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core::quaternion quat_end(v3f(80, 30, 100) * core::DEGTORAD);
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core::quaternion quat_slerp;
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quat_slerp.slerp(quat_begin, quat_end, sin(digfrac * M_PI));
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quat_slerp.toEuler(wield_rotation);
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@@ -413,6 +413,10 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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m_last_drawn_sectors.clear();
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}
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bool use_trilinear_filter = g_settings->getBool("trilinear_filter");
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||||
bool use_bilinear_filter = g_settings->getBool("bilinear_filter");
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||||
bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter");
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||||
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||||
/*
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Get time for measuring timeout.
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@@ -544,6 +548,11 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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for(u32 i=0; i<c; i++)
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{
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||||
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
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||||
buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
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buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
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||||
const video::SMaterial& material = buf->getMaterial();
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video::IMaterialRenderer* rnd =
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driver->getMaterialRenderer(material.MaterialType);
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@@ -492,15 +492,15 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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// -Z towards +Z, thus the direction is +Z.
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// Rotate texture to make animation go in flow direction
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// Positive if liquid moves towards +Z
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int dz = (corner_levels[side_corners[2][0]] +
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corner_levels[side_corners[2][1]] <
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corner_levels[side_corners[3][0]] +
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||||
corner_levels[side_corners[3][1]]);
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||||
int dz = (corner_levels[side_corners[3][0]] +
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||||
corner_levels[side_corners[3][1]]) -
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||||
(corner_levels[side_corners[2][0]] +
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||||
corner_levels[side_corners[2][1]]);
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// Positive if liquid moves towards +X
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int dx = (corner_levels[side_corners[0][0]] +
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||||
corner_levels[side_corners[0][1]] <
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||||
corner_levels[side_corners[1][0]] +
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||||
corner_levels[side_corners[1][1]]);
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||||
int dx = (corner_levels[side_corners[1][0]] +
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||||
corner_levels[side_corners[1][1]]) -
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||||
(corner_levels[side_corners[0][0]] +
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||||
corner_levels[side_corners[0][1]]);
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// -X
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||||
if(-dx >= abs(dz))
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{
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||||
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@@ -142,5 +142,10 @@ void set_default_settings(Settings *settings)
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||||
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
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settings->setDefault("dedicated_server_step", "0.05");
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settings->setDefault("ignore_world_load_errors", "false");
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settings->setDefault("mip_map", "false");
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||||
settings->setDefault("anisotropic_filter", "false");
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||||
settings->setDefault("bilinear_filter", "false");
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settings->setDefault("trilinear_filter", "false");
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||||
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||||
}
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@@ -692,17 +692,8 @@ void GUIFormSpecMenu::drawMenu()
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m_tooltip_element->setVisible(false);
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||||
/*
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||||
Draw items
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||||
Phase 0: Item slot rectangles
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||||
Phase 1: Item images; prepare tooltip
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||||
Draw images
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||||
*/
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||||
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||||
for(int phase=0; phase<=1; phase++)
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for(u32 i=0; i<m_inventorylists.size(); i++)
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{
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drawList(m_inventorylists[i], phase);
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||||
}
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||||
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||||
for(u32 i=0; i<m_images.size(); i++)
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||||
{
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||||
const ImageDrawSpec &spec = m_images[i];
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@@ -720,6 +711,17 @@ void GUIFormSpecMenu::drawMenu()
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||||
NULL/*&AbsoluteClippingRect*/, colors, true);
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||||
}
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||||
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||||
/*
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||||
Draw items
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||||
Phase 0: Item slot rectangles
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||||
Phase 1: Item images; prepare tooltip
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||||
*/
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||||
for(int phase=0; phase<=1; phase++)
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||||
for(u32 i=0; i<m_inventorylists.size(); i++)
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{
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||||
drawList(m_inventorylists[i], phase);
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||||
}
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||||
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/*
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||||
Draw dragged item stack
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||||
*/
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||||
@@ -98,6 +98,10 @@ enum
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||||
GUI_ID_SMOOTH_LIGHTING_CB,
