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Fix wrong normal shading for objects (apply transform)
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@@ -104,9 +104,9 @@ void main(void)
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#else
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// This is intentional comparison with zero without any margin.
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// If normal is not equal to zero exactly, then we assume it's a valid, just not normalized vector
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vIDiff = length(inVertexNormal) == 0.0
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vIDiff = length(vNormal) == 0.0
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? 1.0
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: directional_ambient(normalize(inVertexNormal));
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: directional_ambient(normalize(vNormal));
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#endif
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vec4 color = inVertexColor;
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