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Fix wrong normal shading for objects (apply transform)

This commit is contained in:
Lars Müller
2025-10-29 10:26:38 +01:00
committed by GitHub
parent 7331156650
commit 97c9f8f709

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@@ -104,9 +104,9 @@ void main(void)
#else
// This is intentional comparison with zero without any margin.
// If normal is not equal to zero exactly, then we assume it's a valid, just not normalized vector
vIDiff = length(inVertexNormal) == 0.0
vIDiff = length(vNormal) == 0.0
? 1.0
: directional_ambient(normalize(inVertexNormal));
: directional_ambient(normalize(vNormal));
#endif
vec4 color = inVertexColor;