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GUI_ID_3D_CLOUDS_CB,
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GUI_ID_OPAQUE_WATER_CB,
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GUI_ID_MIPMAP_CB,
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GUI_ID_ANISOTROPIC_CB,
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||||
GUI_ID_BILINEAR_CB,
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||||
GUI_ID_TRILINEAR_CB,
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GUI_ID_DAMAGE_CB,
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GUI_ID_CREATIVE_CB,
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GUI_ID_JOIN_GAME_BUTTON,
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||||
@@ -580,6 +584,38 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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Environment->addCheckBox(m_data->opaque_water, rect, this,
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GUI_ID_OPAQUE_WATER_CB, wgettext("Opaque water"));
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}
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||||
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||||
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||||
// Anisotropic/mipmap/bi-/trilinear settings
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||||
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||||
{
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||||
core::rect<s32> rect(0, 0, option_w+20, 30);
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rect += m_topleft_client + v2s32(option_x+175, option_y);
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Environment->addCheckBox(m_data->mip_map, rect, this,
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GUI_ID_MIPMAP_CB, wgettext("Mip-Mapping"));
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}
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||||
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||||
{
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||||
core::rect<s32> rect(0, 0, option_w+20, 30);
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rect += m_topleft_client + v2s32(option_x+175, option_y+20);
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Environment->addCheckBox(m_data->anisotropic_filter, rect, this,
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GUI_ID_ANISOTROPIC_CB, wgettext("Anisotropic Filtering"));
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}
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||||
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||||
{
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core::rect<s32> rect(0, 0, option_w+20, 30);
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rect += m_topleft_client + v2s32(option_x+175, option_y+20*2);
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Environment->addCheckBox(m_data->bilinear_filter, rect, this,
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GUI_ID_BILINEAR_CB, wgettext("Bi-Linear Filtering"));
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}
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{
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core::rect<s32> rect(0, 0, option_w+20, 30);
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rect += m_topleft_client + v2s32(option_x+175, option_y+20*3);
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Environment->addCheckBox(m_data->trilinear_filter, rect, this,
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GUI_ID_TRILINEAR_CB, wgettext("Tri-Linear Filtering"));
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}
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||||
// Key change button
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||||
{
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||||
core::rect<s32> rect(0, 0, 120, 30);
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@@ -760,6 +796,30 @@ void GUIMainMenu::readInput(MainMenuData *dst)
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dst->opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
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}
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{
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||||
gui::IGUIElement *e = getElementFromId(GUI_ID_MIPMAP_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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dst->mip_map = ((gui::IGUICheckBox*)e)->isChecked();
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||||
}
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||||
|
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{
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||||
gui::IGUIElement *e = getElementFromId(GUI_ID_ANISOTROPIC_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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dst->anisotropic_filter = ((gui::IGUICheckBox*)e)->isChecked();
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}
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|
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{
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||||
gui::IGUIElement *e = getElementFromId(GUI_ID_BILINEAR_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
dst->bilinear_filter = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
}
|
||||
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_TRILINEAR_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
dst->trilinear_filter = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
}
|
||||
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
|
||||
|
||||
@@ -41,6 +41,10 @@ struct MainMenuData
|
||||
bool smooth_lighting;
|
||||
bool clouds_3d;
|
||||
bool opaque_water;
|
||||
bool mip_map;
|
||||
bool anisotropic_filter;
|
||||
bool bilinear_filter;
|
||||
bool trilinear_filter;
|
||||
// Server options
|
||||
bool creative_mode;
|
||||
bool enable_damage;
|
||||
|
||||
14
src/main.cpp
@@ -1292,9 +1292,6 @@ int main(int argc, char *argv[])
|
||||
|
||||
video::IVideoDriver* driver = device->getVideoDriver();
|
||||
|
||||
// Disable mipmaps (because some of them look ugly)
|
||||
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
|
||||
|
||||
/*
|
||||
This changes the minimum allowed number of vertices in a VBO.
|
||||
Default is 500.
|
||||
@@ -1439,6 +1436,11 @@ int main(int argc, char *argv[])
|
||||
menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
|
||||
menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
|
||||
menudata.opaque_water = g_settings->getBool("opaque_water");
|
||||
menudata.mip_map = g_settings->getBool("mip_map");
|
||||
menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
|
||||
menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
|
||||
menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
|
||||
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
|
||||
menudata.creative_mode = g_settings->getBool("creative_mode");
|
||||
menudata.enable_damage = g_settings->getBool("enable_damage");
|
||||
// Default to selecting nothing
|
||||
@@ -1552,6 +1554,12 @@ int main(int argc, char *argv[])
|
||||
g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
|
||||
g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
|
||||
g_settings->set("opaque_water", itos(menudata.opaque_water));
|
||||
|
||||
g_settings->set("mip_map", itos(menudata.mip_map));
|
||||
g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
|
||||
g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
|
||||
g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
|
||||
|
||||
g_settings->set("creative_mode", itos(menudata.creative_mode));
|
||||
g_settings->set("enable_damage", itos(menudata.enable_damage));
|
||||
g_settings->set("name", playername);
|
||||
|
||||
@@ -1746,12 +1746,12 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
|
||||
content_t new_node_content;
|
||||
s8 new_node_level = -1;
|
||||
s8 max_node_level = -1;
|
||||
if (num_sources >= 2 || liquid_type == LIQUID_SOURCE) {
|
||||
if ((num_sources >= 2 && nodemgr->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
|
||||
// liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
|
||||
// or the flowing alternative of the first of the surrounding sources (if it's air), so
|
||||
// it's perfectly safe to use liquid_kind here to determine the new node content.
|
||||
new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source);
|
||||
} else if (num_sources == 1 && sources[0].t != NEIGHBOR_LOWER) {
|
||||
} else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
|
||||
// liquid_kind is set properly, see above
|
||||
new_node_content = liquid_kind;
|
||||
max_node_level = new_node_level = LIQUID_LEVEL_MAX;
|
||||
|
||||
@@ -1228,7 +1228,7 @@ double base_rock_level_2d(u64 seed, v2s16 p)
|
||||
0.5+(float)p.X/125., 0.5+(float)p.Y/125.,
|
||||
seed-932, 5, 0.7);
|
||||
b = rangelim(b, 0.0, 1000.0);
|
||||
b = pow(b, 7);
|
||||
b = b*b*b*b*b*b*b;
|
||||
b *= 5;
|
||||
b = rangelim(b, 0.5, 1000.0);
|
||||
// Values 1.5...100 give quite horrible looking slopes
|
||||
|
||||
@@ -433,6 +433,9 @@ video::ITexture *generateTextureFromMesh(scene::IMesh *mesh,
|
||||
}
|
||||
|
||||
// Create render target texture
|
||||
video::ITexture *oldtexture = driver->findTexture(texture_name.c_str());
|
||||
if(oldtexture)
|
||||
driver->removeTexture(oldtexture);
|
||||
video::ITexture *rtt = driver->addRenderTargetTexture(
|
||||
dim, texture_name.c_str(), video::ECF_A8R8G8B8);
|
||||
if(rtt == NULL)
|
||||
|
||||
@@ -203,6 +203,7 @@ void ContentFeatures::reset()
|
||||
liquid_alternative_flowing = "";
|
||||
liquid_alternative_source = "";
|
||||
liquid_viscosity = 0;
|
||||
liquid_renewable = true;
|
||||
light_source = 0;
|
||||
damage_per_second = 0;
|
||||
node_box = NodeBox();
|
||||
@@ -262,6 +263,9 @@ void ContentFeatures::serialize(std::ostream &os)
|
||||
serializeSimpleSoundSpec(sound_footstep, os);
|
||||
serializeSimpleSoundSpec(sound_dig, os);
|
||||
serializeSimpleSoundSpec(sound_dug, os);
|
||||
// Stuff below should be moved to correct place in a version that otherwise changes
|
||||
// the protocol version
|
||||
writeU8(os, liquid_renewable);
|
||||
}
|
||||
|
||||
void ContentFeatures::deSerialize(std::istream &is)
|
||||
@@ -319,6 +323,9 @@ void ContentFeatures::deSerialize(std::istream &is)
|
||||
// If you add anything here, insert it primarily inside the try-catch
|
||||
// block to not need to increase the version.
|
||||
try{
|
||||
// Stuff below should be moved to correct place in a version that
|
||||
// otherwise changes the protocol version
|
||||
liquid_renewable = readU8(is);
|
||||
}catch(SerializationError &e) {};
|
||||
}
|
||||
|
||||
|
||||
@@ -209,6 +209,8 @@ struct ContentFeatures
|
||||
// 1 giving almost instantaneous propagation and 7 being
|
||||
// the slowest possible
|
||||
u8 liquid_viscosity;
|
||||
// Is liquid renewable (new liquid source will be created between 2 existing)
|
||||
bool liquid_renewable;
|
||||
// Amount of light the node emits
|
||||
u8 light_source;
|
||||
u32 damage_per_second;
|
||||
|
||||
@@ -37,7 +37,7 @@ double dotProduct(double vx, double vy, double wx, double wy){
|
||||
}
|
||||
|
||||
double easeCurve(double t){
|
||||
return 6*pow(t,5)-15*pow(t,4)+10*pow(t,3);
|
||||
return t * t * t * (6. * t * t - 15. * t + 10.);
|
||||
}
|
||||
|
||||
double linearInterpolation(double x0, double x1, double t){
|
||||
|
||||
@@ -1238,6 +1238,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
|
||||
// the slowest possible
|
||||
f.liquid_viscosity = getintfield_default(L, index,
|
||||
"liquid_viscosity", f.liquid_viscosity);
|
||||
getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
|
||||
// Amount of light the node emits
|
||||
f.light_source = getintfield_default(L, index,
|
||||
"light_source", f.light_source);
|
||||
|
||||
40
src/tile.cpp
@@ -518,6 +518,15 @@ core::dimension2d<u32> imageTransformDimension(u32 transform, core::dimension2d<
|
||||
// Apply transform to image data
|
||||
void imageTransform(u32 transform, video::IImage *src, video::IImage *dst);
|
||||
|
||||
/*
|
||||
Adds a new texture to the video driver and returns a pointer to it.
|
||||
This pointer should not be dropped. Any texture that was registered
|
||||
with that name before is removed (this may invalidate some ITexture
|
||||
pointers).
|
||||
*/
|
||||
video::ITexture* register_texture(video::IVideoDriver *driver,
|
||||
std::string name, video::IImage *img);
|
||||
|
||||
/*
|
||||
Generate image based on a string like "stone.png" or "[crack0".
|
||||
if baseimg is NULL, it is created. Otherwise stuff is made on it.
|
||||
@@ -686,11 +695,9 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
|
||||
" create texture \""<<name<<"\""<<std::endl;
|
||||
}
|
||||
|
||||
// Create texture from resulting image
|
||||
if(baseimg != NULL)
|
||||
{
|
||||
// Create texture from resulting image
|
||||
t = driver->addTexture(name.c_str(), baseimg);
|
||||
}
|
||||
t = register_texture(driver, name, baseimg);
|
||||
|
||||
/*
|
||||
Add texture to caches (add NULL textures too)
|
||||
@@ -809,7 +816,7 @@ void TextureSource::rebuildImagesAndTextures()
|
||||
// Create texture from resulting image
|
||||
video::ITexture *t = NULL;
|
||||
if(img)
|
||||
t = driver->addTexture(sap->name.c_str(), img);
|
||||
t = register_texture(driver, sap->name, img);
|
||||
|
||||
// Replace texture
|
||||
sap->a.atlas = t;
|
||||
@@ -1044,7 +1051,7 @@ void TextureSource::buildMainAtlas(class IGameDef *gamedef)
|
||||
/*
|
||||
Make texture
|
||||
*/
|
||||
video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img);
|
||||
video::ITexture *t = register_texture(driver, "__main_atlas__", atlas_img);
|
||||
assert(t);
|
||||
|
||||
/*
|
||||
@@ -1135,6 +1142,15 @@ video::IImage* generate_image_from_scratch(std::string name,
|
||||
return baseimg;
|
||||
}
|
||||
|
||||
video::ITexture* register_texture(video::IVideoDriver *driver,
|
||||
std::string name, video::IImage *img)
|
||||
{
|
||||
video::ITexture *old_texture = driver->findTexture(name.c_str());
|
||||
if(old_texture)
|
||||
driver->removeTexture(old_texture);
|
||||
return driver->addTexture(name.c_str(), img);
|
||||
}
|
||||
|
||||
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
||||
IrrlichtDevice *device, SourceImageCache *sourcecache)
|
||||
{
|
||||
@@ -1541,12 +1557,12 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
||||
assert(img_top && img_left && img_right);
|
||||
|
||||
// Create textures from images
|
||||
video::ITexture *texture_top = driver->addTexture(
|
||||
(imagename_top + "__temp__").c_str(), img_top);
|
||||
video::ITexture *texture_left = driver->addTexture(
|
||||
(imagename_left + "__temp__").c_str(), img_left);
|
||||
video::ITexture *texture_right = driver->addTexture(
|
||||
(imagename_right + "__temp__").c_str(), img_right);
|
||||
video::ITexture *texture_top = register_texture(driver,
|
||||
imagename_top + "__temp1__", img_top);
|
||||
video::ITexture *texture_left = register_texture(driver,
|
||||
imagename_left + "__temp2__", img_left);
|
||||
video::ITexture *texture_right = register_texture(driver,
|
||||
imagename_right + "__temp3__", img_right);
|
||||
assert(texture_top && texture_left && texture_right);
|
||||
|
||||
// Drop images
|
||||
|
||||